Greater Shadow


Monsters and Hazards


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So we played part 3. One of the monsters is a greater shadow. Can cast "darkness" at will. Darkness is listed as a 2nd level spell, with no other mention of in the monster description.

Casters by level 7, their cantrips are automatically heightened to the highest level (4th) This means that a Greater Shadows ability's are mainly nullified due to the fact that not only does darkness take 3 actions to cast BUT a cantrip beats it every time.

My fix would be that the darkness from the shadow would be as a 7th caster hence 4th slot. Or they may as well not have this ability at all ?FYI played out of book RAW and they got monstered by the PC's.


Pathfinder Adventure Path Subscriber
Quenevere wrote:

So we played part 3. One of the monsters is a greater shadow. Can cast "darkness" at will. Darkness is listed as a 2nd level spell, with no other mention of in the monster description.

Casters by level 7, their cantrips are automatically heightened to the highest level (4th) This means that a Greater Shadows ability's are mainly nullified due to the fact that not only does darkness take 3 actions to cast BUT a cantrip beats it every time.

My fix would be that the darkness from the shadow would be as a 7th caster hence 4th slot. Or they may as well not have this ability at all ?FYI played out of book RAW and they got monstered by the PC's.

I was just prepping for Part 3. Good catch on the Shadow ability. It's something people should certainly be aware of when running the greater shadows.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

Another thing I noticed--Shadows and Greater Shadows don't have "negative healing" listed like other undead creatures do.

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