Archpaladin Zousha
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If your character were to attempt to ride a robotic animal, would that be considered a Survival check, as it would likely handle like and feel like riding an animal, or a Piloting check, as it is functionally a vehicle?
Yes, this is a silly question, but you cannot deny the awesome of a Star Knight astride a cybernetic steed! All it would need is a few 80's-style-fist-pumping woooooaaas!
| HammerJack |
It's going to depend on where this steed comes from.
Unless it is a homebrewed vehicle, either survival, or a mix of Survival and N/A.
If this robot animal is created as a creature, survival would be the skill.
If this robot animal was a mechanic drone with a riding saddle, then there would be no check for directing the mount, but other Riding tasks, like quick mounting, sliding down the side of the robohorse for cover, and not falling off when something hits you would still all be survival.
| Garretmander |
Vehicles... look like they work fine in normal combat. Some of them move too fast to stay on the board.
The ones providing total cover and having weapon mounts may be very nice in combat, especially if you didn't buy them yourself.
I've often thought of making the more exo-skeleton type power armor into vehicles.
| Claxon |
My group just actually ran our first encounter with an enemy in a vehicle, book 6 of Dead Suns.
| Pantshandshake |
I believe that you use the Collision damage for when a vehicle strikes a character, which is different from a Ram.
AoN says this:
Attack: This entry indicates an attack the vehicle has, the damage it deals, and the DC to avoid it (if any). Most vehicles have only collision attacks, which deal bludgeoning damage. (See Vehicle Collision Damage on page 229 and the ram and the run over action on page 279 for more on collisions.)
Though I'll be damned if I can find more information without the actual book handy.
| Garretmander |
Which goes back to what I was saying before, that I don't think the vehicle rules we're written very clearly with respect to normal combatants and vehicles.
Vehicles provide cover, mobility (kinda), and maybe weapon mounts. If they provide total cover, they also act like a bag of ablative hit points.