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Harry the Wizard and Michael the Paladin are fighting a demon on an isolated island. After a dramatic and bloody battle, Michael has fallen unconscious following a critical hit from a demon. On his turn, Harry defeats the demon with a magic missile spell, ending the encounter. Michael is currently suffering from the dying 2 condition. On his turn, Michael makes a recovery saving throw, and rolls a 14 versus a DC of 17. A failure. Michael now has the dying 3 condition. Harry is untrained in medicine and has run out of healing potions. Desperate to save his friend's life, Harry punches Michael in the face.
Getting Knocked Out
When you're reduced to 0 Hit Points, you get knocked out. When this happens, you are subject to the following effects:
You fall unconscious (gaining the unconscious condition).
You immediately move your initiative to directly *before* the creature or effect that reduced you to 0 HP
If the attack was lethal, you gain the dying 1 condition. If you already had the dying condition, instead increase your dying condition by 1. If the attack was a critical hit, you gain the dying 2 condition (or increase your dying condition by 2).
If the attack was nonlethal, you do not gain the dying condition or increase your dying condition, and you return to 1 hit point (though your remain unconscious).
Taking Damage while Unconscious
If you take damage while you're already unconscious, apply the same effects as if you had been knocked out by that damage. If the recovery save DC for the new damage is higher than your current recovery save DC, start using the higher DC.
Michael is now unconscious at 1 HP with no risk of increasing his dying condition from further recovery saves.