Why these maps for the Map Pack?


Doomsday Dawn Game Master Feedback


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So I decided at the last minute to get the map pack, and I'm left scratching my head a little. Specifically, at what maps were included and which ones weren't. Most notably absent is Sombrefell Hall, which has a very elaborate map which would be awesome to have on hand but will be a pain to draw.

At the other end of the spectrum, Ramlock's tower is so simple and plain that drawing it would be trivial.

There are other examples, but those are the ones that stick out most to me. What was the decision making process for which maps got printed? Were some of them still being tweaked by the time the map pack had to be finalized?


Ditto. I feel like Sombrefell Hall would be very reusable. Ramlock's Tower less so.


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Yeah, I would have rather had the maps for Talon Fortress and Sombrefell Hall instead of Ramlock's tower and the ruined cathedral.

I suppose that these ones are more easily repurposed?

Paizo Employee Creative Director

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Sombrefell Hall would not have fit easily on a flip mat due to its size and multiple floors. Instead we opted to spread the flip map representation out between four chapters.

Dark Archive

Sombrefell Hall is 23 squares high, 24 squares fit on a flip-mat.

If you make D4s west wall in line with D3s & D5s west walls and move the east wall of D12 two squares to the left, voila it will fit exactly on a standard flip-mat.

That's what i may do or i will draw it on a bigger flip-mat or a chessex mat.
I'll definetly use tables, chairs, crates and barrel miniatures or pawns to allow for repositioning.

It's not like anybody in their right minds will leave the house anyway, so what's beyond the walls is neglectible.

The upper floor is small enough to be drawn seperately.

Scarab Sages

James Jacobs wrote:
Sombrefell Hall would not have fit easily on a flip mat due to its size and multiple floors. Instead we opted to spread the flip map representation out between four chapters.

Is that also true for the map on Roll20 ?

I have some trouble because I though all the maps would be there, but I have only some of them and now I need to rush some weird hand drawing ones that are ... well ... not very good to say the least.

I though about juste took a screen of the PDF but in some case I would spoiled some traps...

Paizo Employee Creative Director

Shaheer-El-Khatib wrote:
James Jacobs wrote:
Sombrefell Hall would not have fit easily on a flip mat due to its size and multiple floors. Instead we opted to spread the flip map representation out between four chapters.

Is that also true for the map on Roll20 ?

I have some trouble because I though all the maps would be there, but I have only some of them and now I need to rush some weird hand drawing ones that are ... well ... not very good to say the least.

I though about juste took a screen of the PDF but in some case I would spoiled some traps...

You'd have to talk to the Roll20 folks for issues there. I can't help with that.

Paizo Employee Creative Director

1 person marked this as a favorite.
Marco Massoudi wrote:

Sombrefell Hall is 23 squares high, 24 squares fit on a flip-mat.

If you make D4s west wall in line with D3s & D5s west walls and move the east wall of D12 two squares to the left, voila it will fit exactly on a standard flip-mat.

That's what i may do or i will draw it on a bigger flip-mat or a chessex mat.
I'll definetly use tables, chairs, crates and barrel miniatures or pawns to allow for repositioning.

It's not like anybody in their right minds will leave the house anyway, so what's beyond the walls is neglectible.

The upper floor is small enough to be drawn seperately.

By my count, Sombrefell Hall is 34 squares wide and 23 squares high, so nope, it wouldn't fit on a flip mat. And even if we did re-draw the map to fit a flip mat, it'd still only fit on one side, which leaves the upper floors and basement out of luck. Furthermore, we want to have some room around the ground floor to place monsters breaking in, so we're really looking at a basic imprint of 38 squares by 27 squares, which is even harder to fit.

What it comes down to is that I made the choice during development to split the four flip-mat options available out to cover 4 chapters, rather than 2 or 3. Devoting HALF of the flip mats in this adventure to one chapter was not viable, nor was only producing HALF of the map of a site-based location like Sombrefell Hall.


Haven't gotten super far yet, but for Lost Star because the map was so high quality, I actually got it taken to FedEx Office and had it printed out in sections (basically line of sight) and put it together like a puzzle as the players played through it. It's been really fun.

My recommendation for the Sombrefell Hall (mind you I haven't even looked that far yet) would be to pull it into a photo editor and blow it up to full scale from the smaller maps in the adventure. Then print it in sections--in color if you can. It might get a little pixelated, but it beats drawing it by hand and from previous experience, it should look just fine. Then just tape all the bits together, either all at once into one big map or a room/hallway at a time.

Hopefully that should be viable for you guys.

Scarab Sages

James Jacobs wrote:
Shaheer-El-Khatib wrote:
James Jacobs wrote:
Sombrefell Hall would not have fit easily on a flip mat due to its size and multiple floors. Instead we opted to spread the flip map representation out between four chapters.

Is that also true for the map on Roll20 ?

I have some trouble because I though all the maps would be there, but I have only some of them and now I need to rush some weird hand drawing ones that are ... well ... not very good to say the least.

I though about juste took a screen of the PDF but in some case I would spoiled some traps...

You'd have to talk to the Roll20 folks for issues there. I can't help with that.

It depends.

Did you gave them ALL the maps or just a small selection like for the material flip map ?

Paizo Employee Creative Director

Shaheer-El-Khatib wrote:
James Jacobs wrote:
Shaheer-El-Khatib wrote:
James Jacobs wrote:
Sombrefell Hall would not have fit easily on a flip mat due to its size and multiple floors. Instead we opted to spread the flip map representation out between four chapters.

Is that also true for the map on Roll20 ?

I have some trouble because I though all the maps would be there, but I have only some of them and now I need to rush some weird hand drawing ones that are ... well ... not very good to say the least.

I though about juste took a screen of the PDF but in some case I would spoiled some traps...

You'd have to talk to the Roll20 folks for issues there. I can't help with that.

It depends.

Did you gave them ALL the maps or just a small selection like for the material flip map ?

I honestly have no idea whatsoever. I don't handle that part of things, and I'm not sure who actually does. I assume it's someone on the Marketing/Licensing side of things. My suggestion to contact Roll20 for issues stands—if it's a problem with us failing to provide something, letting them know that it's not working should then result in them letting their contact here know.

But it's not me, so I can't really help you directly or personally. Sorry!

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