Interest check


Recruitment


It's about time I tried my hand at running a play by post game, I think. I've played in a few but haven't run any myself, though I have run enough face to face games over the years.

What would you be most interested in of these?

Airship pirates! Making your way in a world of floating islands where for whatever reason your characters aren't inclined to sign up with the remnants of an empire or the Jacobinite rebels who broke it. This would be a fairly open campaign where you could choose your own way. Pathfinder.

Hunting the Snark. Chasing down a strange beast across many strange worlds. This would be a more structured game in all probability. Starfinder.

The Essence of Magic. In a steampunkish city people have been turning spontaneously into monsters. You have been asked to find out why and stop it. Pathfinder, E6.

Any of these would be in homebrew worlds. Besides liking the freedom of that I'm just not that familiar with Golarion or the Pact Worlds.


Hi avr, have been a solid follower of your posting, mainly in the Advice Forum - happy to see you taking up the mantle of PbP.

My vote goes straight to Airship Pirates! I like the idea as it feels sandbox-y and open ended - two things which appeal a lot to me.

Also... Flying ships means we can maybe get one and name it Yamato! Enough said :D

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I think I like Starfinder, but am not yet familiar enough with it to be honest.

For me Steampunk has meant either Shadowrun or GURPS Cyberpunk for so many years now, I can't almost imagine it any other way :D Also, I have only skimmed the E6 concept.


One solid vote for Airship Pirates, Pathfinder.


Airship pirates, just an awesome idea. Vote from me


I'm up for some airship pirates! I'd even be up for normal pirates!

For those who have seen Stardust all I can think of is Captian Shakespeare. He was awesome and the group was funny!


Airship pirates for me too! Only four five votes so far, but kinda funny that it's currently unanimous.


Arr, make it six for airship piracy.


Airship pirates sounds brilliant.


Interested. Whichever you feel most passionately about and confident in your ability to GM.


Airship Pirates all the way. Additionally I think the Spheres of Might 3PP system for Pathfinder from Drop Dead Studios would be a great boon to this kind of game, if you want to have a look all the rules are here


I agree with SkaTalon that you should run whatever you want to run for the game. If we have a voice in that though, most definitely Airship Pirates.


One more vote for Airship Piracy.


I really like the steampunk idea. Airship pirates is also cool, but I like steampunk better.


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Ten for airships, one for the city campaign, one no preference. This is a conclusive result & also does suggest there's enough interest. I'll have a recruitment thread up by the end of the weekend.


Sweet ;)


Will have to keep my eyes peeled for that recruitment thread. Someone mentioned pirates and airships and my ears perked up.


Airship pirates, indeed. Dotting for interest.

Any inspiration from The Aeronaut's Windlass and subsequent books?


I've read The Aeronaut's Windlass and others. My major inspiration is actually a piece of free webfiction named Skies Unbroken, but it's not based entirely on that. There are a fair few changes needed for PF and you're not likely to meet Kor's crew since they're far away.

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