Cashel O'Brien
|
Cashel attempts to ID the creatures...
Knowledge(WTF): 1d20 + 8 ⇒ (4) + 8 = 12.
...then attempts to direct the crowd.
"The Earl fled, like the coward he is, rather than fighting for his people! Prove that you are better than him, and retreat in an orderly manner!"
Diplomacy: 1d20 + 3 ⇒ (20) + 3 = 23.
Cortina Hagen
|
Great Diplomacy roll, Cashel! So who are the two chars that can move freely through the crowd as if it's normal terrain?
| DM Carbide |
Cashel thinks that these are otherwise-normal (albeit old) physical items animated by a malign force of necromantic magic; they can be treated as undead.
Ryul Dathana
|
Ryul casts a spell and a shimmering silver shield manifests in front of him, floating and darting around. He steps forward and draws his thin long sword as Cashel commands an orderly evacuation, ”I’ll distract the cursed objects from this direction, you all move into position to strike them down.”
Casts Shield and Moves 30ft, TY Cashel.
Cortina Hagen
|
Cortina will be the other one who can move freely, then. Thank you, Cashel.
”I'm on it!”
Cortina quickly moves forward and draws her longspear. double move
Paloma Redclaw
|
Paloma appeals to the crowd with a more casual tone. "It seems even lion prides have the occasional black sheep. No need to worry, good people, just give us some room to clean up this mess."
Diplomacy: 1d20 + 6 ⇒ (15) + 6 = 21
She steps toward the action and motions to Jack to move through the parting crowd and signals Cheeper to move ahead and defend Cortina as she moves into position.
Animal Handling: 1d20 + 5 + 4 ⇒ (3) + 5 + 4 = 12
Cheeper and Jack to move at full speed.
| DM Carbide |
Round 1 (ongoing):
Initiative order
Ryul-acted
Cortina-acted
Paloma-acted
Cashel-acted
Gauntlets-acted
Helms-acted
Jack
Cashel and Paloma manage to calm the crowd enough that several party members can slip through. Ryul and Cortina take advantage of that and move up quickly, along with Paloma's companion cheetah.
The cursed objects move towards the door, encountering Paloma who will get an AoO on one of them.
Paloma gets grabbed and rammed by the gauntlets and one helm for 5 HP, plus being grabbed (this may change depending on the result of your AoO).
Paloma can take her AoO, and Jack can act!
Helm attack: 1d20 ⇒ 7
Helm attack: 1d20 ⇒ 17
Grab attempt: 1d20 ⇒ 18
Claw damage: 1d1 + 1 ⇒ (1) + 1 = 2
Helm slam damage: 1d4 + 1 ⇒ (2) + 1 = 3
Gauntlets: AC ? T ? FF ? HP taken - Blue: 0 Red: 0
Helms: AC ? T ? FF ? HP taken - Blue: 0 Red: 0
Cortina Hagen
|
@GM: I think you mixed up either our names or our tokens. ;-) Cortina (not Paloma) is standing in front of the door. And she is wielding a longspear with reach and has Combat Reflexes, so it's possible she can make several AoOs (up to three). To speed this up, I'll roll all three behind a spoiler and you decide how many apply.
Piercing: 1d8 + 4 ⇒ (3) + 4 = 7
AoO #2 cold iron Longspear: 1d20 + 4 ⇒ (3) + 4 = 7 :-(
Piercing: 1d8 + 4 ⇒ (8) + 4 = 12
AoO #3 cold iron Longspear: 1d20 + 4 ⇒ (5) + 4 = 9 >:-(
Piercing: 1d8 + 4 ⇒ (1) + 4 = 5
Well, that's beyond disappointing... D-:
I am going to assume that these poor AoO rolls mean Cortina gets grappled.
---
Actions in round 2:
Cortina tries to get out of the grapple.
CMB to break free of the grapple: 1d20 + 4 ⇒ (11) + 4 = 15 vs attacker's CMD-2 because of the -4 DEX penalty from the grappled condition (assuming the attacker cannot somehow avoid gaining that condition)
If successful, she will step back a bit (how far still to be determined) to let Cheeper and Ryul in on the action.
| DM Carbide |
You're right; I mixed up Paloma and Cortina. That was a really awful run of AoOs.
Jack moves up. The crowd starts to flee, leaving the space in front of the museum doors largely clear--the only people left surrounded are Cashel and Paloma.
Round 2:
Initiative order
Ryul
Cortina
Paloma
Cashel
Gauntlets
Helms
Jack
Your allies can act to support you, at your request, in the following ways:
Cincia can cast a 1st level protection from evil on one of you, once;
Rasvelg can automatically Aid Another to increase AC or attack on one of you, once;
Joleana can channel positive energy (1d6 damage; DC 13) to harm two of the animated enemies, once;
Neffery can provide a flank with one PC for one round.
Requesting support from one ally is a swift action.
Everyone but Jack can act!
Gauntlets: AC 14 T 14 FF 14 HP taken - Blue: 0 Red: 0
Helms: AC 16 T 13 FF 15 HP taken - Blue: 0 Red: 0
Ryul Dathana
|
Ryul steps up to the doorway and swings his curved blade at the red painted helm, ”Good work, keep them pinned here.”
MW ECB: 1d20 + 5 ⇒ (12) + 5 = 17 for Slashing: 1d10 + 1 ⇒ (7) + 1 = 8
| DM Carbide |
Round 2 (ongoing):
Forgot to mention:
Cortina tears the gauntlet loose from her neck.
Ryul closes and cuts at one of the helms, hitting it solidly.
| DM Carbide |
Cashel and Paloma, after you act this round the crowd will start to panic again and potentially knock you around.
Round 2 (ongoing):
Cashel's force missile blasts the damaged helm out of the air.
Paloma and Cortina to go!
Cortina Hagen
|
Cortina moves back in order to give Cheeper enough space to attack.
using a 5-foot-step, if possible. She already used her standard action to try and break the grapple.
| DM Carbide |
Round 2 (ongoing):
Initiative order
Ryul-acted
Cortina-acted
Paloma
Cashel-acted
Gauntlets
Helm
Jack
Cortina steps back, clearing the lane for Cheeper.
Paloma to go!
Gauntlets: AC 14 T 14 FF 14 HP taken - Blue: 0 Red: 0
Helms: AC 16 T 13 FF 15 HP taken - Blue: 0 Red: dead
Cortina Hagen
|
In round 2 Cortina will also use a swift action to ask Joleana for help.
"We could use a little help here... Joleana?"
@GM: Sooo... channelling positive energy will damage the animated objects? Is this something obvious or do our characters need to succeed a knowledge check to know that in game?
| DM Carbide |
Cashel's Knowledge (Religion) check revealed that the spirits that animate the various objects can be damaged as if they were undead. You've got two gauntlets and a helm remaining--which two do you want her to affect?
Cortina Hagen
|
Ah, I should have remembered that... The blue helm and the blue gauntlet, please.
Paloma Redclaw
|
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Still following her order to defend Cortina, Cheeper steps into the fray, unleashing feline ferocity on the phantom foe.
Claw 1 vs Blue Helm: 1d20 + 8 ⇒ (11) + 8 = 19 B&S Damage: 1d3 + 1 ⇒ (3) + 1 = 4
Claw 2 vs Blue Helm: 1d20 + 8 ⇒ (13) + 8 = 21 B&S Damage: 1d3 + 1 ⇒ (3) + 1 = 4
Cheeper bite vs Blue Helm: 1d20 + 8 ⇒ (19) + 8 = 27 B, P & S Damage: 1d4 + 1 ⇒ (4) + 1 = 5
Can we still influence the crowd? If so, grant Cashel ability to move freely, which I think he still had a move action to get out of the danger zone?
Paloma continues to try and soothe the masses as she takes another step toward the combat. "There we are, you see? This won't take long at all. Slow and easy toward the exits now, we have everything in hand."
Diplomacy: 1d20 + 6 ⇒ (14) + 6 = 20
| DM Carbide |
You are indeed still able to calm the crowd.
Round 2 (ongoing):
Initiative order
Ryul-acted
Cortina-acted
Paloma-acted
Cashel-acted
Gauntlets-acted
Jack
Joleana calls on Iomedae's grace to damage two of the malevolent items.
Channel energy damage: 1d6 ⇒ 6
The gauntlet feels the full weight of divine power; the helm resists some of it, but that doesn't keep it going when Cheeper shreds the helm in short order, dispelling the force that animated it.
Paloma continues to keep the crowd calm as they flee.
Both gauntlets attempt to grab the cat, but neither one can manage to get a grip on her.
Jack is up!
Gauntlet attacks on Cheeper: 2d20 ⇒ (3, 1) = 4
Gauntlets: AC 14 T 14 FF 14 HP taken - Blue: 6 Red: 0
| DM Carbide |
Jack cleaves through one of the gauntlets, and it falls to the floor twitching a little.
More of the people flee the scene.
Round 3:
Initiative order
Ryul
Cortina
Paloma
Cashel
Gauntlet
Jack
Everyone but Jack can act! Finish it!
Gauntlets: AC 14 T 14 FF 14 HP taken - Blue: 6
Ryul Dathana
|
Ryul moves in, points for a quick flank assist and slashes his sword again, ”Almost cleared!”
Swift to gain the free flanking from an NPC.
MW ECB + Flanked: 1d20 + 5 + 2 ⇒ (4) + 5 + 2 = 11 for Slashing: 1d10 + 1 ⇒ (8) + 1 = 9
| DM Carbide |
Even with assistance, Ryul is unable to hit the tiny terror, but Cashel's attack has no such issue with accuracy. The final enemy falls to the floor.
Out of combat!
Joleana smoothly takes charge of the situation in Vernisant's continued absence, aided by Neffery and Rasvelg. Cincia enlists the assistance of various townsfolk in cleaning up the museum.
Rasvelg gets a big laugh when he comments, "I feel sorry for Vernisant's guards, having to be rescued from a pair of gloves!" Neffery is positively beaming with pride at his minor role in the melee. "It was the first time I've been glad my parents made me take all those fencing lessons." Finally, Joleana remarks during a lull, "I thought I was too old for this sort of thing, but as long as the people of Ridonport need me I'll continue to serve."
Once the immediate issues have been addressed and the wounded tended to, Cincia approaches the party. "Thank you so much, Pathfinders, and I think I'll need your organization's help. I don't know where Earl Vernisant got that chest--it worries me that I may have other things like it lurking in the collections here, so I'd like to have a Pathfinder scholar come here and help me look for them."
Everyone seems to be gravely disappointed in the Earl, and the next day (without any prompting from you or the leading citizens you worked with) a crowd of hundreds of Ridonporters surround the Earl's manor and demand answers. You figure it's best to keep your distance from the developing situation. For a while, the rumor is that he's trying to negotiate some sort of truce. However, a wainwright spots the earl trying to sneak out of his estate by climbing down a chimney, only for the nobleman to slip and tear his jacket. In the weeks that follow, the Tandak prefecture is ablaze with gleeful stories about how a soot-smeared Vernisant fled with only one boot astride a stolen draft horse. Vernisant made his way to Oppara, where he sought refuge among Grand Prince Stavian III’s loyalists. Even there, he was followed by questions of why he allowed piracy in his region and why he was soliciting bribes from navy officers, leading to a formal censure issued by the senate and barring him from voting in the upcoming primogeniture decision.
In Oppara, Venture-Captain Muesello listens to your verbal report with interest. "I have two letters here regarding your mission. The first is from Cincia Reviamo, formally requesting assistance with the collection in her museum. You must have impressed her--she's apparently commissioning a brass plaque commemorating your role in defending Ridonport and General Arnisant's true legacy. Oh, and there's a postscript about 'burning a painting.' The other letter is from Count Orlundo Zespire, expressing his gratitude for both resolving the canal piracy problem and humbling Earl Vernisant. Finally, Lady Morilla and her allies are already acting on your accomplishments. There may be some changes coming to Taldor...but don't spread that around. Well done, Pathfinders!"
And we're done! Thanks for your patience with the slow pace, and I hope you enjoyed the game!
Cashel O'Brien
|
Thank-you for running :-)
Before leaving, Cashel has a quiet word with the Curator, attempting to explain the great virtues of working with the Dark Archive...
Knowledge(History): 1d20 + 8 ⇒ (14) + 8 = 22.
...and does an excellent job!
Cortina Hagen
|
Thank you for running, DM Carbide! :-D
Ryul Dathana
|
Ryul listens carefully to the briefing, then answers Jack’s comment.
”The painting was of the Earl and was also magically spying on the museum. It’s how they knew we were in town and organized the hanging rally so quickly.”
Thank you for running very much. Level 3, here we come!
Ryul Dathana
|
Ryul agrees, ”Yeah, a magical item like that should be saved and studied, not destroyed. I figure one could nullify the eavesdropping ability pretty easily. But… it’s not legally my property so I don’t have a strong say.”
Luke_Parry
|
--------------------------------------------------------------------------- --------------------------------------------------------------------------- ---------------------------------------------------------------------
Commencing - 10-12: Breath of the Dragonskull
The adventure begins in Starrise Spire, the shining fortress that serves as the Pathfinder Society’s lodge in Nerosyan.
“Greetings Pathfinders!” This salutation comes from Venture Captain Jorsal of Lauterbury, a powerfully built Garundi man with keen eyes and a calming demeanor. “Over the last several months, I have been working on the Society’s behalf to assist a group of Sarkorian refugees in preparing for the long trek from Iobaria back to their homeland. With the Worldwound closed, these Sarkorians may just be able to make a new life for themselves in the lands of their ancestors.”
Jorsal bites his lip for a moment as he mulls something over in his head before speaking once more. “I’ve just received a letter from a young woman named Nelket, the leader and god caller of the Sarkorians in Mishkar. She’s a capable woman, particularly with that god of hers, a massive, feathered bear called Dolok Darkfur, at her side. The letter is badly smudged and damaged. Unfortunately, a bird delivered the message, so there was no one to ask for further details. As far as I can tell, it sounds like they’re having some kind of problem with forest goblins from the Iobarian woodlands trying to burn the town down. But there’s only so much I can tell from this blackened paper. Once you’ve read Nelket’s letter, I’ll be sending you on to Mishkar with all haste. We’ve made a promise to see these people back to their homeland, and I don’t intend to break it.”
Please see the blackened letter on Slide 4.
"Do you have any questions?"
I will also take Knowledge(Local) and Knowledge(Geography) checks to recall knowledge.
Paloma Redclaw
|
I'll just hit those that the others tell me to hit.
Paloma smiles as she pats Jack on the shoulder. "You always do well playing to your strengths."
Her eyes widen at the Venture Captain's description. "Feathered... bear?" She asks while wracking her brain for some creature matching that description.
Knowledge(Nature): 1d20 + 7 ⇒ (1) + 7 = 8
"I have never heard of such... you said it is a god?"
A crease appears between her brows as she looks over the letter. "This looks less like accidental damage and more like it was... edited or..." She ponders her word choice for a moment, "...redacted. Do you think it is likely this letter was intercepted and altered?"
She considers what she knows of the area.
Knowledge(Geography): 1d20 + 4 ⇒ (16) + 4 = 20
Profession(Cartographer): 1d20 + 6 ⇒ (18) + 6 = 24 Possibly relevant?
Level up is done. Will finish up purchases and update the profile tomorrow.
Luke_Parry
|
Paloma knows the following:
The town of Mishkar is surrounded on three sides by the Finadar Forest. The Finadar Forest in Iobaria is known for its bruorsivi, or “blood pines,” a highly flammable breed of pine tree with scarlet needles.
While the Finadar Forest’s blood pines make it highly susceptible to sudden and intense forest fires, the many druids and centaur shamans who occupy the forest typically keep these fires from growing out of control.
----------------------------------------------------------------------
Jorsal of Lauterbury shakes his head.
"I do not believe that it was intercepted. I suspect the bird that delivered it was a common magical trinket, a feather that can take the shape of a bird and carry a written message. It vanished as soon as the letter reached my hands."
He then smiles wryly at Jack's comment.
"Definitely *not* an owlbear, although I can understand your confusion. Dolok Darkfur is the god of the Farheavens clan. Perhaps not a god as they’re most commonly thought of; Dolok Darkfur walks among his people at the behest of the god caller Nelket. He takes the form of a massive feathered bear and I’m given to understand he’s quite formidable. He gave a few of your fellow Pathfinders some trouble about a year back, but he’s become a fast ally of the Society in the time since. His knowledge of the history of Sarkoris is unrivaled by any other creature I know of."
Paul Montrose
|
Paul arrives at the briefing, dressed more richly than he's been in previous adventures and seeming more relaxed. "It's good to see you all again! Alas, I've forgotten most of my lessons regarding the history of Sarkoris, and I believe they were rather cursory at best--the lore of the place was rather dominated by the Worldwound. I'm with Jack on this, though I don't hit as hard."
Ryul Dathana
|
Ryul takes notes, as little as there are for the mission. He greets the group, ”Well met again. It seems the society has solid trust in us.”
He tries to recall anything about the area.
Knowledge: Local t: 1d20 + 7 ⇒ (7) + 7 = 14
And then asks the VC, ”How far is the travel and if significant, will we be getting magical assistance to get there ‘with haste’ as you mentioned?”
Luke_Parry
|
What Ryul knows:
When the Worldwound erupted in old Sarkoris, many Sarkorian tribes and families were driven from their homes and forced to seek refuge or build new lives in neighboring countries and territories.
---------------------------------------
Jorsal of Lauterbury smiles.
"I am glad that you asked! You will be arriving at your approximate destination by Teleport. That said, the only wizard I was able to procure on short notice with knowledge of Mishkar *and* the ability to reliably activate a scroll of teleport is too old and frail to spend long in smoky air. As a result, he will not be able to remain and assist you against the flames. Once you get there, you will be on your own."
He the opens a Bag of Holding.
"That said, I will not be sending you there *completely* unprepared."
So saying, he distributes two weeks' worth of trail rations, as well as a Potion of Resist Energy(Fire), to each of you.
"If it takes longer than a fortnight, I trust in your ability as Pathfinders to find supplementary victuals."
Cortina Hagen
|
Knowledge: Religion, guidance: 1d20 + 2 + 1 ⇒ (12) + 2 + 1 = 15 regarding Dolok Darkfur
Cortina accepts the trail rations and the potion, and stows both in her backpack.
"Ok, we'll teleport there... but how will we get back? By non-magical means?"
Ryul Dathana
|
Ryul shares what little he knows about the locals and pockets the items.
He then asks an unrelated question, ”I was told my equipment request would meet me here, did you get anything from the Arnisant Museum?”
Checking one box of the Arnisant Museum Patron boon we just got to borrow a +1 Elven Curved Blade for this mission.
Luke_Parry
|
Jorsal of Lauterbury arches an eyebrow.
"You have feet, yes? We are rushing you there because of the urgency of the mission, but your return is not quite as urgent. Take some time to explore the area, and report back to us with what you find."
He then nods to Ryul.
"Yes, I remember a package being delivered with your name on it."
Cortina Hagen
|
"Of course. I just wanted to clarify."
Luke_Parry
|
Since everyone has now checked in...
Jorsal of Lauterbury rings a bell, and an *exceedingly* geriatric wizard with a bundle of scrolls in his hand shuffles into the room.
Although he appears to be only a hair's breadth away from the grave himself, his memory is still good, for the wizard spell deposits you a few hundred feet outside of Mishkar, next to a large sign bearing the city’s name. A smoky, orange-tinted haze fills the air, dimming the sun and scattering its rays into an orange halo.
This haze obscures visibility somewhat, granting 20% concealment to creatures more than 100 feet away.
The wizard's lungs are immediately irritated by the smoke, and he starts wheezing.
"Sorry. I am not as spry as I used to be. I leave the rest up to you young'uns!"
He then teleports away.
Taking in your surroundings...
Roiling clouds of smoke from a massive forest fire darken the sky and dim the sun’s light. Utter chaos reigns as humans and goblins dart back and forth between the fire and a town, carrying buckets of water to douse buildings or stoking fire breaks to keep the massive conflagration from spreading into town. The signs of recent battle mar the buildings and many of those fighting the conflagration bear the marks of conflict in the form of bloody bandages or pained limps. Across a large field from the village’s southern edge, a hastily erected encampment bustles with the clopping hooves of numerous centaurs.
In fact, a patrol of the aforementioned equine hybrids is startled by your sudden arrival, and hurriedly brandish their spears at you, despite obviously already being injured.
"More allies of those goblin forest burners! We won't let you drive us from our homes!"
Welcome to your first skill challenge!
You can use Bluff or Diplomacy to start convincing the centaurs that you aren’t from Mishkar, that you are on a mission to investigate the fires, or other details that make it clear that the you are not in league with the goblins.
Intimidate can be used to start scaring the injured centaurs into retreating.
Knowledge (nature) or Survival checks can be used to help put out fires near the centaurs, and earn their goodwill that way.
Healing one of the centaur’s wounds with a spell / supernatural ability / magical item counts as an automatic success.
Multiple successes are required to avoid combat.
Ryul Dathana
|
Knowledge: Nature t: 1d20 + 7 ⇒ (20) + 7 = 27
Ryul quickly shouts, ”We are no allies of chaos, we are here to help. In fact, we can help very quickly. Those brambles there are fire resistant and very wet. Drag them across open flame and it will be extinguished.”