Fighter: Lore-Warden Martial Master. Polishing up my build


Advice


I am Thinking of switching characters as I am not really having Fun with my character.

and Its been like 3 characters since I did a Melee Base character and I always had a soft spot for those.

and to be honest i never played a fighter in 3.5 or Pf and so I said why not. But of course i wanted it to be a bit more complex than a regular fighter so I chose the Above mention Archetypes

I like some one with experience building characters Like this to give my build a once over and Tell me how it looks

I'll Be starting at level 5 No clue how high level the game will get too though.

Stats (20 Point buy)
STR(14) DEX(19)
CON(12) INT(13)
WIS(12) CHA(8)

Feats
Lv1 Weapon Focus - Glavie (Human)
Lv1 Weapon Finesse
Lv1 Bladed Brush
Lv2 CMB Expertise
Lv2 Agile Maneuvers
Lv3 Power Attack
Lv4 Slashing grace
Lv5 Iron will

Traits Are
Breed for war & sound of mind

I Have gold as a 5th level Pc I am trying to boost my Ac past 20 and if possible past 21 as i will have the lost Ac in my group if i do not


16K gold then. With lore warden your proficiency is limited to light armor; a +1 mithral chain shirt is +5 armor, with a belt of incredible dexterity +2 you have +5 dex, a amulet of natural armor +1 and a ring of protection +1 push your AC to 22. 10 100 gp spent.

A +1 glaive and a cloak of resistance +1 round out the basic magic items for you; don't forget to get a bow and some other basic non-magic equipment as well before you spend the last of that starting money on trinkets.

The character looks OK, though I'm not a huge fan of the fighter class.


If you are only using weapon based maneuvers I believe that weapon finesse is already serving the purpose of agile maneuvers.


Java Man wrote:
If you are only using weapon based maneuvers I believe that weapon finesse is already serving the purpose of agile maneuvers.

oh did not know that.

\
do you think i should replace it with Dodge?


Depends if you want to do more combat maneuvers than trip, disarm, sunder and maybe dirty trick - those are the ones performed with weapons.

Combat reflexes is another good feat to have all the time for a reach weapon user BTW.

Silver Crusade

I would take Combat Reflexes instead of Agile Maneuvers, and squeeze a +1 Fortuitous Glaive in avr's equipment suggestion.

Also, you may want to swap Str and Int. Str 14 doesn't give you anyting more compared to 13 except for +1 on Climb and Swim checks. On the other hand, 14 Int is an extra skill point and +1 on Int-based skills.


I'm pretty sure a lv 5 PC has 10,500 gold, not 16,000.

So that equipment list might need some reconsideration.


Wonderstell wrote:

I'm pretty sure a lv 5 PC has 10,500 gold, not 16,000.

So that equipment list might need some reconsideration.

Well can I ask how you would do it ?


JuliusCromwell wrote:
Wonderstell wrote:

I'm pretty sure a lv 5 PC has 10,500 gold, not 16,000.

So that equipment list might need some reconsideration.

Well can I ask how you would do it ?

avr had some solid advice. Just ignore the Amulet of Natural Armor and you should have enough gold.

*
Standard setup:

Belt of Dexterity +2 (4000)
Mithral Chain Shirt +1 (2100)
Ring of Protection +1 (2000)
Glaive +1 (1308)
Cloak of Resistance +1 (1000)

MWK Packback (50)
Spring-Loaded Wrist Sheath x2 (10)

32 gp left

*
I'd probably go for something like this

Belt of Dexterity +2 (4000)
Mithral Chain Shirt +1 (2100)
Glaive +1 (1308)
Cloak of Resistance +1 (1000)

MWK Composite (2) Longbow (600 gp)
Traveler's Any-Tool (250)
Ioun Torch (75)
MWK Packback (50)
Spring-Loaded Wrist Sheath x2 (10)

Consumables:
Wand of Infernal Healing/CLW (750 gp): Only if if you have someone in your group who can cast these spells.
Antitoxin x2 (100)
Antiplague x2 (100)
Meditation Tea x2 (60)
Tangleshot Arrow x3 (60)
Blunt Arrows (20) (2 gp)

35 gp left

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