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Pathfinder Rulebook Subscriber
Rolling for stats as a potential alternate: Stats: 4d6 ⇒ (5, 2, 2, 6) = 15 Stats: 4d6 ⇒ (5, 4, 5, 6) = 20 Stats: 4d6 ⇒ (3, 5, 3, 5) = 16 Stats: 4d6 ⇒ (5, 4, 2, 3) = 14 Stats: 4d6 ⇒ (5, 5, 2, 3) = 15 Stats: 4d6 ⇒ (4, 4, 4, 5) = 17 Rerolls: Rerolls: 10d6 ⇒ (5, 1, 6, 1, 1, 1, 2, 2, 4, 6) = 29 Wealth: Wealth: 3d6 ⇒ (6, 1, 1) = 8 80 gold and a plethora of the dreaded odd numbers I dunno if I should keep them ![]()
Pathfinder Rulebook Subscriber
Does a Slayer's studied target count towards the Ninja's Assassinate, should they take it, or does that have to be a full turn no matter what? This is my first time playing Pathfinder, though I have dabbled in DnD so I'd like to stay class exclusive here, since I tried dipping in DnD and everything went horribly wrong. ![]()
Pathfinder Rulebook Subscriber
blackbloodtroll wrote:
Interesting. Ninja is a very feat starved class, but I think I can dip into that because Roll With It does sound like a lot of fun, Although I wouldn't want to leave Melee ever after ten. Hmm ![]()
Pathfinder Rulebook Subscriber
So, I'm looking to build a human ninja who was raised by Goblins, and as such shares their sense of humor (and love of pyrotechnics), and I've been looking around for some good pranks that a character with high stealth, as she'll undoubtedly have, can perform. Most of the ones I've found have the Fey in mind, and involve their magic and as a ninja, she has tricks, not magic, and not until level two So, I'm looking for some decent pranks that can be done with a reasonable skill check for a level one character, also, any fun ninja stories you might have to give me an idea of other people's ideas of Ninja Flavor. |