| Edge93 |
Do all unarmed strikes count as fists for the purpose of the Cleric/Paladin abilities that allow you to increase the damage die of a deity's simple favored weapon by 1 step? I'm specifically asking for the purpose of a Goblin Paladin of Irori with the Razor Teeth ancestry feat. A 1d8 weapon with no traits doesn't seem like too much compared to a 1d6 with agile, finesse, and nonlethal (which is what a fist on an Irori Paladin would be), but maybe the lack of needing a hand to use the teeth counts for more than I think. Though the book seems to indicate that you don't have to use your hands to attack with a "fist" so they've both got that perk.
I ask this for the aforementioned teeth which seems like a reasonable thing after being boosted though I do wonder if having unarmed strikes count for this boost would cause a problem with some of the Monk unarmed attacks (either by a Monk using Cleric multiclass or a Cleric doing the inverse if we get Monk multiclass at some point. Though again, I'm not sure if that would even be a problem. From what I remember of the Monk attacks none of them would break two handed martial weapon tier with a dice Increase, and while they have that hands-free advantage you're also paying in feats to get them.
Idk, the balance of it is debatable but I am curious if all unarmed attacks are supposed to qualify as a favored weapon for Irori, as well as whether or not they should.
| EberronHoward |
I was just about to post this!
It all seems to fit. "Fists" (or Teeth) are simple weapons and are Irori's Favored Weapons. The Goblin Paladin I made up does a lot of damage with Handwraps, and also frees up the Paladin to using Lay on Hands w/o Warded Touch. I even checked the rules for Runes, and there are no rules against placing Runes on your Fists (or Teeth).
Definitely Rules as Written, might not be Rules as Intended.