Lassiviren

Jix Rissi's page

194 posts. Alias of Annubis.


Full Name

Jix "the Jinx" Rissi

Race

Ratfolk

Classes/Levels

Rogue (sniper) 4 / HP 15 / AC 18/16/13 (+2 Against Animals) (+2 If HP is Half or Less and No Conscious Ally Within 30 ft.) / F-1 , R+9, W-1 / Speed 20/ Stealth +24 (25 if hills or rocky)/ Per +10 / Bluff+13/ Initiative +5

Gender

Female

Size

Small

Age

15

Special Abilities

Sneak Attack x2, Evasion, Accuracy, Superior Sniper, Deadly Range (40 ft), Darkvision, Uncanny Dodge, Combat Trick (Exotic Weapon Proficiency) (Heavy Repeating Crossbow)

Alignment

Chaotic Neutral

Deity

Calistria

Location

Good Noodle

Languages

Common

Occupation

Caravan Defender/Mercinary

Strength 12
Dexterity 21
Constitution 7
Intelligence 9
Wisdom 7
Charisma 16

About Jix Rissi

Crunch:
Race: Ratfolk
Class: Rogue (Sniper) 4

Age: 15

Height: 3'9ft (Small)

Weight: 65lbs.

Stats
Str 12
Dex 21
Con 7
Int 9
Wis 7
Cha 16

Initiative +5

Land Speed: 20ft

HP 15

AC 18/ 16 Tch/ 13 Flt

Saves
Fort -1
Ref +9
Will -1

Racial Traits
Dark-vision
Cornered Fury
Skulk
Unnatural

Alignment= Chaotic Neutral

Deity= Calistria

Languages= Common

Weapons= Heavy Repeating Crossbow-1d8 x19/20 (+9 to hit), 38 Crossbow bolts-1d3 x20 (-1 to hit Melee), Dagger-1d3+1 x19/20 (+3 to hit Melee, +7 to hit Ranged), Unarmed Strike-1d2+1 nonlethal (+3 to hit Melee)

Skills
*Acrobatics +12 (Speed less than 30ft.: -4 to jump) (Ranked)
*Appraise -1
*Bluff +13 (Ranked)
*Climb +13 (Ranked)
*Craft (Alchemy) +6 (Ranked)
*Diplomacy +3
*Disable Device +14 (Ranked)
*Escape Artist +12 (Ranked)
Fly +7
Heal -2
*Intimidate +9 (Ranked)
*Perception +10 (Ranked)
Ride +5
*Sense Motive -2
*Slight of Hand +12 (Ranked)
*Stealth +24* (Ranked)
Survival -2 (+3 while tracking)
*Swim +5 (Ranked)

Current Encumbrance= 28/97.5 lbs (Light Load= up to 32.25 lbs, Medium Load= up to 64.5 lbs, Heavy Load= up to 97.5 lbs)

Base Attack Bonus= +3

Combat Maneuver Bonus= +3

Combat Maneuver Defense= 18 / 13 Fl

Performance Combat= +4

Size= Small

Space= 5'

Reach= 5'

Feats = Go Unnoticed, Skill Focus (Stealth)

Rouge Talents = Sneak Attack x2, Evasion, Accuracy, Superior Sniper, Deadly Range (40 ft), Darkvision, Uncanny Dodge, Combat Trick (Exotic Weapon Proficiency) (Heavy Repeating Crossbow)

Traits= Highlander (Hills or Mountains), Fast-Talker

Armor= Leather Armor

Magic Items = Ring of Climbing, Lenses of Detection

Gear= Pickpocket's Outfit, Bedroll, Masterwork Thieves' Tools, Grappling Hook, Masterwork Tool (Bluff), Masterwork Tool (Stealth), Silk Rope (10ft), Trail Rations x4, Waterskin

Gold= 629gp, 2sp, 3cp

Description: Jix Rissi is a lithe, jet black furred ratfolk with a toned, though slight, physique that should have made her appear rather attractive were it not for her extremely vulgar and intimidating attitude. She has a long pink tail that hangs low to the ground and golden yellow eyes. Her favorite jewelry consists of a series of three golden earrings on her left ear and a golden ring three quarters of the way down her tail inscribed with Draconic writing. The garb she wears consists of her leather armor which is shapely in design and has a low V-cut, as well as a grey hood/cape she wears wrapped around her shoulders. She has a streak or red warpaint going down either side of her snout.

Background: Jix "The Jinx" Rissi was born into a fairly standard ratfolk community. That being that it wasn't what many humans would consider a standard way to raise a child. Being that the Rissi tribe traveled around the world as a gypsy group, selling their wares. As such Jix's clan was a traveling group of caravan traders that roved from town to town on the back's of their giant rat mounts loaded with all kinds of valuables to ship back to the Inner Sea Region, from whence they were based out of, for enormous profit. It was here that Jix began to develop a case of sticky fingers when it came to objects of great interest to her which included, even as a younger girl, any sort of draconic art and, curiously, poisons. The young ratfolk girl absolutely adored poisons for some inexplicable reason, she loved the look of it, the smell of it, and, unfortunately for Jix on several occasions, the taste of it, and she would horde the stuff as she continues to do to this day. Because of her compulsive stealing habit she was forced to develop a quick whit when it came to weaseling her way out of trouble, though this very habit also turned out to be what saved her life.

As one might have expected, with beasts of burden laden with all sorts of valuables and not many strong defenders, a deadly raid from bandits was an inevitable occurrence, for Jix this day came when she was a mere 8 years old, which is around 12 in human years. On a seldom and lonely night far away from civilization as the family slept, bandits descended from on high. Jix awoke to the sounds of her family being slaughtered as a man garbed in furs cleaved through her mother, father, and brothers in their family pavilion. The young ratfolk girl's gold eyes grew wide and she shook with terror as the man callously made his way through her family. As the slaughter went on, Jix used the opportunity to sneak to the back of the pavilion where she hoarded her own personal, pilfered loot and grabbed the first weapon she saw. A crossbow and three bolts. When she pulled the weapon from her hoard, the whole pile shifted and drew the barbarian's attentions. Jix could feel her heart stop beating in her chest as the deranged man grinned at her murderously and charged, swinging his axe at the girl. Fortunately, her petite form was small enough to slip under the bandit's legs as he struck leaving him only to rend a hole through the soft fabric at the back of the tent.

In an instant Jix was outside, through the newly torn hole, sprinting for her life, her over-sized weapon clutched tightly to her chest as she ran crying from the scene of the slaughter. But the enraged barbarian wasn't done yet. Hefting his monstrous weapon from the ground he pursed the young girl though the grassy knolls. Blinded by her tears the poor girl didn't notice the thick patch of mud before her from the recent rains and took a tumble onto her back covering her in mud. As she lay whimpering and gasping for air the bandit drew nearer and let out an uproarious laugh. He drew in for the kill and hefted his axe high when suddenly the girl spun around and loosed her bolt straight into the bandit's heart, half by accident. The barbarian stood there stupidly for a moment, transfixed by the arrow that burrowed deep inside his chest, then plummeted to the ground falling right on top of the girl. As warm blood spilled over her the girl cringed and screamed and struggled to push off the body only managing the feat after quite some time due to the man's muscular proportions. She then dusted herself off, took one last look at her burning caravan and decided to put her tears behind her as she made her way to the nearest town. Shirima.

In Shirima the rat girl spent much of the remainder of her childhood as an urchin, stealing to survive. Fortunately for her, several of the local prostitutes took pity on her and helped her find places to sleep for the night or provided her with food when she could gain none of her own, and otherwise just kept the girl company. It was from them that she heard of the goddess Calistria and took to her worship. After all she was the goddess of revenge and making a strike to live another day and this spoke directly to the girl's experience that horrible night. While Jix had once been a sweet and jovial girl, after the attacks she was never the same, the girl seemed to grow into a bratty thug, mocking others and getting in brawls being her favorite past times.

As time went on and Jix blossomed into womanhood, a group of traders passing through recognized the potential in the young woman immediately and asked her to join with their caravan. While Jix was reluctant at first she eventually agreed to join as a guard for the caravan for the sake of money, adding to her new hoard of items, and in hopes of gaining a new host of people to tease and harass. Through her journeys she has encountered all kinds of creatures including the reviled orcs and goblins. While many of the caravan's members outright refused business with such creatures Jix would have no issue marching into a village or camp full of the creatures and establishing a basic trade policy as her gruff mannerisms were well respected an acknowledged by the creatures. It was though this bravery that the traders came to respect the girl and even became her friends even despite the fact that she had picked up the nickname of "Jinx" from the other caravan members after they had heard of what happened to her original caravan so many years ago. Jix actually came to like the nickname and accepts it as a badge of honor.

As of now she lives in a trade cart in a caravan and is currently on leave of the crew until there next mission. It is likely that she is at her favorite establishment in any town at this moment, the pub. Looking to get a drink, chat with the local traders, or stir up some trouble.