Rate of advancement


Prerelease Discussion


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We know that it's just 1000 xp per level, which presumably means that the XP of a level appropriate challenge will always be the same at level 15 as at level 10 as at level 5. But I don't think they've actually said what that XP is, or how fast characters are expected to advance. If they have, or if it was in a podcast, I've missed it.

So, do we know how fast characters are expected to advance in PF2? Is the expectation that characters level up faster than PF1? Slower? About the same?


Id expect them to port over something similar to the Pathfinder Society as the default. So three level appropriate scenarios per level. It seems a simple enough system to modify for home games though.


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Pathfinder Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber

I would wager one of the reasons they implemented the flat 1000 xp per level is so that it's easy to customize to your own table's preferred pacing.

After all, you can just divide 1000 by the number of challenges you want them to face before leveling and dole it out appropriately and ignore handbook values of xp.


It does certainly make it easy if you want to be lazy and go by milestones.
You can also possibly play with it, like for example capping the maximum XP you can earn in one go, as there's only so much you can pick up from one event.


There will probably be a rule similar to PF1 where XP rewards scale according to the difference in CR between the players and monsters.


Crayon wrote:
There will probably be a rule similar to PF1 where XP rewards scale according to the difference in CR between the players and monsters.

Such a rule doesn't exist. It existed in 3.5e, but was removed in Pathfinder.

It turns out that by altering the XP curve, you can remove the need for such a table. (The only thing that doesn't mesh with this is XP costs for crafting and spellcasting - another rule that was removed in Pathfinder).

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