Br11741
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I’m trying to make a Rogue, I have gotten to the skills section. I don’t know if the 10+ The int modifier is just for the skills as listed on the character sheet (acrobatics, arcana, athletics, all the way down to thievery) or if they are to be used for the skills section of the book which starts on page 142 and ends on page 159 or both. I know they aren’t used for general feats or skill feats (or feat skills or whatever) which starts on pg 160. This needs to be made clear. If it is just for the character sheet skills then how does a character ever get a skill from the book pg 142 and if the points are only for the skills in the book how would you get trained in a signature skill unless the book skill cause you to get trained on the character sheet skills. Please tell me how skills work.
| Blave |
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First: Ignore signature skills for now.
On character creation, a rogue can pick 10+INT skills to be trained in. Choose from the skill list on page 142.
At every following level, you get a skill increase. You can use this to increase your proficiency level in one skill. This includes going from untrained to trained, which basically allows you to learn a new skill.
You can only get up to expert for the first 6 levels. Once you hit level 7, you can start raising up to master and starting level 15 you can go up to legendary.
Now, here's the catch: You can't go higher than expert in a skill unless it's a signature skill. So you can raise the signature skills listed on page 119 to master and legendary. All other skills are limited to expert proficiency.
Br11741
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So as I understand it based what you are saying is that at level 1, no characters (at least the Rogue) can’t be trained in any skills from the character sheet (like Athletics to Thievery) other then from their background's lore skill. That why I’m confused because I get a feat (from pg 160) at lvl 1 but I can only pick a feat that has the skill trait which I can’t pick any of the feat with the skill trait (pg 160) because I have to be trained in a skill (like Acrobatics) to pick any of them.
(A great way to really confuse thing to have three sets of skills, one that is skills like Acrobatics, another that is a subset of those skills like balance or sneak which are also called skill (from pg 142) and yet a third that is skill feats (from pg 160, like Acrobatics Skill Feats), please Paizo correct that in some reasonable way.)
So unless the skill (pg 142) cause the skills (Acrobatics) become trained then I can’t pick a feat (pg 160) or if I could split the skills that I my character can train between the skills (Acrobatics) and the skills (pg 142) but the rules do not say this anywhere.
I hope you understand. I tried the best I can.
| Blave |
I'll just quote myself on that.
On character creation, a rogue can pick 10+INT skills to be trained in. Choose from the skill list on page 142.
You ARE trained in 10+INT skills as a level 1 rogue.
This is on top of your trained lore skill from your background.
That has nothing to do with skill feats. Skill feats improve the feats you already have at trained or better.
To break it down:
- You have skills. Those are Acrobatics, Arcana, Athletics and so on. Basically the things listed the "Skill" column in the table on page 143/144. Your proficiency (Untrained, Trained, Expert, Master, Legendary) tells you how good you are in each skill.
- You have activities, basically the things you use each skill for. Acrobatics as example has Balance, Escape, Grab Action and so on. You find those listed in the third and fourth column on pages 143/144. You can't take the "Trained Uses" (column 4) actions if not at least trained in the Skill. You can use the "Untrained Uses" (column 3) even when you're untrained.
- Skill feats improve and alter how you can use each skill. A skill feat will usually improve one or more of a skill's uses.
Br11741
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Thank you, that helped. I thought you would need to purchase the untrained use to be able to use that ability more reliably and would make the untrained use a trained use. But I see now that if you are trained it allows you to gain the trained uses list. I kind of like that but it just makes a class with a lot of skills like the Rogue good but even better as time marches on when new skill uses are introduced. Again thank you Blave.