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Player characters hate adventures that occur at inns. That's no reason not to do it, but be aware. Heros go there for down time, rest, and fun.
Experienced adventurers learn to treat an inn as a perilously awful place, as a result of these adventures. This leads to PC's preferring to rest in the howling wilderness, because it's safer and they are less likely to be attacked.
Beware of conditioning your players to fear inns!

Matthew Downie |
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Got any more details about the kind of thing you're looking for? Does it need to be set in an established tavern / city, or can it just be a random location they stumble across? If the party has to leave the inn for half the adventure, does that spoil the intended purpose?
Some adventure ideas if you can't find any suitable existing material:
An abandoned haunted inn - the party must free the trapped spirits so the inn can be reclaimed by the rightful owner.
The party's favorite tavern is threatened by gangsters demanding protection money. The thugs they initially send are pretty weak, but are working for a Rakshasa.
A cursed inn is filled with demonic portals.
An annual series of elaborate contests that takes place in an inn (arm-wrestling, treasure hunt, drinking contest, obstacle course, etc) for a great prize.
An evil innkeeper has been robbing and murdering his guests in the night.
A wizard and his extraplanar friends have decided to stay in an inn and have no intention of paying their bill; they are too powerful to be evicted by the local law enforcement people.
A tavern for vampires - humans are kept prisoner to feed the guests.
An inn is covertly acting as an arena for high-stakes gamblers. The battles are disguised as random brawls. The players get caught up in the confusion and end up fighting the champion.

roguerouge |

Got any more details about the kind of thing you're looking for? Does it need to be set in an established tavern / city, or can it just be a random location they stumble across? If the party has to leave the inn for half the adventure, does that spoil the intended purpose?
It's during a cross-country trip through rural areas--hills, river, plains. It's more of an encounter.

Mudfoot |

You don't say where this happens, so I'll assume it's not Golarion. Local flavour always helps in these RP situations.
Sinister cowled figures lurk around a table in the corner, muttering. They're pilgrims going to a shrine of [insert god], bearing a sinister idol. It's a McGuffin for a later side-quest.
The rich lady in the room next door wakes screaming. It's a nightmare, but she thinks it was entirely real.
Howls echo around the dark valley. Is it a full moon?
Unearthly singing fills the night. Lights flicker in the fog. Candles waver and die, though there is no draft.
A travelling noble family befriends the PCs. In the morning, their beautiful 18-year-old daughter is not in her room. Whose room is she in? Is she even in the inn? What else is in her room?

Andre Roy |
Matthew Downie wrote:It's during a cross-country trip through rural areas--hills, river, plains. It's more of an encounter.Got any more details about the kind of thing you're looking for? Does it need to be set in an established tavern / city, or can it just be a random location they stumble across? If the party has to leave the inn for half the adventure, does that spoil the intended purpose?
Difficult Circumstances might be a place to look.
It's 1st level do you'll need to adjust, but it take place is a roadside in on a rainy night and the inn ends up in a sinkhole. It's the Prologue to a full AP some some minor rewrite would be needed but as an encounter that could work easy enough.

Pizza Lord |
Depending on your tastes and willingness to do some simple conversions, AD&D 2nd Edition had some memorable ones in Dungeon Magazine. They are pretty easy to find on PDF with a search.

lemeres |

I'm going to go with a classic western's plot (Tales of Wells Fargo episode):
An up and coming politician is coming up for election (if no democracy, then appointment to a good office), and he cannot risk any scandals.
His opponent has planned to have a gang of bandits attack him while passing through a small town- not to kill him (too much political risk), but to force him to take refuge in a brothel.
The local knight brigade is due to come through the town tomorrow morning, saving you from the bandits. The captain is on the opponent's side, and the rest of the brigade are neutral parties... but they are the sons of nobles that would spread the rumor about the politician being found in a brothel. The truth of the situation might only be seen as a shallow excuse.
Your party may have been simply been on the same street when the bandits attacked, or they were visiting the brothel (Calistria life yo). You and the 'working girls; have to protect the bar from getting damaged, and perhaps you can unravel this political intrigue.
This is slightly off of the 'tavern' concept of the thread (hey- they sell alcohol too), but it provides a siege situation, it provides room for party failure (they can survive by cooping themselves up if they roll REALLY badly), and it provides room for the characters to create their own plots.

Scott Wilhelm |
One of the Ruby Phoenix Tournament modules has a tavern encounter.
There is a board game called Red Dragon Inn.
The Dragonlance Chronicles begin with the Companions' favorite bar being trashed by Draconions and Goblins.
There is the Hobbits meeting Strider at the Prancing Pony.
The party's favorite tavern is threatened by gangsters demanding protection money. The thugs they initially send are pretty weak, but are working for a Rakshasa.
How about a tavern owned by a Rakshasa? With its powers of illusion, the Rakshasa could run the best looking tavern in town the best tasting food, how could the finest establishment in town be what's making everyone sick?