Fleeing from what you can't see


General Discussion


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The fleeing condition does not state what you need to do if you can't identify the source of the effect, for example if it is simply not visible. This is possible for example because demoralise on a critical succes gives the fleeing condition but only has the auditory but no visual trait.


Pathfinder Starfinder Society Subscriber

Good question -- but wouldn't a person have some idea of which direction an auditory effect that they can hear comes from?


David knott 242 wrote:

Good question -- but wouldn't a person have some idea of which direction an auditory effect that they can hear comes from?

True but that does beg the question, do you flee from where your character thinks the source is. Or do you use out of game knowledge (possible the GM determines this) to flee from the actual source.

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