Very similar to 5th edition in many ways.....so far


General Discussion


While not identical by any means PF 2.0 is too similar for my taste to 5th edition.
Too many things are cookie cutter, so as the proficiency ratings (I think there is only a 5 point difference between trained and legendary)!
Why? I just don't see a 20th level fighter having a 5 point difference from a 20th level wizard using a dagger.
Why the static hit points? Every x character at x level has the same hit points? Why? (Baring con and maybe a feat)
AC and to hit both do the same thing, see above.
The racial feats are dumb. They should be left as racial traits.
Way too much was taken away from spellcasters without giving something back.

From first look over either lots will have to change or my group will not be purchasing PF 2.0.


Kodyboy wrote:

While not identical by any means PF 2.0 is too similar for my taste to 5th edition.

Too many things are cookie cutter, so as the proficiency ratings (I think there is only a 5 point difference between trained and legendary)!
Why? I just don't see a 20th level fighter having a 5 point difference from a 20th level wizard using a dagger.
Why the static hit points? Every x character at x level has the same hit points? Why? (Baring con and maybe a feat)
AC and to hit both do the same thing, see above.
The racial feats are dumb. They should be left as racial traits.
Way too much was taken away from spellcasters without giving something back.

From first look over either lots will have to change or my group will not be purchasing PF 2.0.

IDK the reaosn for the proficency change but its been a massive problem with the 3.X type games since 3.0. Skills do not play well with BAB as there is usually a massive gap between the two numbers.

That means things like tumble rolls become near automatic or semi impossible.

You could also argue this makes it hard on magic as well. IN AD&D for example a lot mof touch spells got bonuses to hit to make up for crappy THAC0 (BAB basically). In 3E they can up with touch spells which created new problems such as hitting dragons touch AC.

Pathfinder needed a math overhaul to make the damn thing work the big difference with 5E is the customization options which 3.X seem to like.If you have lots of moving parts and math that works I think its simplified in a good way while retaining the options that appeals to fans of 3.X.

Its almost build your own PCs now similar to the old Star Wars RPG.

The number bloat of Pathfinder won't appeal to new players who are busy playing 5E, and it probably won't do much to retain existing players or lure some back who have flipped to 5E which while good is not perfect.

Basically you want to narrow the gaps with the numbers and crap feat vs good feat (5E struggles there as well).

Wizards will still suck at combat but they will have similar numbers to fighters for spells requiring attack rolls.


The 5 point difference is a much bigger difference now with critical successes. It’s very different from how both PF and 5E do it, we’ll need to playtest it to see how it works out.


This is what I am seeing as well.

Community / Forums / Archive / Pathfinder / Playtests & Prerelease Discussions / Pathfinder Playtest / Pathfinder Playtest General Discussion / Very similar to 5th edition in many ways.....so far All Messageboards

Want to post a reply? Sign in.
Recent threads in Pathfinder Playtest General Discussion