persistent Damage Build (probably alch) suggestions?


Advice


Howdy!

So I love persistent damage in this game so far. It just feels fun, but I like DoT (damage over time) in other games.

So What effects give you options for that?
As an Alchemist, I get bomb for free.. Acid flask and Alch fire of course.
But with STicky bombs they're all possible. Of course Poison too

I however, can not think of a way to get Bleed persistent.
There is some kind of weapon enchantment.
I think there is Rogue's feat but are there other options that i haven't come across yet?

Sure not efficient but really amusing.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

Barbarian can get persistent bleed on a critical.


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Zwordsman wrote:

I however, can not think of a way to get Bleed persistent.

There is some kind of weapon enchantment.
I think there is Rogue's feat but are there other options that i haven't come across yet?

Caltrops deal a small amount of persistent Bleed.

Weapons in the Dart and Knife groups have persistent Bleed as Critical Specialization Effects...

CRB, p. 284 wrote:

Dart: The target takes 1d6 persistent bleed damage. You gain an item bonus to this bleed damage equal to the weapon’s item bonus to attack rolls.

Knife: The target takes 1d6 persistent bleed damage. You gain damage. You gain an item bonus to this bleed damage equal to the weapon’s item bonus to attack rolls.

Bards can apply those at 11th level, and Champions with Blade Ally can do the same at 3rd. Cloistered Clerics can do so at 11th, and Warpriests at 7th. Ruffian Rogues can do this with some weapons at 1st level, and all Rogues get it for all Rogue weapons at 5th.

The Grievous Weapon Property Rune increases Bleed for the Dart group.

Barbarians have the 18th level Brutal Critical feat to get some persistent Bleed.

Monks have the 1st level Tiger Stance feat, and Tiger Slash improves it.

Rogues have the 6th level feat, Twist the Knife.

The Bloodletting Kukri can cause some persistent Bleed.

The Murderer's Knot Talisman can let your weapon deal some.


Druids of the Wild Order gain the ‘Wild Morph’ which, at its 6th level version, allows you to grow claws that deal 2d6 persistant bleed damage on a hit.

For an Alchemist, it would probably be ineffective to go this route, as it would be a Three feat investment, 1) Druid dedication (Wild Order) 2) Basis Wilding (to get Wild Shape, so you can actually grow the claws with Wild Morph) 3) Order Spell (to get Wild Morph) (Assuming of course there is not an exception to focus spells auto heightening because it was gained through a multi class. Do not believe so, but to late/early in the morning for me to go and confirm this. Need to get some zzz’s)


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Wounding Rune (level 7) always inflicts bleed on a hit, no crit necessary.


i don't think melee attacks will benefit you a lot as a bomb throwing alchemist.

And there aren't a whole lot of ways to inflict bleed from range.

If you're really on to it, maybe picking up Snare specialist from Ranger multiclass will fit in nicely to make some bleeding snares (there is at least one i remember that's pretty powerful at like level 12 or so).

After all, you already progress Crafting and have a formula book and all that jazz and it seems thematic.

Alternative, you can go caster MC and grab grim tendrils, plus a nice staff to have extra casts, and use those for ranged bleed, again, as a bomber you already have high Int, so your Wizard spells won't be too shabby if you keep grabbing spellcasting MC feats.


Thanks for answers!

I'lll probably be snagging Snare. if I can fit the General SKill feat Prereq in it. I'll probably multiclass Rogue to increase my ranges a bit and a few other things. (and generally speaking so far I'm the sneaky one haha). Also I adore free items per day and being an Item based character. At worst I get to use a snare to help protect sleeping, or to trap the inn room door/window. Its in character, occasionally useful, and flavorful. Yay. Though Poison Weapon from Rogue was a tempting choice (its a shame that Twist the Knife requirers melee attack)

Hmm. I can't quite see a way to get Crit Spec in Darts, which would be fun. But its not like Alchemists will have higher than average crit rates. So it wouldn't go off too much.

Hmm. The easiest way I can see to pull off consistant bleed would be a Dagger or Starknife--which are melee weapons with thrown, and Wounding Rune. Since Wounding only works on melee, but it doesn't require a melee strike, Just a hit.
WIth Ranger Hunt Target+Far Shot, could throw bombs and a star knife pretty far before penalties, though less far with a dagger. Not sure I'd need that much range. Would be some hilarity though. Hunter's Aim would also help with hitting reliably.

Apparently I"m becoming a strange hit and run semi debuffer/buffer. Weird. Makes me wanna make them a half goblin half human via the Half rrace's subnote on mixes. Be a nervious but good hearted tinkerer who tries his best to support his friends but is utterly terrified of being seen or being hurt.
but hey fun so far.

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