| Baelor the Bard |
What I found a bit curious was the choice to switch him from the crossbow to axes. Don't get me wrong, I think it's pretty cool. But as I recall, the change was because it fit better with Pathfinder second edition. If I recall, Rangers were the only class that got any cool stuff for crossbows at all. They're definitely still not ideal, but when my friend was playtesting his level 4 ranger with a crossbow it definitely seemed better than 1e crossbows.
Deadmanwalking
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| 4 people marked this as a favorite. |
I like it. Harsk is and always has been a scary guy and it's nice to see in print.
Quote:You singled one out, ran it down, and did what needed doing.Well, I guess they clearly did not get rid of Hunt Target.
It can have altered pretty profoundly mechanically, but yeah, I doubt it's gone completely.
| N N 959 |
It can have altered pretty profoundly mechanically, but yeah, I doubt it's gone completely.
It's the single-target-tunnel-vision that I found totally unenjoyable..
One down. The world stuttered back into focus, revealing the two remaining slavers.
The author does a great job of hammering home that this style of play is what now dominates the Ranger in combat.
| Mark Seifter Designer |
| 13 people marked this as a favorite. |
Preemptive request to please avoid a long back and forth tangent on specific mechanics in this story thread, especially when we have many other threads involving the same people discussing Hunt Target (no one has reached that point yet, you guys have been great so far, just a request to avoid it; EDIT: While I was typing this, this statement became less true). The survey results showed that people thought Hunt Target was conceptually awesome for rangers but not powerful enough, so now the mechanical impact has increased. Inevitably we're each going to find some ideas where we have a preference that isn't as popular (happened for me too, and all the designers, where I would have really liked to go one way if people liked it, but you guys told us what you wanted instead and we went that way).
| N N 959 |
| 2 people marked this as a favorite. |
He chose the one in front, figuring it for the leader by its necklace of human ears. He drew back his arm, letting the rest of the world fall away as that snarling face filled his vision. The bond of predator and prey.
Emphasis mine.
Well, I'm just really surprised at how much/well the author has picked up on how the mechanics affect the experience. It's like he's channeling my own experience with the class. Kind of eerie.
| Cole Deschain |
| 3 people marked this as a favorite. |
Rangers have always made decent assassins.
And go Harsk. Wreck their <redacted> <redacted> with a <redacted> hatchet to the <redacted> leg.
EDIT: I note that while Ezren had the whole gang along for his story, Harsk goes it alone, and Amiri might as well have been (some tribe hired her, but they aren't throwing down with the Jarl). Be curious to see who else rocks the teamwork and who else solos.
| James Sutter Contributor |
| 20 people marked this as a favorite. |
Well, I'm just really surprised at how much/well the author has picked up on how the mechanics affect the experience. It's like he's channeling my own experience with the class. Kind of eerie.
Thank you (and everyone else)! And yeah, the point of these stories is to showcase some of the class abilities from an in-world perspective, and help players get into their characters' heads. For each of them, Paizo assigns me an illustration and some specific rules they'd like to highlight, and I write the story to fit, trying to show how those rules might play out in the illustrated situation, and what they might feel like in context.
With this one, I really enjoyed thinking about how Harsk's affinity for nature might lead him toward that sort of singleminded focus in battle, and how he might explain it to others. And of course I'd never pass up a chance to mention his tea. :D
Marco Massoudi
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| 4 people marked this as a favorite. |
N N 959 wrote:Well, I'm just really surprised at how much/well the author has picked up on how the mechanics affect the experience. It's like he's channeling my own experience with the class. Kind of eerie.
Thank you (and everyone else)! And yeah, the point of these stories is to showcase some of the class abilities from an in-world perspective, and help players get into their characters' heads. For each of them, Paizo assigns me an illustration and some specific rules they'd like to highlight, and I write the story to fit, trying to show how those rules might play out in the illustrated situation, and what they might feel like in context.
With this one, I really enjoyed thinking about how Harsk's affinity for nature might lead him toward that sort of singleminded focus in battle, and how he might explain it to others. And of course I'd never pass up a chance to mention his tea. :D
You did a really good job of implementing the class features (like a knowledge roll to remember the salt trick? & the wikkawak fighter using a reaction to raise his shield) into the story.
I like it when i read a story and the actions of the characters make sense mechanical.Too bad the Pathfinder fiction line is on extended hiatus. ;-(
Elfteiroh
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That story remind me of the "Hunter mode" that Drizzt had in his books sometimes... and that to represent that, I've seen him built as multiclassed Barbarian... but Hunt Target, with this fiction, feels perfect for him. :O
3Doubloons
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N N 959 wrote:Well, I'm just really surprised at how much/well the author has picked up on how the mechanics affect the experience. It's like he's channeling my own experience with the class. Kind of eerie.
Thank you (and everyone else)! And yeah, the point of these stories is to showcase some of the class abilities from an in-world perspective, and help players get into their characters' heads. For each of them, Paizo assigns me an illustration and some specific rules they'd like to highlight, and I write the story to fit, trying to show how those rules might play out in the illustrated situation, and what they might feel like in context.
With this one, I really enjoyed thinking about how Harsk's affinity for nature might lead him toward that sort of singleminded focus in battle, and how he might explain it to others. And of course I'd never pass up a chance to mention his tea. :D
So this one represents the ranger's Hunt Target and Amiri's vignette showcased the Giant Totem anathema and Rage. I can't quite work out which specific wizard class ability Puzzle Box illustrates
| N N 959 |
| 3 people marked this as a favorite. |
N N 959 wrote:Thank you (and everyone else)! And yeah, the point of these stories is to showcase some of the class abilities from an in-world perspective, and help players get into their characters' heads. For each of them, Paizo assigns me an illustration and some specific rules they'd like to highlight, and I write the story to fit, trying to show how those rules might play out in the illustrated situation, and what they might feel like in context.Well, I'm just really surprised at how much/well the author has picked up on how the mechanics affect the experience. It's like he's channeling my own experience with the class. Kind of eerie.
Emphasis mine.
Spot on.
It's I who should be thanking you. I tried to convey that this was my combat experience in the playtest and I got targeted by people trying to discredit my observations. So when you come along with an objective view of the class and it matches my experience it kind of gives me goose bumps. Being privy to the battle through Harsk's mindset induces the claustrophobia-like feeling I experienced on the battle field. It's almost unsettling :)
Yeah...it's just kind of an unexpected affirmation to read someone so accurately capture what I was feeling when a handful of people are trying to disenfranchise my perspective.
| masda_gib |
James Sutter wrote:So this one represents the ranger's Hunt Target and Amiri's vignette showcased the Giant Totem anathema and Rage. I can't quite work out which specific wizard class ability Puzzle Box illustratesN N 959 wrote:Well, I'm just really surprised at how much/well the author has picked up on how the mechanics affect the experience. It's like he's channeling my own experience with the class. Kind of eerie.
Thank you (and everyone else)! And yeah, the point of these stories is to showcase some of the class abilities from an in-world perspective, and help players get into their characters' heads. For each of them, Paizo assigns me an illustration and some specific rules they'd like to highlight, and I write the story to fit, trying to show how those rules might play out in the illustrated situation, and what they might feel like in context.
With this one, I really enjoyed thinking about how Harsk's affinity for nature might lead him toward that sort of singleminded focus in battle, and how he might explain it to others. And of course I'd never pass up a chance to mention his tea. :D
Being able to copy new rare spells into your book and use them when neccessary, being very smart and making snarky comments about your fellow wizards and your party members.
| CyberMephit |
| 1 person marked this as a favorite. |
3Doubloons wrote:Being able to copy new rare spells into your book and use them when neccessary, being very smart and making snarky comments about your fellow wizards and your party members.
So this one represents the ranger's Hunt Target and Amiri's vignette showcased the Giant Totem anathema and Rage. I can't quite work out which specific wizard class ability Puzzle Box illustrates
This, but also apparently some way of Adapting spells by infusing them with elemental aspects - I would guess it's an ability learned by Ezren via his Thesis.
I wonder if Lini's entry would be showcasing the dinosaur fort spell?
| MaxAstro |
| 4 people marked this as a favorite. |
I really like how Harsk switching from crossbow to axes isn't just a retcon but is actually incorporated into the lore.
Now I'm really excited to find out what finally convinced Valeros that he might need something to protect that pretty face of his. Maybe he finally noticed that like 75% of the artwork featuring him has him about to get wrecked by some monster or another. :P
As an aside: N N, let me restate my apology from the other thread. It was not my intention to disenfranchise your perspective, as you put it.
Deadmanwalking
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| 10 people marked this as a favorite. |
I really like how Harsk switching from crossbow to axes isn't just a retcon but is actually incorporated into the lore.
Yeah, I like that choice quite a bit.
Now I'm really excited to find out what finally convinced Valeros that he might need something to protect that pretty face of his. Maybe he finally noticed that like 75% of the artwork featuring him has him about to get wrecked by some monster or another. :P
Since he's a main character in the comic and the folks at Paizo have talked about this, we actually know what caused that change: He died.
I mean, this is Pathfinder, he got better, but dying can make a man reconsider some of his more reckless life choices.
Rysky
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| 3 people marked this as a favorite. |
MaxAstro wrote:I really like how Harsk switching from crossbow to axes isn't just a retcon but is actually incorporated into the lore.Yeah, I like that choice quite a bit.
MaxAstro wrote:Now I'm really excited to find out what finally convinced Valeros that he might need something to protect that pretty face of his. Maybe he finally noticed that like 75% of the artwork featuring him has him about to get wrecked by some monster or another. :PSince he's a main character in the comic and the folks at Paizo have talked about this, we actually know what caused that change: He died.
I mean, this is Pathfinder, he got better, but dying can make a man reconsider some of his more reckless life choices.
*nods*
Getting sloshed on brain wine is still a go though.
| Elorebaen |
| 6 people marked this as a favorite. |
Birmy wrote:Really enjoying these vignettes, especially when paired with the "iconic evolution" videos. A nice bit of synergistic promotion for Pathfinder 2.Thanks, Birmy. That was always the plan. I'm so thrilled that James was available to write them and that folks are digging them.
James is knocking them out of the park!
Zanzibaran
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I do like Harsk this way!
Q on the art:
The image here looks more like Harsk 2.0 (in the Wayne Reynolds video on Paizo Youtube) vs. Harsk 2.1 (transition between the two at 2:05 through 2:10 in the video).
I hereby cast my vote in favor of 2.0 (two point oh) Harsk art - 2.0, though at an angle, appears to have a properly-shaped broad nose, but the face-front 2.1 sketch has an unusually-shaped wide nose in comparison, reminding me of the new super-wide skulls of Kobolds on the PF2 Bestiary cover.
2.0 nose is probably wider than 2.1, but it looks so much better - maybe I'll change my mind if I can see an isometric view of the 2.1 nose for a direct comparison to the isometric view of the 2.0 nose.
I know Paizo is Paizo-unique-ing the art (likely in anticipation of trademarked images *not* confusingly similar to any D&D or other fantasy art), but 2.0 Harsk is better, body and face, than 2.1, in my opinion.