Half-orc Brawler Focusing on Trip


Advice


Can I get some Advice on my Half-Orc Brawler?

The Game will Start At level 3 and end some where around level 10, eh maybe level 12 not sure but I like having an idea of what i'm building towards
I chose to plan an half-Orc cause my friend pointed out all I ever Do is play a Human for the extra Feat >.>

so I chose to play a half - orc cause it just fits the image in my head.

I was thinking for Traits Taking Bred for war cause Half orc also means half human and I plan to focus on Trip a lot and Fates favored for everyone favorite combo of that with sacred tattoo.

For Feats I have the following
LV1: Dirty Fighting
LV2: Dodge
LV2: Two Weapon Fighting = Brawler Flurry
LV3: Jabbing Style
LV5: Improved Trip
LV5: Combat Reflexes
LV7: Vicious Stomp
LV8: Improved Two Weapon Fighting = Brawler Flurry
LV8: Greater Trip
LV:9 ????

Of Note My Group Considers Brawler flurry to be three free feats for TWF , Imp TWF and GR TWF

Second I chose Jabbing Style over pummeling Style cause i like to roll lots of dice for damage and seeing as i can add an extra 4D6 on each attack after the second i think sounds really fun

also I would like some clarification and when i take each jabbing style line feat. cause to me the way i read it is either take all these prerequisites or be a Brawler of a certain level or am i missing something.

I know Trip is not always good many foes are strait up immune but we normally battle a decent amount of humanoid / Bipedal foes


Is that you Julius?

The feats look fine, though greater trip comes before vicious stomp - they each add an AoO in the same situation but GT gives +2 to trip CMB as well.

Jabbing dancer requires 'Dodge, Improved Unarmed Strike, Jabbing Style, Mobility; base attack bonus +9, brawler level 5th, or monk level 5th.' That means you need the 4 feats named plus one of BAB +9, 5 levels in brawler or 5 levels in monk. Similarly for jabbing master.


If you get the Belt of the Impossible Action, you can Trip Opponents of any size. You could also get around the Size Restriction on Tripping with the Teamwork Feat Harder They Fall. Making good on Teamwork Feats would require dipping into some Class that gives Bonus Teamwork Feats and something like the Tactician Class Ability, and multiclassing is unpopular.

You should consider the Feat Fury's Fall. It lets you add your Dex Mod (+ your ST Mod) to your Trip Attempt.

There is a danger in Tripping in that you might get Tripped by your own Trip Attempt. Tripping Weapons let you drop your weapon in the event of a catastrophic roll rather than get Tripped yourself. There is no great option for a Tripping Weapon for a Brawler: Kama is a Tripping Weapon and a Monk Weapon, so you can Flurry with it, but Brawlers aren't automatically proficient with Kama. Brawlers are Proficient with Sickle, but you can't Flurry with a Sickle. :(

How would you feel about being a Shield Champion Brawler? The Throwing Shield is a Tripping weapon, you know, and if that's the way you are Tripping, you will never get Tripped by your own Trip Attempt. The Blinkback Belt will make your Throwing Shield come right back.


avr wrote:

Is that you Julius?

The feats look fine, though greater trip comes before vicious stomp - they each add an AoO in the same situation but GT gives +2 to trip CMB as well.

Jabbing dancer requires 'Dodge, Improved Unarmed Strike, Jabbing Style, Mobility; base attack bonus +9, brawler level 5th, or monk level 5th.' That means you need the 4 feats named plus one of BAB +9, 5 levels in brawler or 5 levels in monk. Similarly for jabbing master.

Ya its me xD

Ok so your saying I should take Greater Trip then Vicious Stomp?

any idea what I should fill in the last feat?


Scott Wilhelm wrote:

If you get the Belt of the Impossible Action, you can Trip Opponents of any size. You could also get around the Size Restriction on Tripping with the Teamwork Feat Harder They Fall. Making good on Teamwork Feats would require dipping into some Class that gives Bonus Teamwork Feats and something like the Tactician Class Ability, and multiclassing is unpopular.

You should consider the Feat Fury's Fall. It lets you add your Dex Mod (+ your ST Mod) to your Trip Attempt.

There is a danger in Tripping in that you might get Tripped by your own Trip Attempt. Tripping Weapons let you drop your weapon in the event of a catastrophic roll rather than get Tripped yourself. There is no great option for a Tripping Weapon for a Brawler: Kama is a Tripping Weapon and a Monk Weapon, so you can Flurry with it, but Brawlers aren't automatically proficient with Kama. Brawlers are Proficient with Sickle, but you can't Flurry with a Sickle. :(

How would you feel about being a Shield Champion Brawler? The Throwing Shield is a Tripping weapon, you know, and if that's the way you are Tripping, you will never get Tripped by your own Trip Attempt. The Blinkback Belt will make your Throwing Shield come right back.

I do Admit a shield champ sounds fun though if i where to build one i'd go more Dirty trick using the returning shield effect to have it bounce around and hit the foe more than one giving it an differ dirty Trick penalty


Yes GT then VS. Probably jabbing dancer as the last feat, you'll be tired of getting it via martial flex long before that.


avr wrote:
Yes GT then VS. Probably jabbing dancer as the last feat, you'll be tired of getting it via martial flex long before that.

ok cool :)

thanks

Now if only i get a chance to play this one X(


I think Combat Expertise is underrated. You character doesn't seem to be built around achieving Flanking, but you can always use more AC. I often find my PCs end up with Attack Bonus to spare.


Huh, I noticed you are taking Dirty Fighting, which gives bonuses for Flanking, and you just talked about Dirty Tricks you can use to make opponents Blind. Are you sure you want a Tripping build and not a Sneak Attack Build like with Snakebite Striker Brawler?

Just noticing.


Quote:
Of Note My Group Considers Brawler flurry to be three free feats for TWF , Imp TWF and GR TWF

For prerequisites, or does your group believe you need two weapons to use Brawler's Flurry?

If not, maybe ditch the unarmed strikes and go for a reach Battle Dancer build.


Wonderstell wrote:
Quote:
Of Note My Group Considers Brawler flurry to be three free feats for TWF , Imp TWF and GR TWF

For prerequisites, or does your group believe you need two weapons to use Brawler's Flurry?

If not, maybe ditch the unarmed strikes and go for a reach Battle Dancer build.

Reach Battle dancer? Not sure what that is? care to explain?


That'd be the same build Wonderstell describes here.


@avr

Thank you!

****

@Nosta1300

Nosta1300 wrote:
Reach Battle dancer? Not sure what that is? care to explain?

Battle Dancer is a brawler archetype that alters your Brawler's Flurry to Rolling Flurry, which allows you to shuffle 5 ft before each attack when you Flurry. (Check out avr's link for more details)

The idea of a Reach Battle Dancer is that you use that free movement and your 5-ft step to constantly walk out of your enemies' threatened area, forcing them to provoke AoO if they want to approach you. In addition to getting one or more AoO each round, you also prevent melee foes from full-attacking you.

As you start out at lv 3, I'd go Battle Dancer Brawler 2 / Urban Bloodrager 1 and buy proficiency with the Double-Chained Kama for 1,500 gp as per the Cracked Opalescent White Pyramid Ioun Stone. Then either slap on the Id Rager or Blood Conduit archetypes depending on what you need.

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