I do like Harsk this way!
Q on the art:
The image here looks more like Harsk 2.0 (in the Wayne Reynolds video on Paizo Youtube) vs. Harsk 2.1 (transition between the two at 2:05 through 2:10 in the video).
I hereby cast my vote in favor of 2.0 (two point oh) Harsk art - 2.0, though at an angle, appears to have a properly-shaped broad nose, but the face-front 2.1 sketch has an unusually-shaped wide nose in comparison, reminding me of the new super-wide skulls of Kobolds on the PF2 Bestiary cover.
2.0 nose is probably wider than 2.1, but it looks so much better - maybe I'll change my mind if I can see an isometric view of the 2.1 nose for a direct comparison to the isometric view of the 2.0 nose.
I know Paizo is Paizo-unique-ing the art (likely in anticipation of trademarked images *not* confusingly similar to any D&D or other fantasy art), but 2.0 Harsk is better, body and face, than 2.1, in my opinion.
James Jacobs wrote:
Re: "sandbox workshop"
Question - will there be distinct themed-organizational header text for each section and subsection so that a GM who goes back to review certain pages to will be able to easily borrow the "skeleton of organization" of Sandpoint to better organize his/her own campaign bible?
I am rearranging/editing my Darkmoon Vale/Falcon's Hollow campaign bible, and I'd like to be able to upgrade my information organization with the latest "best practices" from Paizo in Sandpoint, as DMV and related products are 5-10 years old now.
Just bought Wasteland 2 recently.
The key functions of gameplay there would make the best UI. (I prefer W2 to the pause-issue orders-unpause of Baldur's Gate/Infinity Engine)
-- real-time exploration with ability to move whole group, a subset, or just one character (like a rogue to disarm an area trap).
-- combat reveals whole game is on an invisible grid, which goes visible when Turb-Based Combat begins, and you can sometimes start that combat with a semi-surprise round. Game remains turn-based until combat is over and grid is invisible again.
-- the rest of the UI would be bent to Pathfinder's reqs of course, but having a never-ending parchment scroll being written on with ink pen in the bottom right of screen would be cool too...
Is this module not allowed for PFS? I have been looking and looking for a chronicle sheet. And I have it broken out and scheduled for three sessions. :/
Lashana or anyone,
How long does this mod run in "home game mode", assuming the players and GM run the game more than they make Monty Python quotes? :-)
I too would like to know how many 4-hour slots this would take at a convention.
Can any kind Paizonian speak to the scale of the tavern maps?
I'm hoping for one of:
A) soft cover will lie flat when open, with actual 1" squares of tavern floorplan pages...
B) glue-bound large folded map(s) included as with Down the Blighted Path and similar glue-bound maps.
Otherwise this is much better as a PDF to print the floor plans on 11x17 paper, etc.
Alternately, is there a companion map pack/flip mat set planned?
Has anyone made a Warpriest build using the Starknife?
A little feat-starved, but go human, all your levels count as fighter levels for specialization/combat feats, and an x3 crit at higher levels scales nicely.
Improved Crit at 9th, Improved Precise Shot, etc.
Archetype to taste, and probably go Dex to damage, though Guided Hand (Wis to hit) opens SAD possibilities...
Will we get either a list of key trade routes or a couple of map pages (for avistan and garund) with directional arrows and names of goods?
I'm hoping to get at least a macro idea of traded goods/routes for an Andoran campaign I'm working on, and would like to know a little more than 'lumber goes from Falcon's Hollow to Augustana and Almas'... (I have Guide to DMV, Andoran CS, etc.)
P.S. I vote for the almanac too. Even with the CS and Guide to DMV, there's a vast amount of NPC daily life I'll have to invent session by session and track for consistency...
James Jacobs wrote:
Looks like the Armor Master archetype is how you grab DR 3 when dipping fighter (5) vs. single-classing.
Question - for the Fighter's Advanced Armor Training, Armored Juggernaut, does the additional DR come in with character level, or fighter level?
(I have a fighter 1/alchemist X in PFS considering fighter 3 in order to take the Advanced Armor Training feat to grab the DR)
Source Armor Master's Handbook pg. 14
Re: Martial Master
Try Varisian Freestyle Fighter to get "dial-a-feat" starting at 1st level! (Equal to a brawler)
Some trade-offs, but you can read all about it at:
And the book it's in, Weapon Master's Handbook, is something you'd want anyways for advanced weapon training options, etc.
Today the post office delivered the missing order.
***Please remove the replacements from my sidecart.***
Thanks for your help!
I never received the physical shipment below.
Please advise next steps.
Sharaya thanks for the quick response!
Please fix it to be subscription-style hardcopy + PDF, with Pathfinder Advantage applied, like the other player companions. (Shows as one undiscounted hardcopy right now)
Heroes of the Darklands has not shown up in My Subscriptions since I subbed Apr 6, to start with Monster Hunter's Handbook.
Will Heroes of the Darklands be auto-added soon?
Paizo, and open letter to all:
The priority should be to fix up the old OGL APs first, starting with Second Darkness (since Curse is already on schedule) and then go after the PFRPG ones which have the right combination of "sold out + fan-loved + have the most new rules not incorporated."
Riddleport = Mos Eisley of Golarion, which easily provides solid reasons for both rogues/smugglers/etc (profit/tragic loss motives) and Dudley Dorights (save people/defeat evil) to come together.
First Darkness/Earthfall is one of the most unique and interesting things about Golarion's history.
If enough gamers agree with the above statement, I'd hope that the combination of Drow + that story element is more than enough to get "mental buy-in" to relaunch it.
Possibly Reynolds can outdo himself on the anniversary edition cover art, just as the writers will outdo themselves in refining this gem, and the anniversary edition will sell like gangbusters?
The 7 player rule bootstraps the (sometimes) only experienced gamer willing to GM and get PFS off the ground in a new game store, so that maybe 1-2 of the new players can rise to GM capability too, and there's enough flexibility to handle fluctuations in the number of local players.
I've been that 7th player, and been very grateful for it, after a year-plus of not gaming at all due to work/school/life.
Show mercy (7 players) and pull people in.
Now, if Paizo decides that keeping mods from being "too easy" (seating tables of 7) is more important than keeping players happy, THEN AT LEAST:
Specifically allow tables of 7 for tiers 1-2 and tier 1, because most newbies want to "Play Play Play" and will QUIT PFS WITHOUT TRYING IT EVER AGAIN if the PFS crowd won't accept them.
First impressions are almost everything.
We (RPGs) aren't so popular that the world is beating a path to our doorstep.
We cannot afford to be more than minimally restrictive in any aspect of table seating that relates to new players.
Table minimum 3, Table max 7 at all Tiers (or at least for Tiers 1-2 and 1).
Be a good businessman, a good doorman, a good greeter and do everything you can within PFS rules to NOT TURN NEW PLAYERS AWAY.
Thank you for reading.
I reiterate my request for a $5 pdf stat-block (and possibly tactics) update. That would help gamers NOW, and *if* SD were ever compiled, then the $5 pdf could be rolled into that.
There's a fixed number of OGL non-PFS APs, so ideally Paizo would do something (internal or farm-out) to update things and make money doing it...
Hey, if Rise of the Runelords can get this treatment...
I know paizo.com still has copies of all of Second Darkness for sale, but could we at least get a $5 pdf of stat-block conversions, use of classes invented since the last version of the world's most popular rpg using the OGL? :-)
I'm imagining Drow Alchemists would be awesome to behold, among other possible updates...
Paizo, is Second Darkness (OGL) going to sell out any time soon, or will it be five years before it gets an Anniversary edition?
I'm not the coordinator, but through warhorn.net (which you guys might want to scour to find yet more conventions) I found:
August, Guns of August, USA, Virginia, Williamsburg,
(Click on Roleplaying Games on the left-nav, then there's a link towards the bottom of the main text to register, and that takes you to the warhorn site where 5 PFS mods are available across Aug 12-13)
The GoA site says that this is the FIRST YEAR this (normally) pure wargame convention is running RPG events of any kind.
I don't know if I'll be able to go there just yet, but I suggest anyone within driving distance of Williamsburg, VA consider going to help make the case to have a lot more mods/tables the next year.