Selvaxri
|
Greetings all, with the high casualty rate in my local Ironfang Invasion game [all players have lost at least 1 character since the start], we've been joking that we should all bring secondary characters in case our current characters die in the middle of a campaign.
My current character is a Hunter/Cavalier mounted-reach build on an Axe Beak. I've been joking that if this character dies, i'll just "rebuild" him as a Mounted Inquisitor on a Giant Owl. But maybe try something else...
So, i've always had eyes on making a Paladin/Shifter. Specifically, a Tortured Crusader who believes he's been cursed [Shifter multiclass].
So, help me plan out an entertaining build for a Paladin/Shifter. Would i be able to Crusader's Flurry with my Shifter claws?
| baggageboy |
One thing I've seen in a campaign I'm in right now that's worked pretty well is the elemental shifter as a dip. Adding 1d6 elemental damage to weapon damage on every attack for a minute several times per day has advantages. There are other advantages as well, but this is what it has been used for most I think.
Something to keep in mind. You lose almost all of your shifter abilities if you use metal armor or shields. Paladin's are usually best built to use full plate. This can be a problem. The character in the campaign I'm in got around this by being a dwarf and using stoneplate. There are other ways as well, but it's a big hurdle to keep in mind.
Selvaxri
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There is the Wild Effigy archetype that trades out the Shifter's Defensive Training ability for Fortification and other benefits.
i do not know if Crusader's Flurry can use Shifter's Fury as a "flurry of blows"- i can ask my GM if that'd be possible
| SorrySleeping |
You don't qualify for Crusader's fury because you don't have flurry of blows. Even if it does, your weapon becoming a monk weapon does nothing. You can't flurry with it as the shifter flurry. That is for natural weapons only.
On mobile so can't post the link, but look at the Fetal Blade archetype for Soulknife. It's third party, but the feral Blade archetype can't do anything too crazy. It has a curse (make a will save every time you get damaged) and a transformation aspect (only in weapon). Plus a lot of the blade skills are usable with the paladin's weapon.
| MrCharisma |
I'm really not familiar with the Shifter, but there have a few people saying "Flurry" and "Fury", just want to make sure someone's not misreading something. I'm assuming it's just typos, but you never know.
While we're here, this may be my favourite typo ever:
look at the Fetal Blade archetype
| PossibleCabbage |
I think if you want to multiclass a shifter, the kind that makes the most sense is the elementalist, since it's the kind that really wants you to use weapons. Shifter class, if you multiclass out are not very good weapons- if you leave after <7 levels you have d4 claws...
But I could definitely see a Dwarf elementalist shifter 4/tortured crusader paladin x: you can spend a swift action to add 2d6 electric damage to your melee attacks, you can bump your dex up, and you can shift into an air elemental for utility purposes.
| Lucy_Valentine |
I tend to agree with PossibleCabbage on this: elementalist 1 (for a quick damage buff) or 4 (for a bigger damage buff and utility form) seem like the easiest multiclass uses, and air seems like the best element.
But if you want a more nature-y theme, other options aren't useless. If you have Wilderness Origins (or your GM doesn't mind) you can use the alternate attacks instead of claws. At which point an aspect like Stag can give you a Gore and Hoof attack, and +5' speed for minutes/day. Granted, those attacks are weak (d4 and secondaries to boot), but smite (or other boosts) applies, and they're free attacks.
Some of the other archetypes also aren't terrible. I quite like the idea of Verdant 2 for the natural armour (with no Wisdom dependency)
Armour could be The issue though would be armour. Seems like a dex (so probably archery) paladin would be best off in those terms. Sadly the shifter stuff does very little to actually help an archer.
| Wonderstell |
So, i've always had eyes on making a Paladin/Shifter. Specifically, a Tortured Crusader who believes he's been cursed [Shifter multiclass].
I'd consider four levles of the Weretouched Shifter archetype if you want to be cursed with "lycanthropy" and get the ever attractive Hybrid form.
Your armor and items won't meld into your Hybrid form, meaning that you can benefit from a stone plate and use-activated items such as Boots of Speed. So then you'll have the choice between depending on manufactured or natural weapons, or both.Of course, there's also one or two good abilities to pick up with your new form. Flight or Pounce should be your priority, with the Deinonychus aspect giving you five primary natural attacks.
| Derklord |
You can get Pounce at level 4 as a shifter? 0_o
That's basically the main reason the class is even worth talking about! Both vanilla and Weretouched Shifter can get pounce at 4th level, although if you multiclass out of it then, there's basically no reason not to use the latter.
Oh, and because I forgot about it for my last post:
Shifter class, if you multiclass out are not very good weapons- if you leave after <7 levels you have d4 claws...
Who cares? The initial damage dice is pretty irrelevant, it's the power attack+strength(+smite) damage bonus where the money's at.
| Wonderstell |
You can get Pounce at level 4 as a shifter? 0_o
Yup, from the Tiger and Deinonychus aspects.
Normally you would be restricted to three natural attacks as a Deinonychus, but the Hybrid form counts as being in your Natural form for extending Shifter Claws. Do keep in mind that it's still Wild Shape, so you'll lose any Ex or Su abilities in addition to senses/natural attacks.The best aspects for Weretouched in my opinion are:
Deinonychus - 5 primary natural attacks (Bite/Claw/Claw/Talon/Talon), 60 ft movement speed, and Pounce.
Falcon - 5 primary natural attacks (Bite/Claw/Claw/Talon/Talon) with alternate Shifter Claws, a +4 Racial bonus to Perception, and 60 ft (good) Fly speed.
| Wonderstell |
Losing Divine Grace and LoH when transformed are kind of a bummer for the Shifter Paladin. Smite Evil can't be triggered when deinonychy but you can use it as a swift action before cha(r/n)ging via Shifter's Rush.
Ah, well I didn't mean all Ex or Su abilities. Only those dependent on your form, so LoH and Smite aren't affected.
While under the effects of a polymorph spell, you lose all extraordinary and supernatural abilities that depend on your original form (such as keen senses, scent, and darkvision), as well as any natural attacks and movement types possessed by your original form. You also lose any class features that depend upon form, but those that allow you to add features (such as sorcerers that can grow claws) still function.
It's more of a concern for any non-humans, since energy resistances and such stuff disappear.
Selvaxri
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Tortured Crusader doesn't get Divine Grace.
And i am far from an "entry level" player, though i am still vague on rules of Polymorphing with my own druid.
I'm kind of imagining this character as a Dwarf Paladin/Shifter on the verge of falling or losing faith after getting trapped in a massive cave in; his Shifter aspects kicked in as a result of surviving the calamity and still feels that his ties to his gods are weakened as result of relying on "unnatural powers" to win his freedom.
tortured crusader means i don't need charisma for casting or bonuses [sadly], but am more self-sufficient.
| PossibleCabbage |
Doesn't the Shifter class have the same alignment restriction as the Druid class? In that case, a Paladin/Shifter would have to be either an ex-Paladin or an ex-Shifter.
... that is an excellent point. Only the fiendflesh and ragshaper shifters waive the alignment requirement of "any neutral" and neither of those are compatible with Paladin.
I guess you could do a vindictive bastard/shifter.