Warlock Vigilante Mystic Bolts & Deliquescent Gloves - Legal?


Rules Questions

Grand Lodge

2 people marked this as FAQ candidate.

I've seen these gloves recommended everywhere as a means to increase Mystic Bolt damage. However, they don't appear to be legal. I feel like I must be missing something because so many people recommend them. The bolts state that they can't be made with magic weapon special abilities, and the gloves grant corrosive, which is a magic weapon special ability. So what am I missing?

Warlock Vigilante | Deliquescent Gloves

Relevant Mystic Bolts text:

The warlock vigilante attacks with mystic bolts as though they were light one-handed weapons, and the bolts can be used for two-weapon fighting [...] and feats and abilities that apply to weapon attacks [...]. Creating a mystic bolt requires the hand to be free, but the bolt appears only briefly, so a warlock using mystic bolts has a free hand any time she isn’t attacking with a mystic bolt.

The warlock threatens with a mystic bolt, but only if she has a hand free. Because mystic bolts are impermanent, a spell that targets a single weapon (like magic weapon) can’t affect it, nor can a mystic bolt be made with magic weapon special abilities. Abilities that affect all weapon attacks the warlock makes, such as the arcane striker warlock talent, function with mystic bolts.

Relevant Deliquescent Gloves text:

If the wearer uses that hand to wield a weapon or make an attack with an unarmed strike or natural weapon, that attack gains the corrosive weapon special ability.


The Guide, Additional Resources, and Campaign Clarifications are the sanctioning documents for PFS. So you have to check those.

The easy way is to check Archives of Nethys. An open road sigil on the item's name means it is PFS approved. They do a good job and flag some approved items that have restrictions with a red outline on the open road sigil. They stick to published text as where d20PFSRD can change the text(in some cases they must), offer advice, has ads and a store.

Those won't address specific combos, just what is available in PFS. Campaign Clarifications and FAQs for the source book has some info about usage.

Archives of Nethys link to Deliquescent Gloves

Grand Lodge

Azothath while I appreciate the response, it in no way addresses the question I asked.


Quote:
Abilities that affect all weapon attacks the warlock makes, such as the arcane striker warlock talent, function with mystic bolts.
Quote:
that attack gains the corrosive weapon special ability.

The attack gains it, not the weapon itself, yes semantics.

Also

Quote:
nor can a mystic bolt be made with magic weapon special abilities.

They're not being made with it, they're gaining it after creation.

P.S.

Quote:
The warlock vigilante attacks with mystic bolts as though they were light one-handed weapons, and the bolts can be used for two-weapon fighting (with each hand creating one mystic bolt) and feats and abilities that apply to weapon attacks (unless they’re excluded from that feat, such as with Power Attack). Weapon Focus (ray) doesn’t apply to mystic bolts, but a warlock can take Weapon Focus (mystic bolt) and apply it to both melee and ranged mystic bolts.

You can take weapon versatility, and it will allow you to deal bludgeoning, piercing, or slashing damage on melee attacks, instead of the normal energy damage, allowing you to bypass energy resistance.

Grand Lodge

Willuwontu, is there a place in the rules where an attack is defined or differentiated from a weapon? My GM might take that argument if so.

Also, I was aware of the weapon versatility thing :)

Grand Lodge

Yes, the gloves work with mystic bolts. I have a PFS warlock who does just that. It works just like the Arcane Striker Warlock Talent.

Arcane Striker wrote:
Arcane Striker (Su): The warlock gains Arcane Strike as a bonus feat. At 12th level, when she activates Arcane Strike, she can choose to also give her weapons the flaming, frost, shock, or thundering weapon special ability. She makes this choice each time she activates Arcane Strike, and it lasts for the same duration. At 16th level, she adds anarchic, axiomatic, flaming burst, holy, icy burst, shocking burst, and unholy to the list of special abilities she can select. She can choose to apply an alignment-based weapon special ability only while in her vigilante identity, and only if it matches the alignment of her vigilante identity.

You create the bolts, then when you attack the acid damage triggers from the gloves.

One thing of note...when you are up against something with acid resist, the gloves count as a separate source vs resistance. So the bolt and the gloves will both go against the full resistance.

As for increasing the damage of mystic bolts...there are very few options. The best way I have found is Sneak Attack. My PFS warlock has levels in unchained rogue and will eventually go arcane trickster, as well as the accomplished sneak attacker feat to boost his damage. At this point I am doing 1d6+4 Mystic Bolt + 1d6 gloves + 2d6 sneak attack with TWF (Currently URogue 1 / Warlock 6, next level I start on Arcane Trickster levels)

I get around acid resistance by carrying a +1 adamantine dagger in my tattoo chamber, for those just in case moments.

Grand Lodge

I believe these are the relevant parts of the descriptions you need to pay attention to

daydark wrote:

Abilities that affect all weapon attacks the warlock makes [...] function with mystic bolts.

If the wearer uses that hand to wield a weapon or make an attack with an unarmed strike or natural weapon, that attack gains the corrosive weapon special ability.


If the above quotes are accurate, then the gloves only work on natural attacks and unarmed strikes, and I am not seeing anything that says mystic bolts count as either of those things.

_
glass.

Grand Lodge

Mystic Bolt wrote:
The warlock vigilante attacks with mystic bolts as though they were light one-handed weapons, and the bolts can be used for two-weapon fighting (with each hand creating one mystic bolt) and feats and abilities that apply to weapon attacks

Deliquescent Gloves and Demonic Smiths Gloves both give an ability that applies to weapon attacks, and therefore applies to Mystic Bolts.

Pretty sure all this was settled several years back when the class and archetype came out.


just pointing out, there are also gloves that work the same but deal fire damage.


Slyme wrote:
Deliquescent Gloves and Demonic Smiths Gloves both give an ability that applies to weapon attacks, and therefore applies to Mystic Bolts.

Demonic Smith Gloves give an ability that applies to weapon attacks, so they work fine with Mystic Bolts. But Deliquencent Gloves are more specific than that.

Slyme wrote:
Pretty sure all this was settled several years back when the class and archetype came out.

Then it will be easy for you to point out what I am missing (and I could easily be missing something, I am home from work sick so I am not eactly firing on all cylendars at the moment).

_
glass.

Grand Lodge

Are the playtest threads still up? I tried searching but kept only finding redirects. If we could find the evidence in the playtest that the devs OK'd it then that should be sufficient for my GM


glass wrote:
Slyme wrote:
Deliquescent Gloves and Demonic Smiths Gloves both give an ability that applies to weapon attacks, and therefore applies to Mystic Bolts.

Demonic Smith Gloves give an ability that applies to weapon attacks, so they work fine with Mystic Bolts. But Deliquencent Gloves are more specific than that.

Deliquescent says it works with wielded weapons as well. That paragraph has similar wording to the Demonic Smith's, aside from the corrosive/flaming part.

Deliquescent Gloves wrote:
The wearer’s melee touch attacks with that hand deal 1d6 points of acid damage. If the wearer uses that hand to wield a weapon or make an attack with an unarmed strike or natural weapon, that attack gains the corrosive weapon special ability.
Demonic Smith's Gloves wrote:
Whenever the wearer makes a melee touch attack, she deals 1d6 points of fire damage. If the wearer wields a weapon or makes an attack with an unarmed strike, that attack gains the flaming weapon special ability.

Though if special abilities could never apply to bolts, then the following sentence that says that Arcane Striker works with bolts would be wrong. Arcane Striker grants the ability to give your weapons special abilities when you use the Arcane Strike feat, in addition to granting Arcane Strike as a bonus feat.

But since Arcane Striker works, then the gloves should as well.

Grand Lodge

There are hundreds of posts about making Mystic Bolts more viable, going back several years. The overwhelming consensus is that Deliquescent Gloves and Demonic Smith Gloves both work with them.

Mystic bolt basically creates a magical light one handed weapon, which you can either throw or use in melee. It works with feats like Weapon Focus, Arcane Strike, Two-Weapon Fighting, Rapid Shot, etc. There are also a number of spells that can increase the effectiveness of the bolts. You can also sneak attack with them.

Once the bolt is created, any magic item or spell that triggers on an attack would trigger...Gloves of Arcane Striking, Demonic Smiths Gloves, Deliquescent Gloves, Shocking Grasp (in melee), etc.

The key things to remember are, it counts as a light one handed weapon and/or a thrown weapon. At higher levels one or more bolts can target touch AC. It is not a manufactured weapon (no Sense Vitals, boo). You can summon as many per turn as you can makes attacks with.

I know Mark responded to several posts about mystic bolts a while back. I did a lot of research about the class/archetype and this power in particular before I planned out mine for PFS to make sure I was staying within the rules.

Unchained Rogue 1 / Warlock Vigilante 6 / Arcane Trickster 5 makes for an extremely fun character that is 100% PFS legal, and extremely versatile btw.


daydark wrote:
Azothath while I appreciate the response, it in no way addresses the question I asked.

I addressed 'PFS legality' and how to figure that out yourself, clearly the first part and title of your question. Perhaps what you wanted was not what you wrote.

I was aware of the various threads on this topic and a search would have pulled them up or researching the first part as I pointed to would have allowed you to easily reason out part 2 of your question.

In a practical situation you'll have to explain it to your table GM who may not be familiar with this use. I'd suggest having a print out of the two abilities with source and page references.

I can't comment on PF2 (playtest) as that is a different game and rules and even in another forum.


LeMoineNoir wrote:
glass wrote:
Slyme wrote:
Deliquescent Gloves and Demonic Smiths Gloves both give an ability that applies to weapon attacks, and therefore applies to Mystic Bolts.

Demonic Smith Gloves give an ability that applies to weapon attacks, so they work fine with Mystic Bolts. But Deliquencent Gloves are more specific than that.

Deliquescent says it works with wielded weapons as well.

So it does, thank you. I must have read that half a donzen times, and I skipped over those four wors every time.

_
glass.


Azothath wrote:
daydark wrote:
Azothath while I appreciate the response, it in no way addresses the question I asked.
I addressed 'PFS legality' and how to figure that out yourself, clearly the first part and title of your question. Perhaps what you wanted was not what you wrote.

He didn't say anything about "PFS legality", though. He asked if the combo works by the rules, not if it's allowed in PFS.

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