
avr |

It's about time I tried my hand at running a play by post game, I think. I've played in a few but haven't run any myself, though I have run enough face to face games over the years.
What would you be most interested in of these?
Airship pirates! Making your way in a world of floating islands where for whatever reason your characters aren't inclined to sign up with the remnants of an empire or the Jacobinite rebels who broke it. This would be a fairly open campaign where you could choose your own way. Pathfinder.
Hunting the Snark. Chasing down a strange beast across many strange worlds. This would be a more structured game in all probability. Starfinder.
The Essence of Magic. In a steampunkish city people have been turning spontaneously into monsters. You have been asked to find out why and stop it. Pathfinder, E6.
Any of these would be in homebrew worlds. Besides liking the freedom of that I'm just not that familiar with Golarion or the Pact Worlds.

Albion, The Eye |

Hi avr, have been a solid follower of your posting, mainly in the Advice Forum - happy to see you taking up the mantle of PbP.
My vote goes straight to Airship Pirates! I like the idea as it feels sandbox-y and open ended - two things which appeal a lot to me.
Also... Flying ships means we can maybe get one and name it Yamato! Enough said :D
---
I think I like Starfinder, but am not yet familiar enough with it to be honest.
For me Steampunk has meant either Shadowrun or GURPS Cyberpunk for so many years now, I can't almost imagine it any other way :D Also, I have only skimmed the E6 concept.

Peet |

Airship pirates, indeed. Dotting for interest.
Any inspiration from The Aeronaut's Windlass and subsequent books?

avr |

I've read The Aeronaut's Windlass and others. My major inspiration is actually a piece of free webfiction named Skies Unbroken, but it's not based entirely on that. There are a fair few changes needed for PF and you're not likely to meet Kor's crew since they're far away.