caex
|
My friends and I got together to decide on a new campaign and everyone decided to play in a game where we are "pirates" operating on an acidic sea in an area like the underdark. It was decided by them to play a party of drow noble in a higher power game.
Other party members:
Sacred Fist Warpriest
Bladebound Magus
Cave Druid
I am having trouble trying to decide on what to play that would fit with the party. There are quite a few classes I would like to play but can't decide what I should do. My rolls were:
14
14
12
13
14
16
Help would be appreciated, party could use a cleric but I do not want them to regulate me to healbot
| avr |
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A wizard or similar which does battlefield control, or a bard as BoF suggests look like they'd be more useful than a cleric to this group. Actually, another reason to go with the bard might be that someone in the group should have some social skills if you're planning to lead a ship full of pirates.
| Scott Wilhelm |
More spells or better with archery? The former's probably stronger in terms of the parties' power, but it can feel better to be doing damage yourself.
I have a build for a Ninja Sniper who uses Vanishing Trick, and maybe 3 levels in Drunken Master to replenish Ki. He would use a Wand of Scorching Ray, perhaps dipping a level in Arcanist, to make Ranged Touch Attacks vs. Flatfooted AC to lock in Sneak Attack Damage.
| LordKailas |
If you decide to go the arrowsong minstrel route you should grab a Tuned Bowstring asap and throw the Endless Ammunition enchantment on whatever bow you're using.