MAP reset by non-attack action


Playing the Game


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If the multiple-attack penalty represents becoming off-balance from previous swings, shouldn't taking a non-attack action reset or reduce that penalty?

If not, could there be a specific action that does so?


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While nothing in the current rules allows this, I could see an action existing - "Steady" or what have you - where you spend an action doing nothing but reducing your MAP by one step.

It might need to be feat accessed, since the other things that let you take two attacks with no MAP (eg, Double Slice) are also feats.


I can see some form of this working really nicely (in a thematic sense) for fighters, rogues, and monks. I have no idea what the balance implications of this might otherwise be though.


Alyran wrote:
While nothing in the current rules allows this, I could see an action existing - "Steady" or what have you - where you spend an action doing nothing but reducing your MAP by one step.

While the idea is nice, abilities to lesson MAP already exist (for example, Double Slice). As such, your "Steady" ability would make them redundant, which isn't something the developers want to do.

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