| SquirlyStoat |
I've just spent the day running the four Beginner Box Bash adventures in our FLGS, and really enjoyed getting to play with a whole bunch of new people over a day, and seeing them getting enthused about a game they (mostly) hadn't played before.
I'm thinking I'd be happy to do it again (say in a month's time) and could probably run the same four adventures next time (after all, no one played in all four today), but wondered if anyone had other recommendations?
Don Walker
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You could use the PFS Intro-1 adventure and break it up into each task.
Go to the Pathfinder Society page
Click on Purchase Pathfinder Society Scenarios (don't worry, the First Steps Intro adventures are free to download)
Add the Intro-1 adventure to your downloads
Download it.
The adventure can be used with the Beginner Box. Just ignore any rules you don't understand. Do not hand out Chronicle sheets from the back of the adventure unless you use the PFS rules and legal PFS characters. Check out the BB PFS Character Creation guide on the BB page.
| Quatar |
Age of Worms!
Do you mean because a beginner group will have been TPK'd after one hour there? :)
One hour is maybe cutting it a bit short though.
Crypt of the Everflame, We be Goblins and Masters of the Fallen Fortress are probably some of the shorter ones out there, but I guess they still take a few hours minimum.
feytharn
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The complete encounters line of 3.5 days might fit your timescale. As they were written for D&D 3.5 and may have to be scaled for beginner levels (advice for scaling is included), but the work should be doable and you get some neat new maps for the game ;-)
| SquirlyStoat |
The complete encounters line of 3.5 days might fit your timescale. [etc.]
Ah, good call. Complete with pretties to catch the newbies' eyes, too. I'll check out some of the higher rated ones. Thanks.
| SquirlyStoat |
You could use the PFS Intro-1 adventure and break it up into each task. [etc.]
[etc.] Crypt of the Everflame, We be Goblins and Masters of the Fallen Fortress are probably some of the shorter ones out there, but I guess they still take a few hours minimum.
Ah, yes, I hadn't really thought about just quartering up a straightforward module.
We be Goblins is tempting: the chaotic nature of the party makes swapping out the players a few times seem almost sensible, too.