Aldori Swordlord


Advice

Grand Lodge

I like the flavor of the Aldori, but I have trouble with it mechanically. A strength fighter with a longsword needs fewer feats. A rogue with Dex to damage will appreciate the d8, but again, lots of feats and likely to just be expert compared to the fighter's mastery

What am I missing? Why would I make this build?


Pathfinder Adventure Path Subscriber

It lines up particularly well with Dex based fighters who want to keep a hand free. It is legendary proficiency in an advanced weapon for a fighter. It is also likely an expert skill proficiency at 2nd level which gives it a bit of utility for the fighter as well since it means getting a jump on what skill feats you qualify for. A str based fighter with a long sword is probably focused on armor and needing a shield.


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Pathfinder Lost Omens, PF Special Edition Subscriber
DougSeay wrote:


What am I missing? Why would I make this build?

Also, just for the flavour/concept, not everything has to be a min/max creation. You can make your character a little different from the norm.


There is a certain amount of duplication for a fighter, though. Consider Aldori Parry and the Fighter class feat Dueling Parry.

They provide the same benefit, as an Aldori Dueling Sword is a one-handed melee weapon, meeting the requirement for the Dueling Parry feat. The Aldori Riposte and Dueling Riposte provide the same benefit as well. The Archetype-specific feats in this instance may not necessarily be the best options for a Fighter over the class feats.

That being said, the Aldori Dueling Sword does have the highest damage die out of every one-handed finesse weapon, and it also has Versatile on it, which its closest competitor, the rapier, does not (although the rapier has Deadly). Thus, if you were going for a Dex-based, free-hand fighting style, the Aldori Duelist is at least comparable to a rapier-based fighting style. The damage may be slightly less than a Strength-based Fighter wielding a longsword (no Dex to Damage) and taking the Dueling feats from Fighter, but there are other good feats in Aldori Duelist (like Aldori Parry for +2 Initiative and drawing your weapon as a free action at the start of a fight).

Plus, as Delgarond said, the flavor of the Aldori Duelist is pretty good.


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The main advantage of Aldori Duelist is being a way to play an einhander style without being a Fighter; the Aldori dedication is notably better for characters who already have martial weapon proficiency since you get expert in a skill out of it.

I think you kinda have to think outside the box - Fighters already make good duelists without the dedication, so you'd want to take these feats with classes that struggle at fulfilling that concept like the Champion or Barbarian.


Humans can make pretty much any class ready for Aldori Duellust by Level 2, except maybe wizards. It all depends on how a GM defines “Another Culture” in the Unconventional Weaponry feat.


Arachnofiend wrote:

I think you kinda have to think outside the box - Fighters already make good duelists without the dedication, so you'd want to take these feats with classes that struggle at fulfilling that concept like the Champion or Barbarian.

I did build out an Aldori Duelist using a Scoundrel Rogue as the base - it did work fairly nicely for that. I went Human for Unconventional Weaponry to get proficiency, and I chose the Rostland Partisan background for flavor. I was going to try a Ranger next, although a Champion might be a good choice, too.

I'm not sure I personally like the flavor of a raging duelist with the instincts we have right now, but maybe if we get an "Urban Barbarian" type instinct, I'll warm up to the idea.


Phntm888 wrote:
Arachnofiend wrote:

I think you kinda have to think outside the box - Fighters already make good duelists without the dedication, so you'd want to take these feats with classes that struggle at fulfilling that concept like the Champion or Barbarian.

I did build out an Aldori Duelist using a Scoundrel Rogue as the base - it did work fairly nicely for that. I went Human for Unconventional Weaponry to get proficiency, and I chose the Rostland Partisan background for flavor. I was going to try a Ranger next, although a Champion might be a good choice, too.

I'm not sure I personally like the flavor of a raging duelist with the instincts we have right now, but maybe if we get an "Urban Barbarian" type instinct, I'll warm up to the idea.

Hmm, a Dragon Instinct Duelist actually sounds kinda interesting. You could really go in on the duelist ego stereotype with the Dragon Anathema if I remember it right.

Handsome warriors never lose battles. XD

Liberty's Edge

Ventnor wrote:
Humans can make pretty much any class ready for Aldori Duellust by Level 2, except maybe wizards. It all depends on how a GM defines “Another Culture” in the Unconventional Weaponry feat.

They don't actually need Unconventional Weaponry. A Human can start with two General Feats, that'll get anyone but a Wizard to Aldori Dueling Sword Proficiency.


Edge93 wrote:
Phntm888 wrote:
Arachnofiend wrote:

I think you kinda have to think outside the box - Fighters already make good duelists without the dedication, so you'd want to take these feats with classes that struggle at fulfilling that concept like the Champion or Barbarian.

I did build out an Aldori Duelist using a Scoundrel Rogue as the base - it did work fairly nicely for that. I went Human for Unconventional Weaponry to get proficiency, and I chose the Rostland Partisan background for flavor. I was going to try a Ranger next, although a Champion might be a good choice, too.

I'm not sure I personally like the flavor of a raging duelist with the instincts we have right now, but maybe if we get an "Urban Barbarian" type instinct, I'll warm up to the idea.

Hmm, a Dragon Instinct Duelist actually sounds kinda interesting. You could really go in on the duelist ego stereotype with the Dragon Anathema if I remember it right.

Handsome warriors never lose battles. XD

A Blue Dragon Barbarian is one of the first character concepts I got excited about, the moment I realized rage works with non-agile finesse weapons. Lightning fits pretty well with high dexterity. Green would be another very fitting color.


Deadmanwalking wrote:
Ventnor wrote:
Humans can make pretty much any class ready for Aldori Duellust by Level 2, except maybe wizards. It all depends on how a GM defines “Another Culture” in the Unconventional Weaponry feat.
They don't actually need Unconventional Weaponry. A Human can start with two General Feats, that'll get anyone but a Wizard to Aldori Dueling Sword Proficiency.

That is why I said “except maybe wizards.”


Edge93 wrote:
Phntm888 wrote:
Arachnofiend wrote:

I think you kinda have to think outside the box - Fighters already make good duelists without the dedication, so you'd want to take these feats with classes that struggle at fulfilling that concept like the Champion or Barbarian.

I did build out an Aldori Duelist using a Scoundrel Rogue as the base - it did work fairly nicely for that. I went Human for Unconventional Weaponry to get proficiency, and I chose the Rostland Partisan background for flavor. I was going to try a Ranger next, although a Champion might be a good choice, too.

I'm not sure I personally like the flavor of a raging duelist with the instincts we have right now, but maybe if we get an "Urban Barbarian" type instinct, I'll warm up to the idea.

Hmm, a Dragon Instinct Duelist actually sounds kinda interesting. You could really go in on the duelist ego stereotype with the Dragon Anathema if I remember it right.

Handsome warriors never lose battles. XD

And Brevoy is kinda known for their dragons. I think they've even got a dragon throne, and Draconic is one of their regional languages.

Also just tossing out that I'm a fan of the Saving Slash feat. It's pretty useful with how crits work in the game, and it's just good fun.


Perpdepog wrote:
Edge93 wrote:
Phntm888 wrote:
Arachnofiend wrote:

I think you kinda have to think outside the box - Fighters already make good duelists without the dedication, so you'd want to take these feats with classes that struggle at fulfilling that concept like the Champion or Barbarian.

I did build out an Aldori Duelist using a Scoundrel Rogue as the base - it did work fairly nicely for that. I went Human for Unconventional Weaponry to get proficiency, and I chose the Rostland Partisan background for flavor. I was going to try a Ranger next, although a Champion might be a good choice, too.

I'm not sure I personally like the flavor of a raging duelist with the instincts we have right now, but maybe if we get an "Urban Barbarian" type instinct, I'll warm up to the idea.

Hmm, a Dragon Instinct Duelist actually sounds kinda interesting. You could really go in on the duelist ego stereotype with the Dragon Anathema if I remember it right.

Handsome warriors never lose battles. XD

And Brevoy is kinda known for their dragons. I think they've even got a dragon throne, and Draconic is one of their regional languages.

Also just tossing out that I'm a fan of the Saving Slash feat. It's pretty useful with how crits work in the game, and it's just good fun.

Ooh! You could even go with a white or silver dragon patron to play up the "cold up North" flavor too!

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