| Shinoskay |
Ok, so a little friendly-not-so-friendly pvp happened and someone used Prohibition on me. https://www.d20pfsrd.com/classes/core-classes/cleric/domains/paizo-domains/ law-domain/legislation-subdomain/
As a standard action, you can command a creature within 30 feet to refrain from committing a particular action (including any referenced in the spell forbid action). If the creature performs the named action before the beginning of your next turn, it takes 1d6 points of damage + 1 point for every 2 cleric levels you possess and the effect ends. This is a language-dependent effect. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.
I feel this is either somehow op or written wrong.
So, they can put a restriction on me that, say I say I will attack, gives me absolutely no save and if I do it I auto take dice damage?
Just, it happens? no questions asked? No will save? No spell resist... just boom it happens.
Am I missing something?
| Derklord |
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What you're missing is that it's a standard action to use, and the damage is super low. The 1d6 does not get multiplied with the half elvel, in case that's unclear. E.g. at 4th level, it's 1d6+2 damage.
If this is the worst an opposing Cleric does with their standard action, consider yourself lucky. Unless it's at first level (in which case there is something fundamentally wrong with your game), the damage should be almost beneath notice.
| Shinoskay |
It was 3rd level, I dunno... even low level acid splash, distraction, fascinate, and many other class standard action... uh, abilities?... have saves.
I dont see that as balanced, really. even things that grow with damage from level (example 1d6+damage per x level) still have attack rolls, saves, or the such.
this one doesnt even require the person to hear you... you just command and so it is commanded (lol, sounds very deific, I guess I do see how that'd be appropriate if it wasnt op.
| Derklord |
even low level acid splash, distraction, fascinate, and many other class standard action... uh, abilities?... have saves. I dont see that as balanced, really. even things that grow with damage from level (example 1d6+damage per x level) still have attack rolls, saves, or the such.
It doesn't need a save or attack roll because the effect sucks. 1d6+(half level) is a joke, that (plus the limited daily uses and standard action required) is the balancing factor. At 3rd level, you should have normally 25 or more HP, a 3rd level Cleric would take six rounds to kill you with Prohibition. I'm pretty sure most CR3 monster could kill you in under 6 rounds.
There are plenty spells and abilities that do guaranteed damage. Magic Missile for a fairly well-known (and fairly weak) example.this one doesnt even require the person to hear you...
That's not correct: "A language-dependent spell uses intelligible language as a medium for communication. If the target cannot understand or cannot hear what the caster of a language-dependant spell says, the spell fails." CRB pg. 212 Note: Even though the rule only talks about spells, it applies to all language-dependent effects.
| Agénor |
I agree with Derklord, this isn't a particularly strong power. It can be a nuisance if used wisely, forcing the target to take actions that aren't optimal in order to avoid the damage but having other acceptable ways of using one's turn besides striking if one is a melee combattant or casting if one is a magic user is good play.
Making use of items, consumable or not, comes to mind.
Maintain a varied toolbox; areas of dead magic, enemies out of reach, being caught unequipped.... Those happen.
There is no save because the target can decide not to perfom the triggering action.
It does seem like you were a victim of this power in a case where it was more than an annoyance. Good for the player having it to have used it while it is useful.
| Derklord |
It can be a nuisance if used wisely, forcing the target to take actions that aren't optimal in order to avoid the damage
It's more psychological than compulsory, though - the ability doesn't actually force you to do (or to not do) anything. Just do the action you'd normally would, take the mosquito sting, and show the Cleric what real damage looks like.
| Claxon |
Yeah, it doesn't even prevent you from doing something, it's more like "Don't do this or else you'll be (slightly) sorry!".
The damage is pitiful. If a cleric spends their standard action each round of combat to do this you should be thanking them. I can understand that you might feel the lack of save or going against AC makes it strong, but honestly with the limited uses per day that's the only saving grace. They'd need to make it unlimited use if they we're going to add a save or attack roll.
| ErichAD |
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I suppose it could interrupt spells at low levels if you forbid casting.
I think it looks pretty good when you get to 8th level and can add a rider spell. There's no restriction on cast time or range and it doesn't have to be a hostile spell. It seems like a good way to cast some spells more efficiently. Standard action 30 foot range restoration seems nice "if you get up and walk you'll start to feel a little better.".
But it's normal light damage usage doesn't seem all that big a deal.
| Derklord |
So its good early game AND good late game?
YA, broken and op. I dont like it.
Barely better then a cantrip is not "good early game". The ability is utterly useless from third to seventh level. It's fairly good starting at 8th level because it's basically free Reach Spell in exchange for a) conditional nature (language-dependant), and b) the risk of wasting a spell and the action if the enemy does something different, but Reach Spell isn't exactly what people are thinking about metamagic,
It's not broken. It's not OP. Not even close. I don't care if you like it or not (it's not like I have any personal stake in this), but calling it "broken and op" is bull s@%~.