Knowledge Skills Into Feats Instead


Running the Game


I think the knowledges would be more interesting as a package of feats rather than skills.

To recall information is more of a saving throw, and it should be more of a set of proactive features instead. Education takes time to build up, so that would be better represented in the way feats are made.

For more general knowledge skill testing, you could make Study as a separate, or maybe Craft subset, skill.


1) Saving throws and skills work exactly the same, so you have a distinction without a difference.

2) What, you want a formula book for what a character knows about monsters? Much too much record keeping.

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