Improved Burst Material for Whips


Rules Questions


Hey, so I'm trying to make a tripping whip build and want to use the Fury's Snare feat but don't want my whip to break all the time due to it being my Heirloom Weapon. The whip ordinarily breaks after use of this ability if the opponent makes a measly DC 10 Strength check to burst the whip. Any idea of a material the whip could be made out of to increase the burst DC or even something that will just easily repair the whip after this kind of use?


Well by the feat itself, the material actually doesn't matter. The specific of the feat means that DC will ~always~ be 10+enhancment bonus. Even if you made a whipe out of braided dragon leather or dragon sinew (not that the latter is a thing).
As such.. I honestly would suggest Quick Draw and carrying multiple whips that are not enchanted. That would also let you entrap multiple people. Since you can trip instead of a normal attack (I belive? or am I mixing that up with P2E?) you could use quick draw and iteratives/haste to trip and wrap up multiple people in one round while still rataining a main weapon (or main damaging whip) in your main hand (just not used this round so you don't htake Off Hand penalties)

As for fixing it. The cantrip Mending removes broken if you restor at least half its HP. So you could just.. mend it getting the cantrip in someway (ally, dip, i think there are a few ways for non casters to get 1/day cantrips as well. there are also items). That won't help when it gets enchanted though. That'll take Make Whole I think.
If you do the multi whip thing. Then a caster with mending or a dip or VNMC (not horrible in some cases) will likely get you the best results since you can just repair them all before bed.

You can repair via craft as well. but that does cost gil.

As for materials..
Maybe liquid glass if you can make a whip out of it. The description doesn't restrict weapon types, and it speaks of being maluable. and a crystal whip is very fantasy thematic.

Living STeal also repairs itself. Though I can't think of any reasoning for that to be a whip. It could make a scroption whip. But I'm not sure thats actually a "whip" persay. Its always been vague on that.

Greenwod can also repair. You could see if you could make a whip out of braded wood strands. That is actaully a thing that has occured in real world. THough they aren't nearly as maluable as leather whips. In theory due to its nature even very thin braided like hair fibers would still be alive and still heal itself fine. but this line "Items not normally made of wood or only partially of wood (such as a battleaxe or a mace) either cannot be made from greenwood or do not gain any special benefit from being made of greenwood." most likely removes the whip from the eqution entirely.

Scorpian whip would give you the most material choices. But as I mentioned may not actually count as a whip.
AND that Feat's specific on DC overrides the normal whip/material item rules annoyingly. Or at least most likely it does. I suppose one could argue material types are a specific that overrides a general as well and try to argue for them both.. but who knows.


Broken condition doesn't mean your whip is destroyed, simply damaged and less effective.

And as far as I can tell, gaining the broken condition twice doesn't cause it to become destroyed. Though a GM might rule that to be the case.

So depending on the GMs interpretation you could simply find a way to cast mending on the whip.


Hey thanks for the reply! Looks like you've given me quite a few options to check out and if all else fails I suppose I just hope I'm working with a caster that has mending. Thanks again for the help!


AH yeah breaking twice only applies to firearms I guess.

THough being broken I think does make sunder attempts, or damage (from attacks and or fireballs etc,) more readily destroyable.

Grand Lodge

Due to the wording of it, material doesn't matter...but the Stinging Whip from Faiths of Balance is made of metal wire and can be made of adamantine if you want a magic whip that is super difficult to sunder.

It is also a channel focus, great for those Warpriest of Calistria builds.


Stinging Whip
Source PPC:F-Balance

This whip is made from braids of metallic wire. When it is activated, the wielder can expend the power within it to gain a sacred (if activated with positive energy) or profane (if activated with negative energy) bonus on her next disarm or trip combat maneuver with the whip. This bonus is equal to the number of dice of the activating cleric’s channel energy ability. The whip remains charged until its magic is used or 1 hour has passed

50gold apparently.

Of note though is that its a standard action to activate no?
"Activating a focus is identical to channeling energy," Unless the character has a way to activate channel faster (quick channel I guess is the only one I think of).
and it only lasts one attack. Thats pretty costly though.

but the whip itself is pretty neat and would make it valid for any of the metals, or glass. Ooh. a glass stinging whip sounds pretty neat. Or an adamantine. Or that poison crystals.

Grand Lodge

The channel focus aspect works just like any other channel focus. It is also just an extra ability, you don't need to be a class with channeling to use the whip as a regular weapon.

Channel Foci Rules

I use a +1 prehensile adamantine stinging whip on a Vigilante/Warpriest of Calistria build to pretty good effect, even though I don't currently have enough Warpriest levels to get channeling.

You do still need all the standard whip related feats to properly use it in combat though, it behaves in all respects as a normal whip, regardless of what material you make it out of...still no lethal damage, etc unless you have the Whip Mastery feats to allow it.

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