Arcane sight: what do magic auras look like?


Pathfinder First Edition General Discussion


I always figured they would be a different color depending on the school and the brightness would depend on how powerful. Not sure what color each school would be. Maybe black for necromancy and pink for enchantment but no idea for the rest.


I would put golden for transmutation, blue for illusion, green for conjuration, red for evocation, violet for divination, white for abjuration and multicolored for universal.


Super saian auras for everything blue for defensive stuff and gold for offensive stuff.


Sounds good. Also just occured to me black couldn't be "brighter" (lol) so I guess it would get darker the more powerful (maybe start as very dark grey at faint and turn black as a black hole by overwhelming.)

Silver Crusade

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I actually used grey for Enchantment, since it deals will dulling/clouding the mind and whatnot.


Years ago I read a wondrous chart based on spell school. I don't recall all of them anymore, though.

Abjuration: a golden glow.
Divination: you smell dusty tomes.
Transmutation: the shadow freezes. (So a Hasted character's shadow appears where it was when the spell was cast.)

However, probably too fiddly and non-gamist. (For instance, what if it's too dark to see the shadow?)


If you go off the skymetals associated with each school,

Conjuration is blue-green
Enchantment is red
Illusion is coppery
abjuration is green
evocation is silver
Necromancy is a vague "pale"
Transmutaion doesn't have a dedicated skymetal. (though the Shard of Greed is said to be made from black adamantine)

If you instead cross-reference with the emotion aura by way of the association of a given school with a Deadly Sin (and occasionally the emotional focus for a given phantom), you get

Transmutation-greed: Brown-red (phantom uses yellow)
Illusion-pride: Orange
Evocation-wrath(anger):Red
Abjuration-envy: Green
Enchantment-lust: some tint of red (love aura uses pink, phantom uses deep rose)
Conjuration-sloth: No clue, couldn't find much close in either list
Necromancy-gluttony: no idea here either.


Something I just thought of: does arcane sight allow you to see invisible creatures by allowing you to see the aura of the illusion magic?


I might give you the square (since Arcane Sight mentiones location), but you'd still take the miss chance.


Colors, shapes, fractal patterns, webs of Paracelsan symbols, and so on. Whatever makes sense for the character.


Yqatuba wrote:
Something I just thought of: does arcane sight allow you to see invisible creatures by allowing you to see the aura of the illusion magic?

Yes. You can sort of do this with detect magic, though it isn't sight-based so the GM may still impose a miss chance. Plus, if the invisible creature moves, you may have trouble pinning down its exact location. Arcane sight overcomes all of these restrictions.

Edit: One might argue that the creature still has concealment, at least, since you only see the aura around/on the creature rather than the creature itself. The creature's exact movements may be difficult to discern.


Also am I correct in thinking while arcane eye can't identify the properties of an artifact, it will tell you if a magic item IS an artifact in the first place?


Despite the aura rules giving artifacts as a CL21+ aura, most artifacts only have CL20. It's also not too hard to have a non-artifact with CL21 or higher, just have a high level Wizard with a way of increasing his caster level create a scroll.

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