Pale Security Guard

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Thanks guys.
Wow that build is mixing up 3 or 4 classes right?
I've no idea of what is Panther Claw, i should read it.


Tasty stew ^-^!
The Snakebite Brawler SA progression takes way more time than a rogue one right? Is this worth (compensated by something) or will this just give me a character even worse than the rogue itself?

The Vivisectionist does it have a SA progression himself? Can't find anything about (probably i'm just misunderstanding how does it work).

The Slayer (something like the brawler?). Is there some archetype i'm missing maybe? Also i prefer to avoid animal companions if possible. I think animal companions and mounts doesn't perform well going into higher levels (because on how the game let you build through 'em) and they both become more of a thing to worry about (they could die) rather than a true help.


Thanks guys ^-^!
@PCScipio: So, shaman is a no no.
Dervish Bard still viable, probably i'm going to play halfling (goblin has -2CHA).

@HedwickTheWorldly: Reading that class right now!

@Scott Wilhelm: Sneak Attack is probably the first choice to a small character going melee, but doesn't the rogue "sucks" as a class (i heard many debate online)?

The racial thing you covered, bro, that's awesome thanks.

@David knott 242: nice one, should i worry about something like armours penalties if i run in a caster dip maybe?

@VoodistMonk: seems a nice build, but why the Mouser at first level?


@Scott Wilhelm: Thank you!
Are we sure dipping one level isn't a BAB loss to heavy to face?

What you propose is tempting me :O! Everything you said feels interesting and a clear option to me.
For magic items we shouldn't have many problems, the GM allow those and we usually get many, plus we can always talk/homebrew some stuff (we do for flavour not to get real advantages, we're a group using the "rule of cool").

I could go for a small goblin melee focused and get use of some magic item to perform tricks.
About goblins, how do you fix the fact of being mainly in a town? I think people doesn't exactly love them...maybe i can use a trait like adopted in background, but how do you really roleplay them without being killed at 1st level?


Thanks again ^-^.

Slyme wrote:
It won't stop someone from scrying for your party members though, not much you can do about that.

Yeah, not an exciting stuff imho. I read on a guide that this one is a core feature of the Vigilante class, losing it or "getting it bypassed" makes the class not a great choice right?

PCScipio wrote:

1. Dimension Door spell.

2. Dimensional Hop (cleric travel domain power) / Time Hop (Time Oracle Revelation)
3. Heavens Leap Hex (Heavens Shaman)

Those spells are more focused on what i meant with "tricks", anything achievable earlier tho?

Scott Wilhelm wrote:
Tangle Feet and Roll with It are Goblin Feats.

even if i should admit those looks very funny to me, they're not the kind of tricks i was looking for(also because those are in-fight tricks, i'm looking for out-combat stuff).

Arcanist's one is more focused on my "request", the problem is that i'm going melee into the fight, arcanist class looks more "caster" to me, am i wrong?


First of all, thanks buddies ^-^!

@Dave Justus: Vivisectionist Alchemist lack in use of CHA, exactly like does ES Rogue, and about this one

D20 wrote:

The eldritch scoundrel doesn’t acquire the sneak attack class feature until 3rd level, when she gains a +1d6 sneak attack. This increases by 1d6 at 7th level, and again at every 4 rogue levels thereafter.

This modifies the rogue’s normal sneak attack progression.

Is it worth sacrifice Sneak Attack like that, when the Magus could do pretty much the same thing (casting like a magus is written in the ES Rogue)?

The "tricks" i would use about magic are more oriented to roleplaying aspect of the character than a real use in combat (for example beeing able to "teleport" somehow on a roof or stuff like that, i'm curious about if such a thing does exist, some kind of a little teleport trick).

Bard it's one of my options, but why prefer Bard to Magus exactly?

Summoner isn't an option in my opinion because i'm probably "waisting" half or more of the class aspects and powers.

Completely agree on Oracle, but since is a divine spellcaster would he provide me those tricks i aim for?

Vigilante, i've read a little bit about this class but my concerns are about the "core" of the class Dual Identity which i consider pretty much arguable/useless since if NPCs could "scry" (or some similar stuff) your party, and you're mostly with your party -> 2+2=4. Glad if someone could clarify that aspect to me, because i can't.

@Scott Wilhelm:In which way is that Goblin build providing those tricks above discussed?


Hello guys and gals,
i have a roleplay concept i can't finalize in a class, so i'm asking for some help, here there are some requirements:

-Small race (i prefer gnome in any case, but also halfling or goblin could be cool)
-Charisma as 2nd/3rd stat (not excluding 1st anyway)
-Playing in melee mostly, but i would have some magic trick (for example moving myself onto a roof very quick, camouflage myself within a town or in a room supposing to be a statue or something similar - yeah i plan to stand still on a roof in a Daredevil style thinking about my town :D!)
-I'm considering every fighting style (even two weapons fight or two-handed weapons, it doesn't have to be min maxed, viable is okay, i would pay the price if it's for a roleplay reason)

Any kind of idea is strongly appreciated and i'm saying thank you in advance to who will dedicate some of his/her time/knowledge for me ^-^!


So the right setup should be:

STR 12 -> 10
DEX 12
CON 13 -> 15
INT 10
WIS 10
CHA 17 -> 19

For feats i'm still wondering what i want to pick

Badbird: thanks for your advice.
Hideous Laughter is a spell which has no connections with necromancy, nor i think fits my character, so even if it's free, isn't something i want to specialize on.

What does this archetype sacrifice? I mean Pro/Cons respect of the original class?


I could do as it follows:

Spoiler:

STR 12 -> 10
DEX 14
CON 10 -> 12
INT 10
WIS 10
CHA 17 -> 19

Or

STR 12 -> 10
DEX 12
CON 11 -> 13
INT 10
WIS 10
CHA 17 -> 19

Or

STR 12 -> 10
DEX 12
CON 10 -> 12
INT 10
WIS 10
CHA 18 -> 20

Or

STR 12 -> 10
DEX 14
CON 10 -> 12
INT 10
WIS 10
CHA 17 -> 19

what do you think fits better?


Oh ok Juju fetishes!

For stats i'm definitely asking XD i've no idea! I feel bad as you do on dumping!
So which stats should i consider a valid setup?

Haunted seems fitting really well!

Oh ok, some nice spells, going to read those :).


Magus is one of the choices.
Some kind of GISH could work well too.


Well, i'm not a GM, so i'll throw some ideas as a player:

For themed monsters, some gricks and aboleths could help.
This one, if you read his Hibernation, could really fit the place imho

Maybe a homemade Beholder adjustement could fit the castle, i really like that monster.. you can also keep it for higher levels.

I would place there some kind of cult, maybe some adept trying to call a god of nowhere or serving a bigger creature doing sacrifice of some sort, could be cool.

I would add a room (extradimensional or whatever you may like) where air is there and no water allowed. I think could be really cool to see opening the door the water flowing but not entering in the room.

A some kind of treasure room with a Mimic inside is something i would like to see.
Maybe making a PC "disappear" and using a Doppelganger (or something-like) in his place could be fun too.

An illusion of a Cthulu's Hand big as the room is, trying to catch em? Crazy XD!

Just some ideas, i hope to help in some way!


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For what i've seen so far, a well-optimized-build Synthetist.

Literally destroys the game.


Sam Stone, Peter Pleb, Polly Pump, Samantha Strain, Jenny Jackson, Anita Argo, Bill Bull, Harry Hampton, Lena Last, Groucho Gray, Pablito Pepito, Perry Poll, Shauna Shone, Katie Kill, Yan Yarn, Vincent Vega, Zena Zoo, Ripper Roo (LMAO), Catherine Call, Larry Lorn, Pete Post, Julia Jayne, Terry Thorn, Timothee Ten, Buck Boone, Mina Merry, Scilla Schoon, Amanda Amon, Ozzy Osbourne (LMAO again).

XD infinite possibilities!


Ok, i'm now reading about the Juju Oracle

Pathfinder OGC wrote:
Craft Juju Fetish (Ex): You can craft juju fetishes as if you possessed the Craft Wondrous Item feat. All juju fetishes you create are treated as being CL +1. If you possess this revelation and Craft Wondrous Item, all juju fetishes you create are treated as being CL +2.

Stupid question:

This means you can create woundrous items?

Which revelation do i would pick to build a horde of undeads?
One is the one (Lmao) that you mentioned above.

Oracle is one of that class i never played but i think i may like, and also, seems gnome work good (right?) for that class.

So lets say i finally decided to build my character around that.

I need some help building the character and his progression (here's where i lack the most)

Resume:

Spoiler:

Dino Somethingidontknowyettumplefimbl
BP: 20 points
Level: 1
Race: Gnome
Gold: Level 1 Gold
Traits: 2
Class: Oracle

STR 7 after racial mod STR 5
DEX 14 DEX 14
CON 12 CON 14
WIS 10 WIS 10
INT 10 INT 10
CHA 18 CHA 20

Suggestions?
According to this guide the suggestion is:

Guide wrote:


20 point buy: Str 14, Dex 12, Con 12, Int 10, Wis 8, Cha 17

Oracles do have another option here, too, though it’s not one the guide explores. You can instead choose to dump your intelligence score in place of your wisdom score.

FEATS:

1) Improved Initiative
3) Extra Revelation
5) Extend Spell

i don't know honestly ^-^

MISTERY: Juju
REVELATION:
1) Spirit Vessels (Su)
2) Undead Servitude (Su)
3) ???

About Curse, which one should i go for? I mean, for roleplaying probably being blind could be really cool, but at what cost?

Ok, spells, a nice jump in the dark for me, since i've been always playing arcane for the most:

#0
Bleed
Create Water
Detect Magic
Light

#1
Cause Fear??
Inflict Light Wounds
Restore Corpse? Sensed?

Which spells do i want to take as a must in the next levels?


Personally i like the witch (even if i never played one), so if i can get debuffs + hordes of undead, well i'm listing that XD!

The fact i don't like about Ju-ju (if i've understood the class well) it's that he uses good undead, no sense for me. Calling undead is evil? Well no problem, i will do that in any case; i don't need to call good souls or whatever.

Cleric seems already a better option, if you say they're good on debuffs and undeads, that's what i'm looking for.

Summoner with Undead Eidolon, hey cool!

Master summoner ability to throw 1 million creatures in the fight doesn't scare me, i'm pretty sure i can handle having prepared sheets and rolling multiple dices at one time.
The question is, can they summon undeads?


Space Robot Five: well, then for a nice execution of a ship destroyed, definitely you need to release the kraken bro! XD!!


Well i don't really know much about the campaign, but i can say it will be homemade and will get our char to 20level (maybe some mythic aswell).


Mmh Pirate Adventure you said? Ahhrrrr!
I would not recommend, to play against your players.
Anyway, for a perfect respectable pirate quest, i would just use the Davy-Jones way XD! Get a ship, fight, and then release the Kraken! XD


Nice explanation! As always.

For debuffing/necromancy seems i would look into other classes, an thoughs?

I'm just looking for any option to choose finally what i want to play :)!


Well for now here's my list:

1) Black Blade Magus
2) Summoner (straight summoner or master summoner i think, if someone can tell me some opinion on would be great!)
3) Swashbuckler
4) Oradin

About debuffers and necromancers, which classes do fit those roles best in term of efficience/flavour?


Avr: Nice thank you bro/sis for the explanation! That's what i was trying to figure out, if i had to sacrifice the pool, and seems i don't! Very very cool!


Avr: What i like of the magus is the black blade, seems really the intelligent item i was looking for.. but, you sacrifice some arcana right? Is that a bad thing, considering i will probably play already a race that doesn't go for the maxed optimized character?


Louise Bishop: Bloodrager seems (to me) a barbarian with spells, probably using Defensive spells or buffs, nothing i may like, i'm more on the Save or Suck spells or conjuration ones.


Thank you avr, i found within your link this Familiar! This one is fascinating me... i mean he eats the souls of dead creatures *-*!

So bloddragers are spontaneous spellcasters, uhm, i don't like very much the idea...


Thanks again guys!

Avr: for the magus idea, i'm loving it, so listing it...bladebound seems exactly what i was thinkin' of.

So Eidolon can't have the form of a weapon or so? I must read more about that class, but i think i would list it, cuz it's interesting!

About the Rakshasa, you said unanimated item, means in that form he can't speak or "act" right?

Jodokai: Yeah some way related, true fact. The background of the previous PC is already written tho; despite this, my character started from level 1, so it's very hard (say if i am wrong on this) for him to be a mentor of someone.. i mean, he could have been a mentor at the end of the adventure, and that will make sense.. but, for how that PC is done, i can't see any sense in someone wanting him as a mentor... i mean he was famous, but he was also a coward.

In any case i could work on something different thanks to this advice, even i prefer stay as a gnome if possible, i mean if that doesn't mean to avoid an optimized character (lemme know your opinion).

BretI: i'll take a look at the mouser for sure, thank you for the link!

Melkiador: is Arcane Bloodrager an archetype?


Is such a character viable? I mean is it possible to optimize it a bit to fit is role?

Any other way to get an intelligent item via other class or so?
To make an example, the summoner Eidolon could have the form of an intelligent item or no way?


And, i forgot, i've always been fascinated by Intelligent Items, so that's another option maybe :D!


First of all i want to really thank you for all the answers!

What type of character does interest me? Well lets say i don't know for real, i'm asking advice to check this out.

I'm sure i would, since long time, play a necromancer (the one who rises army of undeads), that's an old dream, since i started to play Roleplaying games, but never had a GM allow that; this one will probably allow that, and i'm confident with the fact he could manage it well.

So lets say for now this is the first point in my ideas.

The second one could be a Gnome "Dartagnan-style" XD i've always loved the idea of that one.

Heal isn't a thing for me, i don't like it, and i've done that role in the past, nothing i want to repeat, that's sure.

Swashbuckler and Bloodrager are two classes i've never played.
I played a Gnome Barbarian in the past, and i didn't love it too much, probably due to the size-fact who destroy the fun when you try to grapple an opponent or so on.


First, thank you for the advice!

The PC my friend is preparing could be a paladin; anyway, despite the fact we could be 2 paladins in a group, paladin has the big issue (to me) of being LG. I don't get very well with the "you must be", then considering the kind of campaign i was more interested in something different (we usually always play as the good ones, devoted to the good, and prepared to die for it).

I don't mean i want to be evil, nor the GM probably will allow me to do so, but i don't know...something different would be good.

If i have to pick a good character i saw something interesting about a Cavalier, something about a Tea-cup, i don't remember the name tho.

A necromancer could fit well the campaign imho, tho i don't know if it works well with gnomes.

EDIT: the paladin is in good contrast with the previous PC, who was a scared gnome, always fleeing in combat, so i'm keeping the idea you gave me on my list!


So, we recently finished Carrion Crown, and the GM proposed a "continue" of that adventure path, homemade, but related to.

The new "Carrion Crown pt2" will be played by a PC "some way related" to the PC we played in Carrion Crown.

I was playing a gnome illusionist (and i know, he didn't work so good, due to the presence of a lot of undead monsters/immune to illusion monsters xD!).

So, now i need some ideas on what to play next, the new PC will be bounded by background to the old one (and we will play some sessions, like 3 i think, to introduce, using the old PCs, our new PCs) and that will not be hard for me i think... but the build, that's another story, i've always been bad at building PCs.

Any advice is very appreciated.

BP: 20 points
Level: 1
Race: Gnome (my last PC was a Gnome, so i think to bound the new by background is sensed to play a gnome again, but if you've other ideas i'm glad to read those!)
Gold: Level 1 Gold
Traits: 2

For now, about the party, i've just an idea about one of the PCs and i think he's gonna play a slayer, ranger, druid or paladin.

Thanks for reading!