Charge weapon trait?


Rules Discussion


Barbarian, Animal Instinct, Deer has an antler attack, which is 1d8 P, with the CHARGE and the UNARMED traits - I can find nothing that says what the CHARGE trait does.

Any clues?


Was asked on reddit, sadly I don't think it exists.


I since went through the bestiary, looking for some clue. For starters, there is no deer like animal IN the bestiary, to even draw inspiration from. Additionally, there are at least 10 completely different charge actions spread throughout the bestiary, it seems no two creature charges the same.

Pretty disappointing when they were touting the 'rule consistency' of the new system, and I come across this on my first character build.


It is almost certainly meant to be what it was in the playtest: a circumstance bonus to damage rolls equal to the number of damage dice if you moved 10 feet or more during this or the previous action.


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I'd agree - which is now rolled into the 'Jousting' ability (which added some handedness abilities to enable using a lance in one hand (with a lesser damage die) when mounted.

But that still has another question it brings up:

Does a Sudden Charge trigger the Charge/Jousting damage boost? In the case of the Sudden Charge, there may not be an action preceding it, as it's part of the same action. Common sense would imply it does, but the words are ambiguous (Action is a very specific word with specific meaning, I believe).


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CraziFuzzy wrote:

I since went through the bestiary, looking for some clue. For starters, there is no deer like animal IN the bestiary, to even draw inspiration from. Additionally, there are at least 10 completely different charge actions spread throughout the bestiary, it seems no two creature charges the same.

Pretty disappointing when they were touting the 'rule consistency' of the new system, and I come across this on my first character build.

I would say that even with all the mistakes it has more rule consistency than 3.X... Butttttttttt it really could have done with longer in the oven editing wise.

I wager the editors were put under a fair bit of strain to get it done in time so the books could be out by Gencon. Especially knowing why the Lost Omens World Guide was delayed.

But I was expecting this ever since I knew this was their targeted released date and the playtest was only getting one year.

Also, yeah I hopped over to the Bestiary as well, I really wish the bestiary had taken the 5e route of condensing animals to a single section as well.

Talking about traits, what does noisy do ;) (rhetorical question)


Paizo's never been one to review their own products well - I've always thought they need to hire a technical writer to review their stuff. there's no reason nearly every one of the charge actions in the bestiary couldn't be made with one or two defined traits instead of every one being unique. They are creative writers, and as such, have a natural desire to change how something is written every time it is written. That's not how rulebooks should be looked at.

Grand Lodge

Pathfinder Lost Omens, Rulebook Subscriber

So it's probably just left over from the playtest? Is charge the same as the joust trait?


I'm pretty sure it's supposed to be Jousting and they forgot to change the name.

Or maybe not, because Jousting requires you to be mounted. I have no idea.


I'd say "circumstance bonus equal to dices if you Moved at least 10ft before" is probably the intent.

but yeah, leftover text from playtest


If I were to guess I'd say Charge has been fused with Jousting, and the Barbarian was forgotten during the correction.

Until a clarification, I'd play it like Jousting, minus all the mounted part. So yes, if you move at least 10ft, then damage bonus.


Pathfinder Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Superscriber

I liked how jousting reintroduced the ability to use certain weapons one handed, and it seemed reasonable to me that doing so dropped the die size, especially given the bonus also being granted to damage along with it.

I was a little disappointed however to realize there was only one Jousting weapon. Being completely honest, I was sad to see that even beyond how pathfinder first edition, mounted combat seemed to be geared to be effective almost exclusively by people riding only horses, and carrying lances.

I'd love, as an example to see it completely viable to see a goblin, wielding a horsechopper from atop a wolf or goblin-dog, and see it give them some bonus, and allow some cool flavor. And how about a nod to, I believe it was first edition, which had horsemen's flail as well as a footman's flail. Having other weapons be able to have the jousting trait would have been nice, to allow some reasonable extra flavor.

I was thinking to simply add the jousting trait to some other tho handed weapons one could imagine being used from horseback such as a maul. However, it might make sense to instead make a horseman's hammer, like a combat polo hammer. Giving it reach and jousting trait. Even if lances are more optimized for being effective that way. (perhaps a horseman's flail might be d8, 2-handed, with Disarm, Sweep, Trip and Jousting d4 damage. (dropping two die sizes when wielded one handed while mounted, because for instance, using it combined with horse's support action, would make it get a good bonus damage on a charge)

And yes, I'd love to see the horsechopper get the jousting property, or an ancestry feat that allows a goblin to add the jousting Jousting d6 property to a horsechopper.

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