Potent potables


Prerelease Discussion


2 people marked this as a favorite.

Can drunkenness and the mechanics thereof, and their relation to a character's Constitution score, actually be defined in the CRB this time, please?

Can we have a molotov defined in the CRB game rules? That's not a modern setting trope by any means.

Can holy water not be a weakass waste of money please? Also, can it have more uses, and higher level variants?

Can there be "food and drink" that is so well made it actually confers positive effects, without me having to houserule juryrig a cooking version of Brew Potion? Can we maybe have Craft/Profession (Cooking) listed as a direct alternative to Craft/Profession (Alchemy).

Can potions please have their own distinct flavor from alchemical elixirs? Right now, it sounds like the direction they're going is they're both going to be a grab bag of random effects and the distinction between a potion and an elixir is almost entirely arbitrary. If an elixir can turn you into a cloud of gas, I don't want to have to look up every individual potion. Just let potions have the flavor of being bottled spells, it gives them distinct flavor from elixirs, which can absorb all the old random awesome philtres and oils etc.

Can supposedly non-magical alchemical healing elixirs not cost Resonance? I actually am someone who LIKES resonance but I want it to be 100% consistent in its flavor and applications. It's supposed to be someone's personal magic field and their ability to tap it / load it up. Non-magical crap shouldn't ever touch it. I'll repeat my suggestion that maybe potables and edibles with "effects" should be based on Constitution and separate from Resonance, with a new expanded version of the old Potion Miscibility table for going over your limit.

Can a favorite old 1E/2E trope come back, magical springs with powerful or unique effects? I mean yeah as GM always and forever I can do this, but newer groups should be exposed to this too. <3


4 people marked this as a favorite.

I'd love it if holy water scaled with divine class levels. Maybe its just the time i spent playing WoD but the idea of an item like that being stronger the stronger your faith is appeals to me.


1 person marked this as a favorite.
Ryan Freire wrote:
I'd love it if holy water scaled with divine class levels. Maybe its just the time i spent playing WoD but the idea of an item like that being stronger the stronger your faith is appeals to me.

I'd be good with that! In addition to just having an outright stronger version, have them get better with divine levels and divine feats. Maybe it can even start getting into PF1 Paladin Mercy territory if your faith is strong enough, or at the very least do more damage when used as a weapon and get stronger when used as a ritual component. :)


1 person marked this as a favorite.

Huh, that makes me think, how exactly DOES an Alchemist craft Holy Water? But I do think that you’re probably going to be happy, if only because you’ll probably be able to create more powerful Alchemical Items as you level up and invest Skill Feats into Craft (Alchemy). So your cleric will be able to craft more powerful versions of Holy Water as they level up and become closer to their Deity.

Mechanically, I’d love for my Alchemist to to be able to whip up a batch of Holy Water the night before the party enters The Tomb of the Damned, and benefit from their bonuses to using/crafting Alchemical Items. But from a lore perspective, how would an Alchemist bless the water to make it holy?

Also a side question. Was there anything in Pathfinder 1st Edition that was Vulnerable to Negative Energy? The idea of an Unholy Water splash weapon sounds really cool to me. If skeletons can get Weakness (Positive Energy) in the GCP Demo, it would be interesting if maybe humanoids had Weakness (Negative Energy). But I can understand why that would be difficult to balance.


Unholy water works on good outsiders.


I'd be fine with holy water at least doing half damage to evil mortals, and vice versa for u holy water vs good mortals. Full damage vs mortals with "auras" like a cleric or paladin, or anyone with an aligned weapon.

I could also see unholy water working against fey regardless of alignment, much as holy water works against undead regardless of alignment.

Community / Forums / Archive / Pathfinder / Playtests & Prerelease Discussions / Pathfinder Playtest / Pathfinder Playtest Prerelease Discussion / Potent potables All Messageboards
Recent threads in Pathfinder Playtest Prerelease Discussion