Stat Boost Items...


Skills, Feats, Equipment & Spells


Why? Just... why?

Anklets of Alacrity (Dex)
Belt of Giant Strength (Str)
Belt of Regeneration (Con)
Circlet of Persuasion (Cha)
Diadem of Intellect (Int)
Headband of Inspired Wisdom (Wis)

I'm just a little bit baffled by this. Maybe I didn't have the proper comprehension but I kinda thought we'd kill off the Big 6 and yet here's 1 of them, the Stat booster.

Why are they back? Why are they here? Heck when my friend brought it up to me I thought "No, those were supposed to be gone right". I even looked up Belt of Giant Strength. At first I thought my friend was over reacting when he just saw the name but then I saw it. "Increase STR by 2 or raise to 18, whichever is higher".

Why Paizo? I'm more sad here than anything. Even with Resonance, how don't these items still become instant pick ups?

Silver Crusade

They come online at a relatively high level, so players can still get them but their effect is still quite limited.

I think you could make a good argument, that some other related bonus might be fitting, but let's see how the playtest works out.


Sebastian Hirsch wrote:

They come online at a relatively high level, so players can still get them but their effect is still quite limited.

I think you could make a good argument, that some other related bonus might be fitting, but let's see how the playtest works out.

Really the only thing that makes them 'come online at high level" is the fact we're supposed to be on the Silver standard for everything.

And Wealth by level is something the community seems to come to blows about how much to follow it or not. how little to give and etc etc.

It is playtest but... I really didn't want to see these again.


They did say they were greatly reducing the reliance on the Big 6, not removing them entirely. Armor improvements also goes to saves so there's the cloak. Just not having the ring or necklace and instead having proficiency scaling armor takes care of them. All that's left is magic weapon, magic armor, and stat item. Magic weapon and armor were definitely going to stay around, they're pretty core to game/system. The stat item is only a minor boost, and you can only benefit from one. It's not like having a +6/+6 belt for your barb. You can still choose to not get/attune to these and you won't be hindered like you would in 1e.


Texas Snyper wrote:
They did say they were greatly reducing the reliance on the Big 6, not removing them entirely. Armor improvements also goes to saves so there's the cloak. Just not having the ring or necklace and instead having proficiency scaling armor takes care of them. All that's left is magic weapon, magic armor, and stat item. Magic weapon and armor were definitely going to stay around, they're pretty core to game/system. The stat item is only a minor boost, and you can only benefit from one. It's not like having a +6/+6 belt for your barb. You can still choose to not get/attune to these and you won't be hindered like you would in 1e.

I don't see a "You can only attune to 1 item" so if that exists I skipped over it.

And a +2 is a +2. Sure it's not the +6/+6 but I can't see people skipping out on that. People didn't self hinder themselves in PF1, I don't see that starting to happen in PF2.

Chooo Choo. All board the expected item train again.


MerlinCross wrote:
Texas Snyper wrote:
They did say they were greatly reducing the reliance on the Big 6, not removing them entirely. Armor improvements also goes to saves so there's the cloak. Just not having the ring or necklace and instead having proficiency scaling armor takes care of them. All that's left is magic weapon, magic armor, and stat item. Magic weapon and armor were definitely going to stay around, they're pretty core to game/system. The stat item is only a minor boost, and you can only benefit from one. It's not like having a +6/+6 belt for your barb. You can still choose to not get/attune to these and you won't be hindered like you would in 1e.

I don't see a "You can only attune to 1 item" so if that exists I skipped over it.

And a +2 is a +2. Sure it's not the +6/+6 but I can't see people skipping out on that. People didn't self hinder themselves in PF1, I don't see that starting to happen in PF2.

Chooo Choo. All board the expected item train again.

I stumbled upon it myself, its talked about on pg 345 under the Potent item quality.

pg 345 wrote:

Potent When a character invests an item with this trait, it improves one of that character’s ability scores, either increasing it to 18 or increasing it by 2, whichever grants the higher ability score. This ability score increase grants all the benefits of the new ability score. Increasing Intelligence lets the owner become trained in an additional skill, increasing Charisma adds to her Resonance Points, increasing Constitution gives her more Hit Points, and so on. These benefits go away once the investiture runs out.

A potent item grants this benefit only the first time it’s invested within a 24-hour period, and a character can benefit from only one potent item at a time. If a character attempts to invest a potent item when she already has one invested, she doesn’t gain the ability score increase from the second item (though she still gains any other benefits from the second item).


It exists. Potent property, page 345.

Given the level and cost and minimal ability affect, I find them hard to object to. They're largely classic items, and fairly interesting now regardless of the boost.

Given the 8 ability boosts that have already happened and the 4 that will happen probably the level after you get these, just don't care.

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