| Gevurah |
I'm playing a PFS unchained rogue and I'm thinking about eventually taking the Spell Storing rogue talent.
The idea would be to buy a scroll of whatever could come in handy at the start of each adventure and store the spell in myself before we depart (hoping I don't roll a natural 1) so I can use it during the boss fight.
If I have to spend the spell before the boss fight, I'll just ask the party's cleric to help me store a cure spell or whatever, so I always have something up my sleeve.
The rogue is rather combat inclined. Which spells would you recommend me to store before a combat?
Off the top of my head I can think of:
* Shield (I already have a wand, but a low CHA score)
* Mirror Image
* Cat's Grace
* Cure Light/Moderate Wounds
Bear in mind that I can store spells from any spell list so long as it is a "...single targeted harmless spell of up to 2nd level. The spell must have a casting time of 1 standard action".
Thanks in advance!
EDIT: modified the post to be PFS legal.
| Ryze Kuja |
I think you should divide the spells you want into two lists: Spells you keep stored for general purpose, and spells you keep stored for a specific purpose.
General purpose spells would be spells you keep stored while you're walking around in town, traveling between towns/cities, and just basically waiting for something to happen that might require you to use it. Essentially, you're waiting for an ambush or an event to occur, and this spell should have enough utility to answer any crisis. For General Purpose, I'd say Invisibility and Haste are your best options.
Specific purpose spells would be spells you change for a specific mission or objective, such as raiding the BBEG's mansion, or going into an ambush where you know the mob count (like, you know there's 1 wizard and 12 footmen sitting around a campfire). For Specific Purposes, I'd say Mirror Image, Web, Rope Trick, and Glitterdust will net you the most utility.
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Invisibility is good for +40 to stealth while standing still, +20 stealth while moving. And your first attack from Stealth is a Surprise attack, which attacks FFAC and allows you to sneak attack. So this is probably the best spell you can get. You should almost always be walking around with Invis in your spell storing. It can save your life, or turn the tide of the battle by allowing you to disengage from combat and take out a true threat to the group.
Haste - this is probably the best contender vs. Invisibility for the spell you walk around with, and you might actually find that it's better than Invis. Double movement speed and extra attack on Full Round Attack is nothing to sneeze at.
Mirror Image is a life-saver, but Invis is still better. But Mirror Image is obviously better if you know you're going to be a target. This is your go-to spell when the situation you're going into is a little rough and you know you're going to have to tank some hits.
Rope Trick can save the group in non-combat situations, like if you're raiding the BBEG's mansion and the guards come patrolling by. Cast an illusion on the rope first though, so it blends in with the surroundings, or put the rope in a spot where it's inconspicuous. Or if you really want to get froggy with it, use Craft Wondrous Item to make an Invisible Rope :D. I wouldn't use Rope Trick around spellcasters or particularly smart NPC's though. Death will await you all with nasty sharp pointy teeth!
Web - because the value of crowd control is exponential and sometimes inquantifiable. Even if you only stop 3 from acting for 1 round, that could be the difference between life and death, winning or losing.
Glitterdust - AoE Invis Removal and Blind, if you know you're fighting a spellcaster, they can't really do much while they're blinded, except touch attacks (with a 50% miss chance), and the glitter prevents them from going Invis to get away. Two birds for one stone.