Gray Warden
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Hi there!
What happens if I cast Silence on an item, and then I store such item in a Handy Haversack? Given that the time spent in the bag will count against the spell duration regardless, is the area outside the bag still affected by Silence? Or does the fact that the source is into an extradimensional space effectively "shield" the Silence until the item is retrieved from the bag?
Thank you for your help!
Gray Warden
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So apparently the RAW answer is in the definition of burst:
A burst spell affects whatever it catches in its area, including creatures that you can't see. It can't affect creatures with total cover from its point of origin (in other words, its effects don't extend around corners). The default shape for a burst effect is a sphere, but some burst spells are specifically described as cone-shaped. A burst's area defines how far from the point of origin the spell's effect extends.
| baggageboy |
Well since you can draw an item from the haversack as a move action if you prepare it you could effectively "cast" silence as a move action.
Stand next to an evil spellcaster, cast a spell, pull out your prepared item, tada no casting for you bad guy. With permanency you could make this very abusable.
| Meirril |
Well since you can draw an item from the haversack as a move action if you prepare it you could effectively "cast" silence as a move action.
Stand next to an evil spellcaster, cast a spell, pull out your prepared item, tada no casting for you bad guy. With permanency you could make this very abusable.
Sort of abusable. Next turn you're holding a silence spell. As a move action you can put it away. Or as a standard action you can throw it. Or as a free action you can drop it. You've basically gained a standard actions worth out of your trick. With the right timing it could be huge. Or it could turn into a waste of an action later in the same combat. If the BGs figure out your trick they could even use it against you. Like someone could cause you to drop anything in hand, even by stunning you. Or they could steal it from you. Or if the GM really gets tired of this trick they could sovereign glue it to your hand.
| Ravingdork |
baggageboy wrote:Sort of abusable. Next turn you're holding a silence spell. As a move action you can put it away. Or as a standard action you can throw it. Or as a free action you can drop it. You've basically gained a standard actions worth out of your trick. With the right timing it could be huge. Or it could turn into a waste of an action later in the same combat. If the BGs figure out your trick they could even use it against you. Like someone could cause you to drop anything in hand, even by stunning you. Or they could steal it from you. Or if the GM really gets tired of this trick they could sovereign glue it to your hand.Well since you can draw an item from the haversack as a move action if you prepare it you could effectively "cast" silence as a move action.
Stand next to an evil spellcaster, cast a spell, pull out your prepared item, tada no casting for you bad guy. With permanency you could make this very abusable.
Not abuse, but a feature!
| Cevah |
blahpers wrote:What if the haversack is open?What if you place the silenced object in a tube with an opening in one end and point it around like a flashlight?
Silence is an emanation.
A burst spell affects whatever it catches in its area, including creatures that you can’t see. It can’t affect creatures with total cover from its point of origin (in other words, its effects don’t extend around corners). The default shape for a burst effect is a sphere, but some burst spells are specifically described as cone-shaped. a burst’s area defines how far from the point of origin the spell’s effect extends.
An emanation spell functions like a burst spell, except that the effect continues to radiate from the point of origin for the duration of the spell. Most emanations are cones or spheres.
The tube is now a flashlight flashsilence. Place it under your conical wizard hat, and when you take it off and aim it, you have a cone of silence.
I want one.
Too bad it is not on the list for Permanency. If it were, if would cost 5000 gp and need a minimum caster level of 10th. But that is up to the GM.
/cevah