Alchemist Idea


Classes


Pathfinder Adventure Path Subscriber

I’m not all that familiar with the Alchemist class as I usually DM so this ide may not fit into the scope of the class, but....

What if the Alchemist could temporarily change property runes on weapons to take advantage of weaknesses or enhance persistent damage (in conjunction with creature weaknesses). Changing a corrosive property to frost against a creature weak to cold damage might be an interesting option for the class.


A cool idea, but feels like it would maybe be more appropriate for another caster class or a special archetype.


Cool and good idea. May take a bit more finesse to make it work within the system {ie what resources would it use? How long would the change last? how fast could the change be made? Would the property of the Rune dictate what the rune could be changed into {ie could a 'Ghost Touch' rune be changed into a 'Returning' for example}? Would the quality of the rune dictate what it could be changed to (ie could a Shock Rune only be changed to another rune of its level or lower, or would there be an ability to change it to a greater level?) Would you need to know the formula for the rune you are planning to change it into {and by extension needed to have Magical Crafting feat to do it?}?

It would take a lot of work to flesh out and implement into the system {both in its own mechanics, and affects on the system as a whole.} But it could be cool enough to make the work worth it.


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I think you could make that a Class Feat for alchemists in order to gain the formula (non trsnferable) to make "elemental coatings" sort of like silversheen.

just take silversheen's guidelines as an item and apply it to that way.

Though that would leave out weapons without the elements.
I would rather just have elemental coatings that last for 1 min and give d4 of an element

I dont' think the system would support being able to alter things like Returning and such.
but it would support altering damage types via alchemy.


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Pathfinder Adventure Path Subscriber
Zwordsman wrote:

I think you could make that a Class Feat for alchemists in order to gain the formula (non trsnferable) to make "elemental coatings" sort of like silversheen.

just take silversheen's guidelines as an item and apply it to that way.

Though that would leave out weapons without the elements.
I would rather just have elemental coatings that last for 1 min and give d4 of an element

I dont' think the system would support being able to alter things like Returning and such.
but it would support altering damage types via alchemy.

This is more or less what I pictured, myself. It seems to be a different way of buffing, much in the same way that other support classes buff. Only this buff is direct to damage instead of the typical bonuses to saves, attacks, and defenses.


1 person marked this as a favorite.
Zwordsman wrote:

I think you could make that a Class Feat for alchemists in order to gain the formula (non trsnferable) to make "elemental coatings" sort of like silversheen.

just take silversheen's guidelines as an item and apply it to that way.

Though that would leave out weapons without the elements.
I would rather just have elemental coatings that last for 1 min and give d4 of an element

I dont' think the system would support being able to alter things like Returning and such.
but it would support altering damage types via alchemy.

What you're talking about almost sounds like Witcher Blade Oils, of which I am a huge fan of introducing something like that. Although those are more along the line of Bane effects (deal X bonus damage to creatures of Y type).

Maybe you could coat your blade in a Bomb item, making the next Z Strikes do the Bomb's damage on top of the weapon damage?


I'd rather have them alter Infuse to always use the Focus version of the item. But that'd be a mess with bomb areas.

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