Ways to increase force damage (of Magic Missile)


Advice


Are there feats/magic items that increase force damage of individual Magic Missiles? I am trying to make magic missile-obsessed mage.


There’s a Psychic phrenic amplification that increases the damage die of force spells.


You can focus in damage, but it works better for debuff :)

Take wayang spell Hunter, magical lineage or some other metamagic reducing trait, and start with toppling metamagic, you get to try to trip people with your spells now, later that's fine trips with one cast, and a rod if quicken makes it ten :D

That's a first level spell, you can then tack on sickeing and shaken for extra debuff (also metamagic)

And if you want you can take sacred geometry, full round action, and you may be able to cast a level 9 equivalent magic missile, using a level 1 spell slot :D

The Exchange

DarkPhoenixx wrote:
Are there feats/magic items that increase force damage of individual Magic Missiles? I am trying to make magic missile-obsessed mage.

As far as I know only the normal metamagic culprits (empower and maximize) fall into the category of feats or magic items.

The sorcerer (orc) bloodline increases damage by one point per die (so one point each missile).
The Focused Force phrenic amplification (psychic) increases the damage die by one (to d6).
The Havoc of the Society trait adds 1 point to the total damage (so one missile only). I guess you could take the Additional Traits feat to take the trait.


If you have high enough charisma (>+5 bonus) then blood intensity bloodline power is good. As it works like (but doesn't stack with) intensify but with no cap. Also the blood havoc bloodline power gives 1 point per die rolled.

Evocation arcane school gives 1/2 wizard level once per target (not modified by empowered or similar effects).

Furious spell adds 2* original spell level and can cast it while raging.

Arcane Trickster lets you deal sneak attack with it, so at least +7d6 force dmg when using its capstone.

Sovereign Court

One of my friends ran a magic missile focused wizard. From what I can remember, he used Preferred Spell with wayang spell hunter & magical lineage, empowered, maximized, dazing and quicken metamagics (not typically all at once, and some would be metamagic rods). He would just prep his spell-list as if he wasn't focused on Magic Missile and convert them as needed.

Evocation school (so half level to damage on the spell overall, not per missile) and using the school power Force Missile to check if the enemy has a Shield spell active (or just a little more damage once per combat). I think he used Contingent Action to use Force Missile as a readied action because its a spell-like ability, not a spell or supernatural but that might have been a lenient GM.

One of my other friends did something very similar, but focused on Battering Blast.


You're probably better off moving on to Battering Blast, IMHO.

You need to actually make an attack roll, but it's a way better target spell for Evocation specialists.


If you can use the mythic ruleset, make sure you have the mythic version of the spell. At tier three or four, I forget, it will double the dice thrown (i.e. each missile will be 2D4+1) while ignoring normal shield (spell) effects and double the missiles for an extra use of mythic power. I would also intensify at higher levels and empower when I had a rod available.

As an arcanist, I could use potent magic to increase caster level by two, granting an extra die one level early up to max at level 7. Could also get metamixing and use the metamagic on the fly (just at the higher spell level, but not extending casting time like a sorcerer, although you are limited to only one metamagic applied this way).

When I combined the two, I was throwing some 20+ dice at level 9/tier 4. Resource intensive to do though, 2 reservoir points, level two slot, 1 rod use, and 2 uses of mythic power (this character was not even optimized for magic missile).


Geruvurrda wrote:

You can focus in damage, but it works better for debuff :)

Take wayang spell Hunter, magical lineage or some other metamagic reducing trait, and start with toppling metamagic, you get to try to trip people with your spells now, later that's fine trips with one cast, and a rod if quicken makes it ten :D

That's a first level spell, you can then tack on sickeing and shaken for extra debuff (also metamagic)

And if you want you can take sacred geometry, full round action, and you may be able to cast a level 9 equivalent magic missile, using a level 1 spell slot :D

I am already sarting with lineage + toppling, but didnt knew about wayang spell hunter.

Thanks, everyone, thats alot of options.

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