Slyme
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I know the base Shifter got its Wildshape frequency/duration adjusted, does that apply to Fluidic Body as well, or is the Oozemorph still limited to 1/2 CL times per day with 1 hour/CL per use?
If you shift into an animal type at level 8+ that has more attacks than you can normally form morphic weapns, do you still get that form's normal # of attacks, and just can't add morphic weaponry?
The base Shifter claws start to count as magic and penetrate various DR the higher level you go similar to a monk, does the Oozemorph completely lose this?
The basic Shifter claws also slowly increase in damage as you level, it looks like the Oozemorph Morphic Weaponry also loses this scaling correct?
If you dip into something like Alchemist and gain a limb, do you get that limb and its item slots in your base oozelike form?
| Azothath |
Shifter Class on Archive of Nethys
and Oozemorph archetype
any added appendage if it can take on fluid form looses it's slots etc as that seems to be the penalty assigned for being an ooze. I'd read the restrictions closely as it seems even cast spells are lost. That's a major negative in the game as a whole. It's overprotected from power creep thus became a "only for the roleplaying flavor" class.
| willuwontu |
Morphic Weaponry != Shifter claws
Fluid Body != wild shape
Nothing crosses over.
Per the wording of morphic Weaponry your number of natural attacks gets limited to the amount given by morphic Weaponry at that level. However the intent seems to be for it to cap the number of attacks you can create with morphic weaponry.
It's a bad archetype for a reason.
Slyme
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The wording of Fluidic body does not say lose spells cast on you, it says you lose the ability to cast spells. The wording also does not say you can never regain any of the other drawbacks from other sources. I would say it debatable whether you can use extra limbs gained from another class.
I do agree, Morphic Weaponry is not Shifter Claws, and Fluid Body is not Wild Shape...pretty sure the intent was for them to act, at least partly, as the ability they replaced...sadly as written they do not seem to.
I talked to a few people about some of these already, the way Morphic Weaponry is written, your # of attacks includes those gained by your form, but morphic weaponry cannot increase that beyond your total number of MW attacks, so a wolf only has 1 natural attack, you would be able to sprout morphic weapons in addition to that. If you morphed into something with 4 natural attacks while you could only create 3 morphic weapons you would get the 4 natural attacks, and 0 morphic weapons.
It's a bad archetype for two reasons, and that is the person who wrote it did a terrible job at it, and the class it modifies is pretty bad already.
| Azothath |
magic use by ooze types /*sarcasm on*/ is rare /*sarcasm off*/; apallie(SLA), cave blight(SLAs){desert blight, forest blight, mountain blight, etc...}, ceberic cyst(SLAs), fire vampire(SLAs), grave sludge(SLAs), immortal ichor(SLAs), living lake(druidic spellcaster), living mirage(project image(Ex)!), mezlan(Store spells(Su)), oblivion(SLAs), brain ooze(SLAs), coven ooze(Hag eye ray(Sp)), emotion ooze(compel emotion(Su)), grey id ooze(SLA), riftcreeper(SLA), tear of burning flame(SLAs), tyrant jelly(SLAs), vespergaunt(SLAs).
| Azothath |
Creating an oozemorph was a good and bold move. YAY! A challenge to be sure.
Why it was so 'underdesigned' is really the conundrum. Somehow I think it was an add on that garnered a lot of attention and hopes but didn't get the development time it needed. At this point it is what it is. So enough speculation. Home GMs know what to do...
Slyme
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I posted a FAQ request over on the general forums, maybe we'll get lucky and the devs will actually give it another look and allow some of the basic shifter changes to apply to the Oozemorph as well.
If they apply the same duration/frequency limit to Fluidic Body as the base shifter Wildshape, and they allow Morphic Weaponry the same ability to count as magic and gain DR penetration that Shifter Claws get it will make them a lot closer to actually playable.
Feel free to jump over there and click the mark for FAQ button