Bring back the Preservationist!


Classes


Pathfinder Rulebook Subscriber

It seems like a pretty simple fix with the class feat system in place But make the bottled ally traits into feats at each of the tiers, and set a maximum level you can do.

Shadow Lodge

Dude, it's a playtest. The entirety of the previous edition is not in it. Wait until the final book is out, okay?


Pathfinder Rulebook Subscriber
Dragonborn3 wrote:
Dude, it's a playtest. The entirety of the previous edition is not in it. Wait until the final book is out, okay?

That's a double edged sword. It's a playtest so they need feedback both on a mechanical level and an option level. I'm putting the desire out there as feedback.


They can't play test every archetype that ever existed. Ask for specific alt classes and archetypes when they're putting together APG2. I want Witches back ASAP, but I never expected them to be core. Wouldn't be surprised if they were Wizard archetypes now, similar to Cavaliers.


Pathfinder Starfinder Roleplaying Game Subscriber

Not only does SNA not function in the same way it did before, but the Alchemist is a completely different class than the PF1e version and lacks spells. A Preservationist can't happen as-is.


Alchemaic wrote:
Not only does SNA not function in the same way it did before, but the Alchemist is a completely different class than the PF1e version and lacks spells. A Preservationist can't happen as-is.

No but I for one wouldn't mind seeing some kind of Ooze based Alchemist early.

But if it's crafting based that's going to really stink.


Pathfinder Starfinder Roleplaying Game Subscriber
MerlinCross wrote:
Alchemaic wrote:
Not only does SNA not function in the same way it did before, but the Alchemist is a completely different class than the PF1e version and lacks spells. A Preservationist can't happen as-is.

No but I for one wouldn't mind seeing some kind of Ooze based Alchemist early.

But if it's crafting based that's going to really stink.

See, that I could see happening at least. Oozecrafting was a thing, and there was also the option of turning yourself into Ooze in a few different ways with mutagens. Plus there was the Petrified Ooze alchemical item.

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