Mr. Bonkers
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I'm currently running a home-campaign and I'm looking for some ideas. I had decided to implement a certain amount of creatures which are considered side-quests/optional bosses (which also drop an unique item that my players can use). Although I already have several creatures up and going for the campaign, I still need several more. So I wanted to ask for some suggestions.
So the creatures that I still need are to represent the following themes:
1. Gullibility
2. Repression/lack of self
3. Emotional smothering
4. Rebellion
5. Forced togetherness/disharmony
6. Dependence
7. Isolation
8. Unfairness (specifically of law)
9. Stalling
10. Unbalance/Extremes
11. Disaster
12. Confusion
13. Unfriendliness/hostility
14. Self-Doubt
As for the rules:
I. Please keep it to first-party creatures (so beings from the Bestiaries and Adventure Paths)
II. Alignment doesn't matter. If a particular Angel best represents something, then so be it. Most of these creatures will have their alignment set to Neutral anyway.
III. CR is adjustable; if the creature fits the theme, then it can be weakened/strengthened to be a proper challenge later (by use of templates, removing/adding hitdice, but absolutely NO Class levels). Although anything with a original CR above 18 might be to powerful to properly balance afterwards.
IV. My players and I are mostly PFS players, and I wish to stay way from the usual suspects that can be found there. So I would like to state that Goblins, Orcs, Zombies/Skeletons, humanoids, and most of the Demons are very unlikely to make the cut. These creatures are tossed at you almost all the time in PFS and they are growing kinda stale.
Thanks in advance to those that are willing to search along these lines with me.
| Scott Wilhelm |
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Emotional smothering
These are intelligent monsters, and their intelligence is totally underutilized by GMs. This is your needy, clingy, manipulative ex-girlfriend or ex-boyfriend come to life.
You could even make this trapper use her mimicry powers to mimic a person in some way. A Trapper that rescues/kidnaps a party member or NPC. and spirits them away to some dark corner of the dungeon and keeps them as a prisoner/companion/love slave and doesn't want to let them go. I'm thinking of the Stephen King movie Misery .
| Quentin Coldwater |
I'm one of the players, but I haven't looked at the other posts yet. I don't know any creates off the top of my head, and I won't be looking specifically, or else I'll come into spoiler territory, but I'm just giving suggestions.
Emotional smothering: Something with a Calm Emotions aura or something that can quicken it?
Disharmony: I happen to know this one, as it's from Wrath of the Righteous: Thoxel Demon? They're supposed to be infiltrators and destroy from within.
Isolation: An Attic Whisperer has the perfect flavour, but mechanically... eh.
Unfairness: Probably something very chaotic?
Confusion and/or hostility: Something with a confusion aura?
Other than that, I dunno. I'll see what I come across. I'll probably have forgotten by then. :P
Val'bryn2
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Doppelgangers for gullibility.
Repression and lack of self, something that steals the self, ie a creature with charisma drain/damage.
Stalling, either a creature with tons of hp and dr/hardness or intricate defenses
Easy route would be an Invulnerable mythic template on a stone or iron animated object. More work, I would suggest a snake style monk/swashbuckler, go for parry and riposte and the ability to replace AC with a sense motive check.
Set
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A doppleganger or mimic that wants to become a PC, utterly stealing their life, friends, etc. could work for the repression / lack of self angle. It doesn't just want to kill you and steal your gear, but keeps you alive somewhere so it can come back and read your mind to 'find it's motivation' from time to time. And to brag, about how it's doing so much more with your life than you ever did, how it's so much better at 'being you' than you ever were...
One aspect of surviving a disaster is the loss of home and refuge, of personal items, so perhaps a magma or earth elemental with the improved sunder feat, specialized in tearing away someone's possessions, would be a suitable metaphorical representative. (Magma would feel even more 'disaster-y' and could be aped by just using a big earth elemental and giving it the burn ability of a fire elemental, and maybe the compression ability, as it partially liquifies to pursue prey through seemingly too-small corridors.)
| Scott Wilhelm |
So at first, I was thinking of monsters that represent these traits in themselves. But what about monsters that prey on these traits in others?
A Succubus or Nymph certainly preys on gullibility.
Most kinds of Fey could represent rebellion.
Dryads live lives of isolation, alternating with forced togetherness.
Vampires might be called addicts, dependence on a substance.
Unbalance/Unfairness: I have often wondered about how a Dragon might use his hoard. The death of Smaug fundamentally transformed the economy of the region, releasing his gold into the money supply brought a great deal of prosperity. Smaug can be seen as a metaphor for a conservative monetary policy. How would a Lawful Evil Blue Dragon use its hoard? I'd see a Blue Dragon as opening a banking system that engages in predatory lending practices that cheat farmers out of their land, forcing them into becoming tenant farmers, maybe putting them into the position of having to sacrifice virgins to the Dragon who sires generations of sorcerers who serve as tellers and branch managers. The party might find that the townsfolk might be afraid of killing the dragon because they are afraid of economic repercussions.
Lycanthropes: inbalance/extremes and self doubt. Lycanthropes are quite imbalanced, perfectly ordinary people one momemt, wild beasts the next. Internally, they have a secret dread of the beast within them, a fear of themselves.
Oli Ironbar
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This list comes up searching for monsters with Thassilon in their entry. These tend to correspond to seven virtues/sins of the Rune Lords:
Benaioh (Clay Vessel), Black Magga, Bronze Sentinel, Caulborn, Chrestomath, Clockwork Dragon, Eygreas, Fafnheir, Fleshdreg, Fluxwraith, Gale Spirit, Grendler Red-Chains, Harridan, Havero, Hungerer, Inverted Giant, Kuchrima, Kurshu the Undying, Magnetitie Golem, Marble Sentinel, Mezlan, Orvian Necromancer, Rune Giant, Rune Guardian, Runeslave Hill Giant, Shriezyx, Sinspawn, Skull Ripper, Wrathplated Clockwork Mage