Idea for a character


Advice


Hello guys and gals,
i have a roleplay concept i can't finalize in a class, so i'm asking for some help, here there are some requirements:

-Small race (i prefer gnome in any case, but also halfling or goblin could be cool)
-Charisma as 2nd/3rd stat (not excluding 1st anyway)
-Playing in melee mostly, but i would have some magic trick (for example moving myself onto a roof very quick, camouflage myself within a town or in a room supposing to be a statue or something similar - yeah i plan to stand still on a roof in a Daredevil style thinking about my town :D!)
-I'm considering every fighting style (even two weapons fight or two-handed weapons, it doesn't have to be min maxed, viable is okay, i would pay the price if it's for a roleplay reason)

Any kind of idea is strongly appreciated and i'm saying thank you in advance to who will dedicate some of his/her time/knowledge for me ^-^!


Vivsectionist Alchemist would do pretty well for you except the lack of need for CHR. Eldritch Scoundrel Rogue is much the same. The sneak attack doesn't care what size you are so it is a good choice for melee and small characters.

Magus offers similar effects, using spells instead of sneak attack. Except for the Eldritch Scoundrel, they don't use CHR either. Personally I am not a fan of that archetype but it might work for you.

Bard is a strong class, and something like Arcane Duelist can make it pretty strong in melee but probably not as strong as the others, but if you are willing to do support/melee it is a very viable choice.

Summoner of course is powerful, but except for the synthesist not itself usually melee focused. Oracle can be pretty good at melee, particularly something like a battle oracle, but doesn't really benefit being small rather than medium.

Obviously you have a superhero vibe and there are several Vigilante archetypes that might work out. Magical Child is a CHR based caster.


I've been itching to play a Goblin Ninja/Monk, Master of Many Styles with Panther and Snake Style, maybe Quick, Greater, dirty tricks. Also Roll with It and Tangle Feet.

He'd charge right into the middle of the combat shouting his name, "BONZAI!!!!" If he makes his Acrobatics check, he makes his enemies fall down with Tangle Feet. If he provokes AoOs, he gets Free Action Retaliatory Strikes. If the attack misses, he gets Attacks of Opportunity with Snake Fang, if they hit, Roll with It will let him take the hit without taking damage, skittering across the battlefield like a little green wrecking ball. This character will need a Crown of Swords, which will summon a Spiritual Sword to attack anyone who hits him. This is an example of what I call a damned if you do, damned if you don't build.


First of all, thanks buddies ^-^!

@Dave Justus: Vivisectionist Alchemist lack in use of CHA, exactly like does ES Rogue, and about this one

D20 wrote:

The eldritch scoundrel doesn’t acquire the sneak attack class feature until 3rd level, when she gains a +1d6 sneak attack. This increases by 1d6 at 7th level, and again at every 4 rogue levels thereafter.

This modifies the rogue’s normal sneak attack progression.

Is it worth sacrifice Sneak Attack like that, when the Magus could do pretty much the same thing (casting like a magus is written in the ES Rogue)?

The "tricks" i would use about magic are more oriented to roleplaying aspect of the character than a real use in combat (for example beeing able to "teleport" somehow on a roof or stuff like that, i'm curious about if such a thing does exist, some kind of a little teleport trick).

Bard it's one of my options, but why prefer Bard to Magus exactly?

Summoner isn't an option in my opinion because i'm probably "waisting" half or more of the class aspects and powers.

Completely agree on Oracle, but since is a divine spellcaster would he provide me those tricks i aim for?

Vigilante, i've read a little bit about this class but my concerns are about the "core" of the class Dual Identity which i consider pretty much arguable/useless since if NPCs could "scry" (or some similar stuff) your party, and you're mostly with your party -> 2+2=4. Glad if someone could clarify that aspect to me, because i can't.

@Scott Wilhelm:In which way is that Goblin build providing those tricks above discussed?

Grand Lodge

The Vigilante dual identity ability specifically stops scrying for one identity while you are in your opposite identity. You have 2 different alignments, count as 2 separate people, etc. It won't stop someone from scrying for your party members though, not much you can do about that. Depending on your play style and your GM, having someone find out your secret identity is not always a big deal though.

Outside of the identity shenanigans, the vigilante is an incredibly versatile class, you can make an armored fighter, a stealthy rogue, a couple caster variants like the warlock and magical child, etc.

It can take a bit of planning and forethought, but a well built Vigilante can often do a better job than the core class they are mirroring.

Silver Crusade

Gnomalypse wrote:
The "tricks" i would use about magic are more oriented to roleplaying aspect of the character than a real use in combat (for example beeing able to "teleport" somehow on a roof or stuff like that, i'm curious about if such a thing does exist, some kind of a little teleport trick).

The options I can think of are:

1. Dimension Door spell.
2. Dimensional Hop (cleric travel domain power) / Time Hop (Time Oracle Revelation)
3. Heavens Leap Hex (Heavens Shaman).

In general, Halfling is likely to be the optimal race for your concept (small, with boosts to dex and cha).

A Halfling Dawnflower Dervish Bard meets most of your criteria (no real camouflage trick, but you could cast Invisibility, and you can have a great Stealth skill). Getting Dervish Dance as a bonus feat at 1st lvl means you don't have to wait to do reasonable melee damage.

A Halfling Eldritch Scion Magus is another option. In this case, you need to wait until 3rd lvl for Dervish Dance.


Gnomalypse wrote:
@Scott Wilhelm:In which way is that Goblin build providing those tricks above discussed?

I was talking about the Feats Improved Dirty Trick, Greater Dirty Trick, and Quick Dirty Trick. Those were the literal Tricks I was talking about.

If you meant "trick" more figuratively, then

Tangle Feet and Roll with It are Goblin Feats.

Panther Style, Panther Claw, and Panther Parry are Style Feats. So are Snake Style, Snake Sidewind, and Snake Fang. Since this build and Panther Style Feats entail provoking lots of Attacks of Opportunity by moving out of Threatened Squares, you should take Dodge and Mobility. And as long as you are in the neighborhood, take Spring Attack and Whirlwind Attack.

The Crown of Swords is a Wondrous Item that takes up a head slot.

I'm talking about a whole lot of stuff to cram into a single character, but this build should be very entertaining. Since you like Gnomes better than Goblins, you could just use these ideas for a Gnome and forget about Roll with It and Tangle Feet, and you will still have a whole lot to stuff into a single character!


PCScipio wrote:
Gnomalypse wrote:
The "tricks" i would use about magic are more oriented to roleplaying aspect of the character than a real use in combat (for example beeing able to "teleport" somehow on a roof or stuff like that, i'm curious about if such a thing does exist, some kind of a little teleport trick).

The options I can think of are:

1. Dimension Door spell.
2. Dimensional Hop (cleric travel domain power) / Time Hop (Time Oracle Revelation)
3. Heavens Leap Hex (Heavens Shaman).

In general, Halfling is likely to be the optimal race for your concept (small, with boosts to dex and cha).

A Halfling Dawnflower Dervish Bard meets most of your criteria (no real camouflage trick, but you could cast Invisibility, and you can have a great Stealth skill). Getting Dervish Dance as a bonus feat at 1st lvl means you don't have to wait to do reasonable melee damage.

A Halfling Eldritch Scion Magus is another option. In this case, you need to wait until 3rd lvl for Dervish Dance.

Arcanists get a Dimensional Hop thing as one of their Arcane Exploits: a 10' teleport with no disorientation that can be done as part of the Move. And it only takes a 1 level dip.


Scott Wilhelm wrote:
PCScipio wrote:
Gnomalypse wrote:
The "tricks" i would use about magic are more oriented to roleplaying aspect of the character than a real use in combat (for example beeing able to "teleport" somehow on a roof or stuff like that, i'm curious about if such a thing does exist, some kind of a little teleport trick).

The options I can think of are:

1. Dimension Door spell.
2. Dimensional Hop (cleric travel domain power) / Time Hop (Time Oracle Revelation)
3. Heavens Leap Hex (Heavens Shaman).

In general, Halfling is likely to be the optimal race for your concept (small, with boosts to dex and cha).

A Halfling Dawnflower Dervish Bard meets most of your criteria (no real camouflage trick, but you could cast Invisibility, and you can have a great Stealth skill). Getting Dervish Dance as a bonus feat at 1st lvl means you don't have to wait to do reasonable melee damage.

A Halfling Eldritch Scion Magus is another option. In this case, you need to wait until 3rd lvl for Dervish Dance.

Arcanists get a Dimensional Hop thing as one of their Arcane Exploits: a 10' teleport with no disorientation that can be done as part of the Move. And it only takes a 1 level dip.

Ooh, there is also the Horizon Walker Prestige Class that you can get Dim Door with.

There are Feats you can take that will let you bypass the disorientation associated with DimDoor. The DimDoor method with those Feats is better. Arcanist is cheaper.


Thanks again ^-^.

Slyme wrote:
It won't stop someone from scrying for your party members though, not much you can do about that.

Yeah, not an exciting stuff imho. I read on a guide that this one is a core feature of the Vigilante class, losing it or "getting it bypassed" makes the class not a great choice right?

PCScipio wrote:

1. Dimension Door spell.

2. Dimensional Hop (cleric travel domain power) / Time Hop (Time Oracle Revelation)
3. Heavens Leap Hex (Heavens Shaman)

Those spells are more focused on what i meant with "tricks", anything achievable earlier tho?

Scott Wilhelm wrote:
Tangle Feet and Roll with It are Goblin Feats.

even if i should admit those looks very funny to me, they're not the kind of tricks i was looking for(also because those are in-fight tricks, i'm looking for out-combat stuff).

Arcanist's one is more focused on my "request", the problem is that i'm going melee into the fight, arcanist class looks more "caster" to me, am i wrong?


Gnomalypse wrote:
Arcanist's one is more focused on my "request", the problem is that i'm going melee into the fight, arcanist class looks more "caster" to me, am i wrong?

Definitely, Arcanist is not about melee. I'm suggesting you dip a single level into Arcanist. That is enough to give you the dimensional thingy. also, it will let you do other roguish-magic things like use magic wands. I like this better than putting points into Use Magical Device. I think it's cheaper. It would let you do things like use a Wand of Scorching Ray. Then you use the Ninja Vanishing Trick to turn Invisible, then shoot your Scorching Ray as a Ranged Touch Attack vs. Flatfooted AC, locking in your Sneak Attack Damage on top of the already respectable SR damage.


Gnomalypse wrote:
even if i should admit those looks very funny to me, they're not the kind of tricks i was looking for(also because those are in-fight tricks, i'm looking for out-combat stuff).

So, I was describing a group of Feats to take to create a funny yet effective little person melee warrior. You are also looking for ways to make your character do other tricks, too? Sneak around, convince people of ridiculous things, disguise yourself, build crazy contraptions? Tell me more about what you want.

Also, how available are magic items in your campaign?


@Scott Wilhelm: Thank you!
Are we sure dipping one level isn't a BAB loss to heavy to face?

What you propose is tempting me :O! Everything you said feels interesting and a clear option to me.
For magic items we shouldn't have many problems, the GM allow those and we usually get many, plus we can always talk/homebrew some stuff (we do for flavour not to get real advantages, we're a group using the "rule of cool").

I could go for a small goblin melee focused and get use of some magic item to perform tricks.
About goblins, how do you fix the fact of being mainly in a town? I think people doesn't exactly love them...maybe i can use a trait like adopted in background, but how do you really roleplay them without being killed at 1st level?

Silver Crusade

Gnomalypse wrote:
PCScipio wrote:

1. Dimension Door spell.

2. Dimensional Hop (cleric travel domain power) / Time Hop (Time Oracle Revelation)
3. Heavens Leap Hex (Heavens Shaman)
Those spells are more focused on what i meant with "tricks", anything achievable earlier tho?

A Shaman can get Heavens Leap at 2nd lvl, although it's going to be tough to make a decent small, melee oriented Shaman.


It seems a Mesmerist may be exactly up your alley. Melee capable, Charismatic, and their Mesmerist Tricks give you a whole world of fun little options. Nothing quite as amazing as dimension door, but good Cha, UMD, and some other psychic stuff could fit the theme/feel you're looking for quite well.


Gnomalypse wrote:

@Scott Wilhelm: Thank you!

Are we sure dipping one level isn't a BAB loss to heavy to face?

I think it's worth it if you want what it has to offer: +2 on Will Saves, that Dimensional Hop thingy, the ability to use Wands. Those are all really cool things to potentially put in your build, and I suspect you want to. You should never neglect your Will Saves: those are the worst saves to fail. When you are Size Small, so are your weapons, so you do less Damage. Sneak Attack is my favorite way for a Small Melee character to do lots of damage because Sneak Attack does not scale down with size. Dimensional Slide lets you achieve Flanking.

You can cast Mudball: Ranged Touch Attack to Blind opponents, and hello Sneak Attack Damage.

Plus, you were saying you want to do a lot of Utility Tricks. So how about Detect Magic, Metal, Secret Doors, or Poison? All level 0 or 1 spells. How about Expeditious Construction, also level 1, builds a simple structure of up to 100 cubic feet of stone. Disguise Self, +10 on Disguise checks. There is a whole bunch of stuff.

Gnomalypse wrote:
For magic items we shouldn't have many problems, the GM allow those and we usually get many, plus we can always talk/homebrew some stuff (we do for flavour not to get real advantages, we're a group using the "rule of cool").

Take a look at the Sleeves of Many Garments: you will always be impeccably dressed. Take a look at the Mask of the Stony Demeanor: +10 on Bluff Checks to lie. +5 on Bluff Checks to Feint in Combat.

Gnomalypse wrote:

I could go for a small goblin melee focused and get use of some magic item to perform tricks.

About goblins, how do you fix the fact of being mainly in a town? I think people doesn't exactly love them...maybe i can use a trait like adopted in background, but how do you really roleplay them without being killed at 1st level?

My first thought is that you don't fix it. You don't have to play a Goblin. The only reason to play a Goblin instead of a Halfling or Gnome is that playing Goblins is fun, you get a 30' Move instead of 20', and you can take those 2 Feats. But, you can get a 30' Move as an alternative Halfling Racial Trait. I'm already throwing a huge number of Feats to take before you ever get around to taking those 2 Goblin Feats. And playing Gnomes is cool, too.

My second thought is that you don't have to fix it. Roleplay being a Goblin in a village of Humans. Hide behind your party member's legs, and the party will tell the townsfolk that you are their slave. Turn aside their insults. Smile and put them at ease. Tell them jokes. Do a song and dance. You know, Uncle Tom them. Or else don't: endure the abuse with dignity, patience, and grace. Force the Dungeon Master and the party to deal with racism in their fantasy genre. You don't kill black people just for being black. You don't kill Goblins just for being Goblins. There is no need to let anyone feel comfortable and use Pathfinder as a safe space for indulging in racism. But all that presupposes that any of that will go on in the first place. It might not be a problem at all. Give people the chance to do the right thing, and maybe they will. Roleplaying a Lawful Good Goblin Monk sounds like an awesome roleplaying challenge.

My third thought is that there are a lot of ways of disguising yourself, passing as another race. My build would involve taking levels in Ninja, and building a high Bluff Score would make a lot of sense. So would Disguise and Diplomacy. Generally, Skill Check bonuses are among the cheapest bonuses you can get in Magic Item form.


Pathfinder Starfinder Society Subscriber

Another idea to consider is taking Swashbuckler (Inspired Blade archetype) as your 1st character level and then moving on to whatever class you actually want for your remaining levels. You could then gain Dex to attack and damage at 1st level and thus not need to worry about Str at all.

Silver Crusade

You could potentially do the same thing with one level of Dawnflower Dervish Bard, although you give up a point of BAB. It would probably work best for a campaign where you don't expect to reach high levels (you get a bunch of front-loaded stuff with Dawnflower Dervish that doesn't help all that much at higher levels, whereas Opportunity Parry & Riposte scales better).


1. Swashbuckler (Mouser)
BAB +1 SAVES 0,2,0 D10HD 4+Int skills
2. Acanist
BAB +1 SAVES 0,2,2 D6HD 2+Int skills
3,4,5,6. UC Rogue (Vexing Dodger)
BAB +4 SAVES 1,6,3 D8HD 8+Int skills
7+. Bard (Arcane Duelist)

Gives you all the fun stuff related to your character being small. Gives you Dirty Tricks and the teleport thing. Dexterity to damage at level 5. And Arcane Duelist fills out your combat feats and utility. Tons of skills and decent saves picked up along the way.

Going with a Medium after level 6 would also work.

The aforementioned Mesmerist also isn't a bad option for this build after level 6.

You could Variant Multiclass Sorcerer and pick a bloodline that compliments your character on top of all of this, as well.


Thanks guys ^-^!
@PCScipio: So, shaman is a no no.
Dervish Bard still viable, probably i'm going to play halfling (goblin has -2CHA).

@HedwickTheWorldly: Reading that class right now!

@Scott Wilhelm: Sneak Attack is probably the first choice to a small character going melee, but doesn't the rogue "sucks" as a class (i heard many debate online)?

The racial thing you covered, bro, that's awesome thanks.

@David knott 242: nice one, should i worry about something like armours penalties if i run in a caster dip maybe?

@VoodistMonk: seems a nice build, but why the Mouser at first level?


Gnomalypse wrote:
@Scott Wilhelm: Sneak Attack is probably the first choice to a small character going melee, but doesn't the rogue "sucks" as a class (i heard many debate online)?

Well, I don't really single class my martial characters in Pathfinder, and the stuff I was proposing would involve a lot of classes: At least 1 level in Monk to use Panther and Snake Style at the same time, a level in Arcanist to do Dimensional Slide, lots of Combat Feats, so maybe some levels in Fighter.

Then there is the question of how you lock down your SAD in the first place: Flanking with Panther Style, Dodge, and Mobility, sure. But maybe Improved Feint? How about Dirty Tricks to Blind Opponents. The Mudball Spell Blinds opponents. Ninja Vanishing Trick as a Swift Action. Also, you can get Improved Dirty Trick as a Rogue Talent and Combat Feats as Ninja Tricks.

Other Classes give you Sneak Attack Damage: Snakebite Striker Brawler, Vivisectionist Alchemist (2nding Dave Justus's advice), and Slayer, to name my favorites.

I put a lot of ingredients in my stew.


Tasty stew ^-^!
The Snakebite Brawler SA progression takes way more time than a rogue one right? Is this worth (compensated by something) or will this just give me a character even worse than the rogue itself?

The Vivisectionist does it have a SA progression himself? Can't find anything about (probably i'm just misunderstanding how does it work).

The Slayer (something like the brawler?). Is there some archetype i'm missing maybe? Also i prefer to avoid animal companions if possible. I think animal companions and mounts doesn't perform well going into higher levels (because on how the game let you build through 'em) and they both become more of a thing to worry about (they could die) rather than a true help.


Unless you’re rushing to something, I’d recommend taking 2 levels of arcanist. The 2nd level will get you better slide and +1 BAB.


Mouser is full BAB, D10 hit dice, brings Panache and the ability to enter into someone's space. I believe it makes for a better start with more survivability than starting as the Arcanist.


Ideally, you always take your highest hit die class for your first level when multiclassing.


Here is a tentative build for a highly mobile, Sneak Attacking Size Small Character.


Thanks guys.
Wow that build is mixing up 3 or 4 classes right?
I've no idea of what is Panther Claw, i should read it.


Gnomalypse wrote:

Thanks guys.

Wow that build is mixing up 3 or 4 classes right?

Yeah, I do that.

I was actually thinking in terms of adding yet another Class. Inserting a level in Cavalier at Level 5 and taking Broken Wing Gambit as the Bonus Teamwork Feat and Combat Reflexes would be BRUTAL. When you do that, as soon as anyone in your party is attacked, EVERYONE will get Attacks of Opportunity! Also, it will let you use Martial Weapons, expecially 9 Ring Sword which is also a Monk Weapon, meaning you can use it with Brawler's Flurry.

Gnomalypse wrote:
I've no idea of what is Panther Claw, i should read it.

Panther Claw grants you bonus Unarmed Strikes as Free Actions whenever you Provoke Attacks of Opportunity by moving out of Threatened Squares. the number of those attacks will be limited by your Wis Mod.

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