| Vestigia |
Greetings!
In my latest Pathfinder campaign I've been planning to give a player character a unique piece of heavy armor as a reward for a quest he's been undertaking. The challenge now is to make the armor powerful enough to feel like a real reward but not too powerful for a level 5 character.
I've been thinking of making it a +1 fullplate armor which gives it wearer DR/bludgeoning, since that feels quite fitting for a heavy armor.
How much would DR/bludgeoning be worth in an item? I didn't find any armor special ability or material that gives this quality to an item, so I'm forced to improvise. I think DR 2/bludgeoning would be an approriate amount, how pricey would this make the armor?
DR 2/- (from an adamantine medium armor) costs 10 000 gp, so presumably DR 2/bludgeoning should cost much less than that? What would be an approriate cost, if I made it DR 3/bludgeoning?
Thanks for any help you can give!
| Slim Jim |
The challenge now is to make the armor powerful enough to feel like a real reward but not too powerful for a level 5 character.
While it's nowhere as bad as grandma gifting you a pair of unwanted socks for Christmas, I don't know if I'd be that enthused to receive DR1/bludgeoning as an enhancement. (Aside from potentially keeping me above 0hp, it's otherwise just saving me maybe a CLW-worth of damage in an encounter versus club-wielders where they've managed to land a half-dozen attacks. Even hail of arrows and face full of scorching ray will just be a reminder that, "Man, it'd sure be nice if that DR worked on the stuff that was killing me right now.)
--The trick with rewards is to not only gift something nice, but make it intriguing enough that they won't just sell for half when they do want that adamantine armor with the much better DR.
~ ~ ~
REWARD: The player finds a suit of +1 full-plate, but it seems to be mismatched. The breastplate appears to be mithral (or something like it), but the grieves and other bits aren't. There's a maker's mark inside the breastplate in an archaic elven script, which may strike the player as odd because elves are not generally noted for being heavy armor aficionados. The ensorcellment of the armor is wonky: only the breastplate seems magical and would otherwise make a very nice mithral breastplate -- however it behaves as if nonmagical steel when worn separately as medium armor rather than as a component of full-ensemble heavy armor.
Obviously the player has a mystery on his hands, and should ideally be curious and not ready to immediately ditch it.
Properties to be determined by the PCs:
* (accidental discovery): Featherfall, 1/day
* Some reasonable DC (e.g., a professional armorer, if dwarven or elven, would know, and perhaps sigh wistfully in envy): this is an incomplete suit of Celestial Plate Armor.
* More difficult DC (and worthy of a quest): locating the maker and/or the other pieces. (If they are found or reforged and the suit fully assembled, the 1/day Featherfall property is retained.)
| Scrapper |
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Invulnerable is a +3 Enhancement cost but grants the wearer DR 5/Magic, but looking for Blunt attacks, from 3.0/3.5 there is Hammerblock* with a +2 Enhancement cost, but grants the wearer a DR of 5/(Piercing/Slashing), which basicly means a magic hammer/mace will still have 5 points of damage removed, but piercing/slashing weapons still do normal damage.
ok no feather fall, so take fall damage -5 from DR (unless falling on spikes, OUCH!).
*Magic Item Compendium