| Peter_Kitsune |
A search of Archives of Nethys for "divine ability" NOT type:deity reveals the "Raised by Belief" background (which actually references "an ability specified in the Divine Ability entry for your deity"), the "Divine Healing" archetype (for which it is using the term "ability" to refer to a capability or activity... I can see why changing ability for attribute in the remaster is advantageous), and finally two creatures (Raja Rakshasa, and a specific Raja Rakshasa NPC); these two creatures have an ability that allows them to counteract "divine abilities", again referring to a capability or activity).
Finally, the Gamemastery Guide entry on creating deities doesn't mention divine abilities.
My question is, other than for the Raised by Belief background, is there any character option or other rules element that actually depends on the Divine Ability entry on a deity page?
I am making a homebrew campaign setting with its own set of deities, and don't know if there is something critical that needs me to give every deity one, or if I can just say "for that one background, treat it as if it gives two free boosts instead"
| breithauptclan |
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Apparently that entry in the Deities was added in Gods & Magic. The entries for Deities in the Core Rulebook don't have those in their stat block. Which also explains why the Gamemastery Guide doesn't mention them either.
So yeah, for a homebrew Deity, either pick a couple, or let the player get a free choice for the background.