| Shahnaz |
I'm torn between the two for my level 3 Feat.
Canny Acumen (Perception) on one side will help my Initiative, and overall bad perception checks, while Adopted Ancestry (Gnome Weapon Familiarity) will let me access the Gnome Flickmace, which is a pretty awesome weapon.
Considering that I'm a Paladin (of Iomedae), which choice should I go for? Both seems really good, and I'm positive that I would take the other afterwards at lvl 6.
I'm overthinking it, I know.
| Kyrone |
I find Canny Acumen more attractive, just remember to retrain it to something else at lvl 11 that is when you get expert at perception naturally with Ranger. Incredible Initiative is an option as well if your DM is not fond of retraining.
Flickmace is good, but I don't like the cost of spending one general feat and one Ancestry feat to get it.
| Shahnaz |
I find Canny Acumen more attractive, just remember to retrain it to something else at lvl 11 that is when you get expert at perception naturally with Ranger. Incredible Initiative is an option as well if your DM is not fond of retraining.
Flickmace is good, but I don't like the cost of spending one general feat and one Ancestry feat to get it.
Yeah, I thought about switching Canny to Incredible once I reached lvl 11.
What else would I go for at lvl 7 then? Incredible Ini instead?
| First World Bard |
Yeah, I thought about switching Canny to Incredible once I reached lvl 11.What else would I go for at lvl 7 then? Incredible Ini instead?
Untrained Improvisation, since that comes fully online at 7th, unless you have another plan for +Level to untrained.
| Shahnaz |
Can you not select Unconventional Weaponry for a flickmace?
What difference is there between Adopted Ancestry (Gnome Weapon Familiarity) and Adopted Ancestry (Unconventional Weaponry (Flickmace))?
Unless you meant why I don't take it at lvl 7? In that case I just might, but I'm still reviewing my options. Taking it would mean having reach vs not having more HP, initiative, etc.
Untrained Improvisation, since that comes fully online at 7th, unless you have another plan for +Level to untrained.
I already have quite a lot of skills for a Champion, the rest are covered quite nicely by our Rogue.
| David knott 242 |
What ancestry is your character anyway? One of the Adopted Ancestry options mentioned above is for gnomes and the other is for humans, so depending on your ancestry you might be able to take one of those ancestry feats directly at 5th level.
Note that Adopted Ancestry on its own does not grant you a bonus ancestry feat -- it just lets you qualify for ancestry feats associated with a different ancestry.
| Shahnaz |
What ancestry is your character anyway? One of the Adopted Ancestry options mentioned above is for gnomes and the other is for humans, so depending on your ancestry you might be able to take one of those ancestry feats directly at 5th level.
Note that Adopted Ancestry on its own does not grant you a bonus ancestry feat -- it just lets you qualify for ancestry feats associated with a different ancestry.
Oh s~!* you're right. I'm a Goblin Paladin of Iomedae.
Then this debacle comes to a close. Flickmace just costs too many feats to be worth it for me.
| Colette Brunel |
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You cannot. Unconventional Weaponry specifies Simple or Martial. The flickmace is Advanced.
No, the feat's second paragraph is, "If you are trained in all martial weapons, you can choose an uncommon advanced weapon with such a trait. You gain access to that weapon, and for the purpose of determining your proficiency, that weapon is a martial weapon."
Unconventional Weaponry absolutely allows a human champion or fighter to easily pick up a flickmace.
Deadmanwalking
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No, the feat's second paragraph is, "If you are trained in all martial weapons, you can choose an uncommon advanced weapon with such a trait. You gain access to that weapon, and for the purpose of determining your proficiency, that weapon is a martial weapon."
Unconventional Weaponry absolutely allows a human champion or fighter to easily pick up a flickmace.
Ah, you're right. My bad.