
Gummy Bear |

As the title suggests, I have decided to make such a character. While not the most optimal choice, I really like the flavor and the mechanical options available to me. To that end, I've chosen the following spells as part of my Mystic Past Life racial ability and have chosen spells I plan on taking through my Natural Arcana ability.
For reference: Halcyon Druid and Samsaran
Mystic Past Life (Shaman)
Natural Arcana
4 - Grease/Mage Armor
6 - Mirror Image/Glitterdust
8 - Haste/Displacement
10 - Greater Invisibility/Dimension Door
To add to the spell list madness, this character can spontaneously cast spells from the cleric's Good Domain (prot evil, align weapon, magic circle against evil, holy smite, dispel evil, blade barrier, holy word, holy aura, summon monster IX).
My goal for the extra spells (that are all explicitly added to the druid's spell list) is to expand my versatility (ie do things that the druid list simply cannot). As I see it right now, I can do a little bit of what the cleric can do as far as status removal and fixing ability scores as well as provide some of the serious wizard buffs.
Are there any spells you would change? As a side note, I don't have any idea on what to do with feats... I have toughness, improved initiative, and quicken spell planned.

DeathlessOne |

Spell choices look good, though I’d swap out Glitterdust for invisibility (or something else). Druids get Faerie Fire as a first level spell, and unless you are intentionally going after the blinding effect, you are better suited using Burst of Radiance (2nd Level Druid Spell, [good] spell, blinds or dazzles, actually damages Evil creatures).
How are your ability scores? Feats suggestion are easier when we know what your overall capabilities are.

Gummy Bear |

That's a good call, I had forgotten about Faerie Fire! Invisibility it is.
This is a caster focused druid with the following stat spread:
Str 10, Dex 12, Con 12, Int 15, Wis 18, Cha 10
The int is so high because there were several skills I needed for the concept.
Skills taken:
Diplomacy +6
Perception +8
Spellcraft +6
Local +8
Planes +6
Nature +6
Traits are reactionary (+2 init) and friend in every town (+1 diplomacy/local).

Gummy Bear |

Why such a focus on concentration checks?
My experience with entangle has been mixed :/ I love the spell and on another druid prepare it almost every day, but I seem to run into a lack of plants very consistently. This character will probably prepare it, but I've already prepared myself for some level of disappointment with the spell. It's a shame because it is a very solid spell that does a serious amount of battlefield control!