Magical weapon


Rules Questions


Hi all,

We had a character find a Magical Impact/Spell Storing Falchion last game, the enhancement bonus on it was +1. Can that weapon be a +1 total despite being (spell storing +1 and Impact +2)?

Silver Crusade

The actual bonus is going to be considered +4, because a magic weapon requires a minimum of +1 before adding special abilities.


Val'bryn2 wrote:
The actual bonus is going to be considered +4, because a magic weapon requires a minimum of +1 before adding special abilities.

Are you saying the enhancement bonus to attack and damage rolls would be +4?


The weapon is a +1 Impact Spellstoring one. It costs as much as a +4 weapon with no particular ability.

So, to answer your question in a straightforward fashion, yes, it can be +1 only.

In a game, one of a my characters has a +1 Bane Frost scimitar. Each of Bane and Frost are equivalent to a +1 enhancement.
When I attack with it, I add 1 to the result of my attack roll, compared to what I'd obtain with a regular scimitar, I add 1d6 of frost damage if I hit and another 2d6 of damage if the hit target is of the type affected by this specific Bane.

Clear?


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Atalius wrote:
Val'bryn2 wrote:
The actual bonus is going to be considered +4, because a magic weapon requires a minimum of +1 before adding special abilities.
Are you saying the enhancement bonus to attack and damage rolls would be +4?

What we're saying is for determining creation cost, market price, and creation time it is considered a +4 weapon.

In combat is performs like a +1 weapon, with all of the abilities granted by the 2 enchantments on it.


Agénor wrote:

The weapon is a +1 Impact Spellstoring one. It costs as much as a +4 weapon with no particular ability.

So, to answer your question in a straightforward fashion, yes, it can be +1 only.

In a game, one of a my characters has a +1 Bane Frost scimitar. Each of Bane and Frost are equivalent to a +1 enhancement.
When I attack with it, I add 1 to the result of my attack roll, compared to what I'd obtain with a regular scimitar, I add 1d6 of frost damage if I hit and another 2d6 of damage if the hit target is of the type affected by this specific Bane.

Clear?

Don't forget the extra +2 to hit and damage vs that type of foe for bane as well.

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