One rulebook?


Pathfinder Society Playtest

Sczarni

Pathfinder Lost Omens, Rulebook Subscriber

Apparently D&D 5th eds "society" only allows the core and ONE extra rulebook to be used for characters.

Please do not do this. I think this is a terrible idea. Overbalancing a game really, honestly, removes fun, creativity etc from the game. I LOVE having lots of options from lots of books. I do not like the idea of only picking one book to be able to pull stuff from *besides the core*

Just my two cents.

Scarab Sages 5/5

Does 5th Ed have more than 1 extra rulebook other than their core book anyways? I'm unsure if this isn't just the sources they have rather than a restriction.

4/5

Tallow wrote:
Does 5th Ed have more than 1 extra rulebook other than their core book anyways? I'm unsure if this isn't just the sources they have rather than a restriction.

They currently have four, with a 5th supplement next month. I find it to be a great idea...

but it wouldn't work for Paizo because they produce books at too high of a rate to make it feasible.

Grand Lodge 4/5 5/55/5 ***

One of the primary goals of Pathfinder, and is what sets it apart from other similar systems is depth of player options. It is the foundation upon which Pathfinder and PFS is built. I would not expect there to be any more restrictions in 2E than we already have in 1E. It is likely there will still be occasional rules that are not a "good fit" in the organized play campaign, but I fully expect the vast majority of rules to be sanctioned as much as we have come to expect in 1E.

Grand Lodge 2/5

Verzen wrote:

Apparently D&D 5th eds "society" only allows the core and ONE extra rulebook to be used for characters.

Please do not do this. I think this is a terrible idea. Overbalancing a game really, honestly, removes fun, creativity etc from the game. I LOVE having lots of options from lots of books. I do not like the idea of only picking one book to be able to pull stuff from *besides the core*

Just my two cents.

I agree, however if Paizo decides to continue the "Core only" option in PFS I would like to see them change it to a "Core +1 book" model.

Grand Lodge 4/5 5/55/5 ***

savokk wrote:
I agree, however if Paizo decides to continue the "Core only" option in PFS I would like to see them change it to a "Core +1 book" model.

Kinda defeats the point of CORE doesn't it? Anything other than strictly CORE, is an arbitrary limit. If +1, why not +2 or +3? Or maybe +1 HC and +1 splat book?

4/5 5/5 **** Venture-Captain, Massachusetts—Boston Metro

Bob Jonquet wrote:
savokk wrote:
I agree, however if Paizo decides to continue the "Core only" option in PFS I would like to see them change it to a "Core +1 book" model.
Kinda defeats the point of CORE doesn't it? Anything other than strictly CORE, is an arbitrary limit. If +1, why not +2 or +3? Or maybe +1 HC and +1 splat book?

The rules all ready defeat the purpose of core and all ready lean towards Core +.

Sovereign Court 4/5 5/5 ** Venture-Lieutenant, Netherlands—Leiden

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I would be more interested in a "hardcover only CORE" instead of "CRB only CORE".


  • The hardcover books add a lot of nice options to widen the variety of good builds (unchained rogue, more ranger combat styles, ACG classes).
  • The not-quite-core-but-still-hardcover books like ISWG and ISG add setting components that otherwise needed to be shoehorned in through the Guild Guide/Clarifications, like ethnicities and ethnic languages.
  • Most of these books are in the cheap PDF category, cheaper than most player companions.
  • There's a limited number of these, so it's still a comprehensible scale. And they're not added at the breakneck pace of player companions.
  • The development team has made it clear that the core line books (most of the hardcovers) get a lot more development vetting than other lines of books.
  • So far, the core line of books have been the most "maintained": they got reprints and errata, while if there's something egregious in a softcover PFS either suffers it or bans it.

Grand Lodge

Isn't the talk of "Core Only" PFS2 slightly premature? The first season of PFS2 will, by necessity be "core only" since that is all we'll have. I think it will take at least a year or two to really even know if splats will be a problem.


One of the most important benefits of "Core Only" for Paizo is in bringing new GMs into the game.

If you are just learning how to GM, knowing that you'll only need one book to run your table is helpful.

Moving to CRB +1 destroys that, because from the GM side of the table you've changed it to CRB + everything.

The Exchange 1/5 5/5 ***

The bad thing about Core is at least in my area is I have 1 Core character, which I have played in the only Core game that has been offered in almost two years of PFS play. I have been to over 13 Cons in that time frame in a three state area and have never seen another Core game much less played in one. jmtc

Dark Archive 4/5 5/5 ****

Core seems much bigger online, at least as far as I can see.

It is hard to keep the minimum velocity to sustain core, unless you have a lot of dedicated players. And it is the players that are needed.

In our cons, we will allow players to muster a core table, but that does get hard at levels above 3 or so. Because of a lack of velocity.

Core has been more popular for home games and online.

Grand Lodge 4/5 5/55/55/55/5 ***** Venture-Agent, Minnesota

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Marc, if you want to play your Core character, online will happily serve you. About 1 in 5 games that recruits on Flaxseed seems to be Core. As far as I can tell, Core thrives in the following locations:

  • School programs
  • France
  • Online (both PBP and VTT)
I've been playing in a core campaign in PBP, and it's been fun. Easy to level, more challenging to play. The oddest things are missing in the equipment, but we manage anyway. Anti-toxin and blunt arrows, I'm looking at you.

Scarab Sages 5/5

Hilary Moon Murphy wrote:
Marc, if you want to play your Core character, online will happily serve you. About 1 in 5 games that recruits on Flaxseed seems to be Core. As far as I can tell, Core thrives in the following locations:
  • School programs
  • France
  • Online (both PBP and VTT)
I've been playing in a core campaign in PBP, and it's been fun. Easy to level, more challenging to play. The oddest things are missing in the equipment, but we manage anyway. Anti-toxin and blunt arrows, I'm looking at you.

?? Anti-Toxin is in the CRB. Table 6-9, description on pg. 160 (in my edition).

The item I find odd is the Whetstone, (Table 6-9, in Goods and Services) - which we can buy, but it has no description, so what's it do?

the fact that CORE is offered on-line is the biggest draw for me to try On-Line games - but I haven't yet, and I'm not sure I would even be able to... Old Dog and New Tricks and all that...

4/5 5/5 **** Venture-Captain, Massachusetts—Boston Metro

Abadari wrote:
Hilary Moon Murphy wrote:
Marc, if you want to play your Core character, online will happily serve you. About 1 in 5 games that recruits on Flaxseed seems to be Core. As far as I can tell, Core thrives in the following locations:
  • School programs
  • France
  • Online (both PBP and VTT)
I've been playing in a core campaign in PBP, and it's been fun. Easy to level, more challenging to play. The oddest things are missing in the equipment, but we manage anyway. Anti-toxin and blunt arrows, I'm looking at you.

?? Anti-Toxin is in the CRB. Table 6-9, description on pg. 160 (in my edition).

The item I find odd is the Whetstone, (Table 6-9, in Goods and Services) - which we can buy, but it has no description, so what's it do?

the fact that CORE is offered on-line is the biggest draw for me to try On-Line games - but I haven't yet, and I'm not sure I would even be able to... Old Dog and New Tricks and all that...

Antiplague. She's thinking of antiplague. The only reason why I know this is that its an item that you only used to be able to get on a chronicle sheet.

Grand Lodge 2/5 *

Abadari wrote:
Hilary Moon Murphy wrote:
Marc, if you want to play your Core character, online will happily serve you. About 1 in 5 games that recruits on Flaxseed seems to be Core. As far as I can tell, Core thrives in the following locations:
  • School programs
  • France
  • Online (both PBP and VTT)
I've been playing in a core campaign in PBP, and it's been fun. Easy to level, more challenging to play. The oddest things are missing in the equipment, but we manage anyway. Anti-toxin and blunt arrows, I'm looking at you.

?? Anti-Toxin is in the CRB. Table 6-9, description on pg. 160 (in my edition).

The item I find odd is the Whetstone, (Table 6-9, in Goods and Services) - which we can buy, but it has no description, so what's it do?

the fact that CORE is offered on-line is the biggest draw for me to try On-Line games - but I haven't yet, and I'm not sure I would even be able to... Old Dog and New Tricks and all that...

Whetstone - The description is listed in the ultimate equipment book. I think originally in core it was just window dressing with no mechanical value in game.

A whetstone allows you to sharpen a blade by sliding it against the stone at a precise angle. Honing a blade with a whetstone requires about 15 minutes of work and grants the weapon a +1 bonus on your damage roll the first time you hit with it. This only works on nonmagical blades.

Scarab Sages 5/5

Thank you, I knew there was a description in a later book (I actually point this item out to many beginers in the Standard Campaign). My point was, IN CORE there is no description, but there is a price. So you can buy it, but it is totally up to the judge as to what it does. Most I have played for state that it actually does nothing (except add to weight carried).

Shadow Lodge 4/5

5e does this because that is how they chose to balance the game. Each supplement has to be balanced against the PHB, but they don't have to worry as much about the way things interact between supplements. It helps protect against unintended power creep. Also, since each "season" of AL is tied into a main line product, it gives players incentive to purchase the necessary rules supplements to make characters that fit the adventures they will be playing.

There is simply too much material for PF1e for this to be viable in organized play. There are plenty of home groups which stick to Core+APG without specific approval. I wish the PFS Core campaign would adopt the APG as well, but that's another topic altogether.

If PF2eS wants to adopt a similar rule, then they should make that clear sooner rather than after supplements start coming out. It really depends on how closely organized play will tie into the AP and rulebook release schedule.

Lantern Lodge 4/5 5/5

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I can't see PFSv2 putting a restriction on rule books.

Commercially this is a non-starter. You want your customers to have a reason to buy your books.

I love Core for the simplicity of gameplay it provides. I was a bit surprised when it came out - for the reason above. But as a way to lower the barriers of entry to the game, it is a winner.

If PFSv2 thrives, I imagine around season four or five we might see a Core version emerge there too - for exactly the same reasons.

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