| Steve Geddes |
| 7 people marked this as a favorite. |
I’m a slow reader so don’t yet have a handle on the rules to PF2 sufficiently to be able to comment. However, I DID want to praise the layout/graphic design. Not sure who that is really (Sarah, Sonja, Emily, Adam. Did I miss anyone?) I think you’ve done a stellar job.
I really feel the art pieces are well chosen and well integrated into the text - complementing the rules and not distracting the reader. I want to know more about all the scenes depicted.
I don’t have the words to explain the next bit, but I presume it’s graphic design/layout skill I’m noticing. I find my eye being guided to the right information when I’m looking up a rule, feat, spell or item. There’s obviously a lot of information crammed into a small space but it doesn’t feel dense the way PF1 rules sometimes did.
I’ve only scratched the surface of the game so far, but I’m really enjoying reading the book. It’s rare for a book that size to not seem like a chore but I’m not feeling that at all with the CRB and I suspect a big part of that is due to your team, so kudos to you folks!
Michael Dean
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| 1 person marked this as a favorite. |
I really, really like the new layout and extend my praise too. One minor quibble; when I'm leafing through the class section, I have to zero in on the text to see what class I'm at. It seems like there should be a tag on the corner of the pages letting you know it's "fighter" or "cleric," unless I'm missing something really obvious. It's not that big a deal, but the class section is huge, so it is noticeable.
| Haffrung |
| 1 person marked this as a favorite. |
This is the best rule book for a complex RPG that ever I've seen.
From the clarity of the writing, to the consistent use of terms and processes, to fonts and headings, to the page design and layout - it all works together to present a large amount of complex material in an accessible and engaging manner. As an instructional design professional, I understand how hard this is to achieve. Kudos to the team (and it takes a team) for pulling this off.
CorvusMask
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| 2 people marked this as a favorite. |
I'm overall super happy with 2e art direction stuff, but I don't feel happy about all design changes from 1e to 2e, especially when they changed designs that already were changed from D&D to pathfinder 1e(and now further changed to be even less D&D looking)
To me biggest victim is Mohrg's eye tongue :'D
Like, I get it that changing them to look like more "normal" intestines with spiky tongey was to make them look even more different from D&D mohgrs, but I kinda wish paizo would have retained the new element to mohgrs in 1e that wasn't in D&D: the said eye tongue
Correct me if I'm wrong, but D&D mohgrs have a tongue which has another mouth on it xenomoprh style, while Pathfinder 1e mohgrs were identical but mouth was eye instead.
Changing it to look more like normal extra long tongue but with spines just doesn't feel as alien and weird anymore. But yaeh thats it, wanted to give feedback on this and I don't remember if I ever did, but I didn't want to create thread just for this, so this art direction thread seemed handy to post this in
| Totally Not Gorbacz |
| 1 person marked this as a favorite. |
It is truly impossible to make a thread praising anything without some nerd running in to go "AHKCHUALLLY, there's something I don't like and I felt like this is the best place to voice it oh no that bulky jock Totally Not Gorbacz is now going to punch me in the face why are jocks always picking on meeeeeeeeee...."
CorvusMask
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| 1 person marked this as a favorite. |
I mean, my alternative would have been "Let's make thread to complain about lack of eye tentacles" and I wanted to vent that out somewhere rather than creating thread for very specific thing that annoys me :'D
(also, kinda thought it was more silly to revive three years old thread for that, but I'm sorry if I annoyed you Gorbacz. If it makes you feel better, I do praise art pieces pretty semi regularly because I love those full page artworks)
| keftiu |
| 6 people marked this as a favorite. |
I’m broadly content with the 2e art direction, and am blown away at how good a lot of the character art has been. I don’t care about things looking different from The Dragon Game - I’m not playing it, after all.
I do wish Paizo could figure out how to get canon characters to stop wildly changing ethnicity, though. Is it too tough to pack an existing character’s previous art into the art buy?