How can I optimize my Oath of Vengeance Paladin level 6+


Advice


Hey guys, so I started a character at level 5 at a local game shop with a new group ive never played with before (though my usual gm is also in this group as we joined together. The group consists of myself: A Oath of vengeance paladin of iomedae, a strix gunslinger (this guy, i swear to god he rolled his stats a million times until they were all bs), a dwarf fighter, a goblin alchemist and a ratfolk witch.

I rolled this up and we have played one session thus far. Im getting out-damaged super hard by the strix gunslinger who sees me as "just the healer", this is mildly insulting as my character was built with damage in and sustainability in mind. The idea is to wear the best armor I can get with some boots of striding and springing to make me fast enough to keep up, spam the heck out of my smite (as long as the enemy is evil, and they have been so far)using my bond to make enchant my weapon on the spot depending on the fight. Ill be using my ridiculous amount of lay on hands to smite and heal myself all day.

Stats after 4th level bonus and Aasimar angelkin str and cha bonuses

18 str
14 dex
14 con
11 int
7 wis
17 cha

i took the magical knack and armor expert traits

my feats thus far are:

level 1 Fey foundling
level 3 power attack
level 5 greater mercy

planned feats from here forward

level 7 furious focus
level 9+ Extra lay on hands
Somewhere between level 16-19 Ultimate Mercy

is there a way I can make this any better for raw damage? Ive been using a longsword because of my god and the aesthetic it added but im sure there is a better idea out there.

Dark Archive

Take the feat Ultimate Mercy.

EDİT:Didnt read the post properly.lol.Sorry.Use a greatsword or something.You dont need to use longsword.Is he doing something like 2d10+14? That is good damage but that shouldnt be able to make you not a damage dealer.It seems like a DM problem to me.


Lausth wrote:
Take the feat Ultimate Mercy.

I forgot to note that but i actually had that planned at 19. Woops.

Dark Archive

ViConstantine wrote:
Lausth wrote:
Take the feat Ultimate Mercy.

I forgot to note that but i actually had that planned at 19. Woops.

You planned to take ultimate mercy at level 19?Huh.Why.


Lausth wrote:
ViConstantine wrote:
Lausth wrote:
Take the feat Ultimate Mercy.

I forgot to note that but i actually had that planned at 19. Woops.

You planned to take ultimate mercy at level 19?Huh.Why.

because its just really far from being a priority honestly. Its good but.....it takes TEN uses of lay on hands..........its going to be a while before ive gained enough extra of it that i can just throw TEN at any point that someone might die and still have some uses left for the day.

Dark Archive

You can raise your friends next day with it.It is one day after dead per caster level.

Well but this is not what you asked.You can dip bloodrager with celesital bloodline.You an dip alchemist too but that is meh.Drop furious focus and take weapon focus.You have a second attack.Use it.Buy boots of haste.Adding another attack will help a lot.Buy a belt of str aswell.


Lausth wrote:

You can raise your friends next day with it.It is one day after dead per caster level.

Well but this is not what you asked.You can dip bloodrager with celesital bloodline.You an dip alchemist too but that is meh.Drop furious focus and take weapon focus.You have a second attack.Use it.Buy boots of haste.Adding another attack will help a lot.Buy a belt of str aswell.

Ok, i can kind of see the dip for bloodrager though i cant cast spells while raging without some kind of feat, i see the boots of haste as well though im planning to eventually get the mithril fullplate of speed and i feel that kind of kills the boots of haste. I can agree with teh belt of str for sure but my big question is....why weapon focus over furious focus.....ill realistically be using power attack for most of the game if not the rest of it.....furious focus drops the first penalty for my first attack completely....vs weapon focus which is......+1 attack?.......i dont see any reason to drop furious focus for that.


As already noted, a two-handed sword would increase your base weapon damage and your power attack bonus, but it would mean losing your shield.

At 7th level, with your charisma bonus to spells, you could take Litany of Righteousness. This doubles your damage against an evil creature - but it's only for 1 round - so best saved for tough opponents.

Your character seems pretty well optimised. If the gunslinger is outdamaging you, I wouldn't be too worried - it's his only trick. Let the baby have his dummy. A paladin can swift heal himself in combat, has the best saves in the game and with skill points in Diplomacy be an effective party face too.

For future characters, you might be better using the point buy system, or make a rule that ability scores have to be rolled in front of witnesses to avoid the bs stats.

Dark Archive

Two attacks does more damage then one attack.It is simple realy.

Your smite adds a ton of attack bonuses.Your weapon focus will add one more.So it will be easier for you to hit with your second bab attack.Your first bab attack should hit most of the time.

That first hit thing is true for a Fighter.Fighters dont have smite.You do.You dont need furious focus.


The Nite Owl wrote:

As already noted, a two-handed sword would increase your base weapon damage and your power attack bonus, but it would mean losing your shield.

At 7th level, with your charisma bonus to spells, you could take Litany of Righteousness. This doubles your damage against an evil creature - but it's only for 1 round - so best saved for tough opponents.

Your character seems pretty well optimised. If the gunslinger is outdamaging you, I wouldn't be too worried - it's his only trick. Let the baby have his dummy. A paladin can swift heal himself in combat, has the best saves in the game and with skill points in Diplomacy be an effective party face too.

For future characters, you might be better using the point buy system, or make a rule that ability scores have to be rolled in front of witnesses to avoid the bs stats.

Wow! That spell sounds awesome! Ill have to look into using it whenever I can, thanks for the suggestion!

Thanks, you're probably right but with his crazy stats (non of which being lower than say a 14 from what i could tell) the dude can pretty much do whatever he wants and I hate it. He asked me what im playing and when i told him, he made his gunslinger, he made it a NE strix that hates the s&&! out of humans, we dont have humans in the party but he just does cruel acts to them sometimes...like, he threw this kid into a troll cave, the kid was our guide and he fell into the gave and broke his neck, our witch stabilized him but and healed him up before we proceeded. Before the strix did this, he said he was going to and i made a 26! Persuasion roll for us to NOT just throw the kid into a troll den and he rolled against me with intimidation and rolled a 27 (so he says, i didnt see it because he keeps his dice right beside him..) he goes "WE ARE THROWING THE KID!" and just tossed him in. The gm doesnt seem to care and this isnt my group, we just joined in. These guys are like 30's plus, (or dwarf is actually like 68 or something, its adorable watching him play actually, its like hanging out with grandpa) i asked about point buy and they just....dont use it...its really frustrating because this guy seems cool to talk to and hes a nice enough guy but as a player, he seems like kind of a dick.

Dark Archive

Your paladin code should enforce you to protect the innocent right?It doesnt matter if he rolls over 9999.Some social skills just doesnt work and you are immune to fear.So next time he does something like that wait for him to land.Than kill him.

EDİT:Restrict him first if you can.


Lausth wrote:

Two attacks does more damage then one attack.It is simple realy.

Your smite adds a ton of attack bonuses.Your weapon focus will add one more.So it will be easier for you to hit with your second bab attack.Your first bab attack should hit most of the time.

That first hit thing is true for a Fighter.Fighters dont have smite.You do.You dont need furious focus.

I get the two attacks rational, but +1 is a waste of a feat. Period. Weapon focus is a garbage feet that isnt useful unless youre planning to go into more feats that use it as a pre-requisite. Or perhaps if you arent willing to ever use another weapon. I prefer my longsword but im not completely against switching up to a newer, better weapon further on in the game. I appreciate the suggestion but i cant see one good enough reason to trade not having a drop on my first attack for power attack...for +1 to all. its not a big enough trade off. Also, i see the note of smite but you realize smite applies to all of my attacks right? So if i make a second attack with power attack.....it gets the detriment yes.....but it also gets the bonus from smite to attack. So it offsets a lot of the detriment.

Dark Archive

You are a full bab class.After level 6-7 when full attacking with a full bab class your first attack should hit almost always unless you roll realy poorly.Furious focus for that reason is always considered a bad feat to have after level 6.That being said.It is your character.If you think you need furious focus more than weapon focus for your second and third bab attack then it is your call.There is also an ioun stone that gives +1 to all attacks for 4k if you are interested.

Dark Archive

Would you be interested in some martial flexibility so you can be an archer whenever you want?It would be easier for you to kill him when need arises.Droping kids from 100 feet should be a universal PvP call.


Lausth wrote:
Would you be interested in some martial flexibility so you can be an archer whenever you want?It would be easier for you to kill him when need arises.Droping kids from 100 feet should be a universal PvP call.

I actually considered getting deadly aim at one point because i really dont like the way he plays. Its very undermining and annoying. He didnt actually KILL the kid so he assured me it was totally fine...but id call that an evil act anyway. I REALLY dont want to fight another player but hes so cocky and his stats are so high that i feel like he is going to be giving me reasons to left and right just to f+!~ with me.

Dark Archive

You know.Churches are real things in golarion.Ask for help.If not you should be able to change your feats for point precise rapid.Add boots of haste and smite damage.You should be able to kill him.

Nobody likes PvP since it intrerupts the game.Killing kids however is where the line is.If you dont want to kill him (you should because you are a paladin) talk to your dm about this.

EDİT:With the right preparation anyone can be killed.We even have a class that revolves around that called wizard.Pick umd if you can or some pots for buffs(mirror image maybe?).Take a brawler dip for flexibility.

There is one thing I forgot to mention.Being a healer or called as one isnt eactly a bad thing.Every party needs healers.


Lausth wrote:

You know.Churches are real things in golarion.Ask for help.If not you should be able to change your feats for point precise rapid.Add boots of haste and smite damage.You should be able to kill him.

Nobody likes PvP since it intrerupts the game.Killing kids however is where the line is.If you dont want to kill him (you should because you are a paladin) talk to your dm about this.

EDİT:With the right preparation anyone can be killed.We even have a class that revolves around that called wizard.Pick umd if you can or some pots for buffs(mirror image maybe?).Take a brawler dip for flexibility.

There is one thing I forgot to mention.Being a healer or called as one isnt eactly a bad thing.Every party needs healers.

Im aware of what you mean with the heal thing, though, i have built heal bots and had fun with them. What insults me is that he shot a monster that picked me up, I broke out of its grab with a strength check next round and then he said he "saved me" "because youre useful to me, youre my healer" and i just kind of glared at him because i had already mentioned that my build had nothing to do with party healing, if anything, i picked up a wand of clw with 50 charges so that i could throw some healing around after each battle to keep us fresh, my lay on hands are there strictly for my own benefit and to kill things faster.


So a couple of things to help your character:

1. Weapon Focus seems like a garbage feat, but people have done the maths and it (usually) adds more damage than Furious focus, or Weapon Specialisation, or most other feats really (except Power Attack).

2. I'm a big fan of Improved Critical on a Paladin. BLESS WEAPON means you'll auto-confirm crits (against evil characters), so having more critical threats is great. I usually do this with a scimitar/falchion, but it's good on a longsword too.

3. Speaking of Longswords, I'm assuming you're following IOMEDAE. If you are, check out her divine fighting technique. Specifically the fact that Paladins can replace their 9th level mercy with the advanced benefit. You charge in and hit, then you give the entire party +2 to hit for the entire fight.

4. This won't stack with Iomedae's divine fighting technique, but since you're maximizing Lay on Hands, you could spend a feat on REWARD OF GRACE.

5. Since no-one's mentioned them yet, BRACERS OF THE MERCIFUL KNIGHT. This item will either give you 2 extra uses of Lay on Hands per day or 1 extra use of Smite Evil. When you do use LoH you'll get an extra 2d6+4 HP (from Fey Foundling), which is ~+11hp per LoH.

6. Or, as an Alternative to the item above: BRACERS OF THE AVENGING KNIGHT. This will give you 1 extra Smite per day (at levels divisible by 3 you'll get 2 extra Smites per day), and +4 damage bonus from Smite. At level 5 (which I'm assuming is where you are now) you'll get +9 damage, and be able to use Smite 3 times before you start using LoH for Smites. Personally I'm more of a fan of the Merciful Bracers, but if you're trying to maximise damage this one's the way to go.

Regarding the gunslinger player. Your first and best method of dealing with this is TALK TO THE PLAYER: LET THEM KNOW THEY'RE MAKING THE GAME LESS FUN FOR YOU AND ASK THEM TO STOP. If they won't stop, you can talk to the GM. Since he asked you what you were making and THEN made a troublesome character, you should have precedence here (and if you don't you're going to have a hard time with that character).

If you've already talked to the player, the GM, and the rest of the group, consider making a new character and saving this one for later. If you don't want to do that, and instead want to just keep going, here's my thoughts.

1. High stats matter more at early levels. Once you hit level 10 or so your class abilities will matter a whole lot more than your stats. As you level up you'll see less of a difference between your characters.

2. Gunslingers are good at one thing and one thing only - Damage. They're potentially the best class at it, so don't be bothered by a gunslinger out-damaging you. Their main schtick is that they'll almost never miss, and as a ranged class they can full-attack all the time. By level 10 though you'll start to see enemies with damage-reduction etc, and you'll start to see your smite damage out-do them against these enemies. You'll also see that you can walk through fireballs and take a full-attack from a dragon without flinching. If you took Ultimate Mercy you can also bring your entire party back from the dead with just a few rest days.

3. If it comes to it, You'll probably win the PVP race. Since he intentionally made his character a valid target for your smite, you'll get a HUGE bonus to attack, damage and AC against him. Remember that the attack bonus also works with your CMB, you can trip him and then he has to choose between a full-attack (provoking AoO's) or moving away from you (which also provokes AoO's).

EDIT: Before it actually comes to PVP, you could just stop offering him healing. I'd probably full-on Role-Play this. If (when) he does something evil (like throw an innocent child into a cave), tell him your "healing services" are off limits until he atones. Again I should say that your first and best method of dealing with this is to talk to the player out-of-game.


MrCharisma wrote:

So a couple of things to help your character:

1. Weapon Focus seems like a garbage feat, but people have done the maths and it (usually) adds more damage than Furious focus, or Weapon Specialisation, or most other feats really (except Power Attack).

2. I'm a big fan of Improved Critical on a Paladin. BLESS WEAPON means you'll auto-confirm crits (against evil characters), so having more critical threats is great. I usually do this with a scimitar/falchion, but it's good on a longsword too.

3. Speaking of Longswords, I'm assuming you're following IOMEDAE. If you are, check out her divine fighting technique. Specifically the fact that Paladins can replace their 9th level mercy with the advanced benefit. You charge in and hit, then you give the entire party +2 to hit for the entire fight.

4. This won't stack with Iomedae's divine fighting technique, but since you're maximizing Lay on Hands, you could spend a feat on REWARD OF GRACE.

5. Since no-one's mentioned them yet, BRACERS OF THE MERCIFUL KNIGHT. This item will either give you 2 extra uses of Lay on Hands per day or 1 extra use of Smite Evil. When you do use LoH you'll get an extra 2d6+4 HP (from Fey Foundling), which is ~+11hp per LoH.

6. Or, as an Alternative to the item above: BRACERS OF THE AVENGING KNIGHT. This will give you 1 extra Smite per day (at levels divisible by 3 you'll get 2 extra Smites per day), and +4 damage bonus from Smite. At level 5 (which I'm assuming is where you are now) you'll get +9 damage, and be able to use Smite 3 times before you start using LoH for Smites. Personally I'm...

1: I think maybe i can compromise here taking this suggestion into account aswell...ok....I really like furious focus and think its great when i know how often im stuck moving around in this game and getting single attacks. So how about this? I take furious focus and when I feel it losing its relevance, i retrain the feat for weapon focus?

2: speaking of feats, im not sure how many more im willing to give up, i want to optimize of course but i need a lot of those extra lay on hands to make the build work.

3: that sounds like a really neat feat, i may consider taking it if i can ever find room in the build, man i wish palies had more feats..

4 and 5: Yea, ive heard of these actually, they are both great items though i think i have a preference for Avenging knight as just giving me more smites rather than me needing to convert them from exta lay on hands is cool, plus its cheaper, not to mention more damage, woohoo!


I'll do these out of order ...

ViConstantine wrote:
2(Improved Critical): speaking of feats, im not sure how many more im willing to give up, i want to optimize of course but i need a lot of those extra lay on hands to make the build work.

Fair enough. It's mainly worth doing this if you're crit-fishing. Since that's not your main focus, you don't need to specialise this hard. You can always make your weapon Keen with your Divine Bond, it just won't auto-crit with Bless Weapon.

ViConstantine wrote:
4 and 5 (Bracers): Yea, i've heard of these actually, they are both great items though i think i have a preference for Avenging knight as just giving me more smites rather than me needing to convert them from exta lay on hands is cool, plus its cheaper, not to mention more damage, woohoo!

I think you meant 5 and 6? Yeah Oath of Vengeance gets more out of either of these bracers than any other archetype. The Merciful Bracers add a little offence (because Oath of Vengeance), but they're an amazing defensive buff. The Vengeance bracers will be a huge damage buff for you though.

ViConstantine wrote:
3(Iomedae's Divine Fighting Technique): that sounds like a really neat feat, i may consider taking it if i can ever find room in the build, man i wish palies had more feats..

This one's a big one. I'll quote the relevant material here:

Divine Fighting Technique wrote:

The initial benefit of Iomedae's Inspiring Sword only functions during combat.

Iomedae's Inspiring Sword
Source Weapon Master's Handbook pg. 11
Iomedae demonstrates how to turn a longsword into a shining beacon of hope.
Optional Replacement: A paladin who worships Iomedae can replace a mercy with this initial benefit, even if she doesn’t meets its prerequisites.
Initial Benefit: While wielding a longsword, you can perform an impressive display of prowess as a full-round action. All allies within 30 feet who can see your display gain a +2 sacred bonus on attack rolls, saving throws, and skill checks for 1 round + 1 round per 5 points of base attack bonus you have.
Advanced Prerequisites: Dazzling Display, Weapon Focus (longsword), base attack bonus +10.
Optional Replacement: A paladin of at least 9th level who worships Iomedae can replace a mercy with the following advanced benefit, even if she doesn’t meet the benefit’s prerequisites.
Advanced Benefit: As a standard action or at the end of a charge, you can make an attack against a foe with a longsword. If you succeed, you grant all allies who can see your attack a +2 sacred bonus on attack rolls, saving throws, and skill checks for 1 minute.

So the initial benefit is probably not worth anything to you, as it will take up all your actions. The advanced benefit is AMAZING though. Charge an enemy and - if you hit - you and all your allies have +2 to hit, to saves and to skill checks for 10 rounds. The real draw here is that AS A PALADIN IT DOESN'T COST YOU A FEAT. Instead of spending a feat, you can replace your 9th level mercy (or 12th/15th/18th) with the advanced benefit. You don't have to spend any feats, you don't even have to take the initial benefit in your 3rd level mercy slot. You get all your mercies except your 9th level one, and you get an ability that's worth 3 feats, and you get it 1 level earlier than anyone else can get it. AMAZING! (Obviously only works if you worship Iomedae, and only works if you're wielding a Longsword). I will add that you seemed to miss my next point, which was the Reward of Grace feat. This is strictly worse than Weapon Focus, and it doesn't stack with Iomedae's Inspiring Sword (They both give a Sacred bonus to attack), so it probably doesn't matter that you missed it =P

ViConstantine wrote:
1: I think maybe i can compromise here taking this suggestion into account aswell...ok....I really like furious focus and think its great when i know how often im stuck moving around in this game and getting single attacks. So how about this? I take furious focus and when I feel it losing its relevance, i retrain the feat for weapon focus?

So I don't have time to do the maths for this now, but from an optimisation standpoint Weapon Focus is almost always better. At levels 1-3 they're identical. At levels 4-5 Furious Focus is better. At levels 6+ Furious Focus will be better on the first attack, but won't help your iterative attacks. Since your first attack is the most likely to hit it's the one that needs the least help. Later on when you're doing 3-4 hits per round, your first attack will likely have a ~90% hit-rate anyway, so you won't get much benefit out of it. Your second attack will be fairly reliable, but your 3rd/4th attacks will be much more likely to miss. The extra +1 per attack will add a lot more benefit to your other attacks, and will give more of a benefit in the long run.

Here's how it works with your character:
If you're investing in Iomedae's Inspiring Sword, you'll get +2 to all attacks. If you're smiting you're also getting +CHA to hit (which is +3 already). If you put your level 8 stat point into CHA you're looking at +6 to all attacks at level 9 (not counting enhancement bonuses or any other items/etc). With those numbers your first attack won't need Furious Focus. Weapon Focus will help the iterative attacks that can use the bonus to hit.


I totally forgot to add a few other items you might like if you worship Iomedae:

1. INHERITOR'S GAUNTLET. Some fun abilities. The Bane ability is situationally very useful, but everything else is a fun thematic ability.

2. INHERITOR'S LIGHT (Longsword). Get even more healing from Lay on Hands, and a 1/day offensive ability is a nice bonus (Normally pushing enemies away from you is bad, but if you can push them into your allies or over a cliff it could be great).

3. KNIGHT-INHERITOR'S RING. It's a Ring of Protection. Since your Smite is gives you a deflection bonus (and won't stack with a ring of protection) you shouldn't NEED a better ring than this in most of the fights that matter, and if you do hopefully your GM will let you upgrade the deflection part of the ring. On top of that you get 2 nice (although not game-breaking) 1/day abilities. The thing that drew me to this ring the most was the at-will prestidigitation to clean yourself up. You can't be a charismatic hero if your hair isn't perfectly quaffed, so get this ring ASAP!

(and in case you didn't notice, these are all items afiliated with Iomedae so they're totally in-theme)


MrCharisma wrote:
EDIT: Before it actually comes to PVP, you could just stop offering him healing. I'd probably full-on Role-Play this. If (when) he does something evil (like throw an innocent child into a cave), tell him your "healing services" are off limits until he atones. Again I should say that your first and best method of dealing with this is to talk to the player out-of-game.

I personally LOVE this idea. It plays well with your character and his interacting. No GM can get upset, because your actions are a response to someone else's actions

On another note, have you considered multi classing? I am playing an Oath of Vengeance pally in PFS, and after level 5, I decided to leave paladin...There just wasn't enough in the mid levels to keep me interested.

Personally, I went for 1 level of Brawler...because, well, Martial Flexibility is AMAZING. After that, I went over to Skald since it is also a CHA based class (specifically the Spell Warrior). With Divine Bond to enhance your weapon and then the Skald's Weapon Song, you can save a lot of money enhancing your weapon and spend it other places.


Just noting that a paladin still needs to take the Divine Fighting Technique feat, even if they give up a mercy to qualify for its benefits.


MrCharisma wrote:

I'll do these out of order ...

ViConstantine wrote:
2(Improved Critical): speaking of feats, im not sure how many more im willing to give up, i want to optimize of course but i need a lot of those extra lay on hands to make the build work.

Fair enough. It's mainly worth doing this if you're crit-fishing. Since that's not your main focus, you don't need to specialise this hard. You can always make your weapon Keen with your Divine Bond, it just won't auto-crit with Bless Weapon.

ViConstantine wrote:
4 and 5 (Bracers): Yea, i've heard of these actually, they are both great items though i think i have a preference for Avenging knight as just giving me more smites rather than me needing to convert them from exta lay on hands is cool, plus its cheaper, not to mention more damage, woohoo!

I think you meant 5 and 6? Yeah Oath of Vengeance gets more out of either of these bracers than any other archetype. The Merciful Bracers add a little offence (because Oath of Vengeance), but they're an amazing defensive buff. The Vengeance bracers will be a huge damage buff for you though.

ViConstantine wrote:
3(Iomedae's Divine Fighting Technique): that sounds like a really neat feat, i may consider taking it if i can ever find room in the build, man i wish palies had more feats..

This one's a big one. I'll quote the relevant material here:

Divine Fighting Technique wrote:

The initial benefit of Iomedae's Inspiring Sword only functions during combat.

Iomedae's Inspiring Sword
Source Weapon Master's Handbook pg. 11
Iomedae demonstrates how to turn a longsword into a shining beacon of hope.
Optional Replacement: A paladin who worships Iomedae can replace a mercy with this initial benefit, even if she doesn’t meets its prerequisites.
Initial Benefit: While wielding a longsword, you can perform an impressive display of prowess as a full-round action. All allies within 30 feet who can see your display gain a +2 sacred bonus on attack rolls, saving throws, and
...

First the furious focus thing. You WILL NOT sell me on weapon focus so it's safer to not try any further. I've read so many other forums and posts on this subject already that I'm adamant in my choice, I appreciate it but like I said. I will retrain it when it stops being useful, if that's not me compromising, I really don't know what to tell you. I play almost strictly martial classes because magic is really boring to me so I've had this both feats on a hundred other builds and honestly, you're denied a full attack so much in this game that I get too much out of furious focus not to consider it so heavily. That's my mileage for the feat.

However, I want to know more about the "you don't habe to use a feat" fpr the longsword feat. Though I'm afraid I'll never meet the pre-requisites for the better version of the feat..


shalandar wrote:
MrCharisma wrote:
EDIT: Before it actually comes to PVP, you could just stop offering him healing. I'd probably full-on Role-Play this. If (when) he does something evil (like throw an innocent child into a cave), tell him your "healing services" are off limits until he atones. Again I should say that your first and best method of dealing with this is to talk to the player out-of-game.

I personally LOVE this idea. It plays well with your character and his interacting. No GM can get upset, because your actions are a response to someone else's actions

On another note, have you considered multi classing? I am playing an Oath of Vengeance pally in PFS, and after level 5, I decided to leave paladin...There just wasn't enough in the mid levels to keep me interested.

Personally, I went for 1 level of Brawler...because, well, Martial Flexibility is AMAZING. After that, I went over to Skald since it is also a CHA based class (specifically the Spell Warrior). With Divine Bond to enhance your weapon and then the Skald's Weapon Song, you can save a lot of money enhancing your weapon and spend it other places.

I havnt decided yet if i want to multiclass, i have no idea when this campaign will draw to a close or when our characters will retire as we already started at 5 (which is a bit jarring for me as i usually start at 1st leve) So i dont know, ive considered the idea but there isnt anything i want for this class besides more feats and if that were the case id dip 1 level of fighter. I honestly have no problems with mid levels of paladin or late levels, its just a straight up good class the whole way through to me and i dont feel like im missing out on anything from other classes honestly.


Kaboogy wrote:
Just noting that a paladin still needs to take the Divine Fighting Technique feat, even if they give up a mercy to qualify for its benefits.

Why do they need to exactly? Ive read through all of them at this point and there seem to only be a handful that are actually worth the consideration to pick up..


ViConstantine wrote:
You WILL NOT sell me on weapon focus so it's safer to not try any further.

Yeah fair enough.

ViConstantine wrote:
However, I want to know more about the "you don't habe to use a feat" fpr the longsword feat. Though I'm afraid I'll never meet the pre-requisites for the better version of the feat..

"Optional Replacement: A paladin of at least 9th level who worships Iomedae can replace a mercy with the following advanced benefit, even if she doesn’t meet the benefit’s prerequisites."

So you don't need the prerequisites =D

(If you want to read from the source, you can find Iomedae and all her info HERE, and you can find the info for Divine Fighting Technique HERE - with every deity's DFT).

Kaboogy wrote:
Just noting that a paladin still needs to take the Divine Fighting Technique feat, even if they give up a mercy to qualify for its benefits.

Nope.

If you read the initial benefit, it says you can take the initial benefit without the prerequisites. Since the initial benefit has no prerequisites, the only possible way to read that is that they don't need the feat to begin with. There are a number of deities with optional replacements that clearly don't include taking the feat. You can look at them here: DIVINE FIGHTING TECHNIQUE.

Then if you read the optional replacement for the advanced benefit you'll notice it's worded in exactly the same way.

I'll note that I COULD be wrong about this, but the language is very clear. The only way I'd be wrong is if the people writing it didn't write it clearly at all, or - more likely - that the paizo team decided it was overpowered and issued an eratta/faq clarifying that it doesn't work the way I think it does. Without a quote specifically saying it works differently I'm going to have to disagree with you.

(I don't own the books - Divine Anthology & Weapon Master's Handbook - so it's possible there's text in one of the books that contradicts me, but if so it IS very badly thought out.)


shalandar wrote:
MrCharisma wrote:
EDIT: Before it actually comes to PVP, you could just stop offering him healing. I'd probably full-on Role-Play this...

I personally LOVE this idea. It plays well with your character and his interacting. No GM can get upset, because your actions are a response to someone else's actions

On another note, have you considered multi classing?

Thanks =)

If you DO consider multiclassing, I recommend a 1-level dip in Bloodrager (Celestial Bloodline is the obvious choice, but it will have some overlap when you get to higher Paladin levels). With 14 CON you'll get 6 rounds of rage per day. If you took the Fatigued Mercy at level 3 you can use these rounds only when you get the maximum benefit out of them. If you take Extra Rage you'll be up to 12 rounds, which will be enough to last you all day every day.


MrCharisma wrote:
ViConstantine wrote:
You WILL NOT sell me on weapon focus so it's safer to not try any further.

Yeah fair enough.

ViConstantine wrote:
However, I want to know more about the "you don't habe to use a feat" fpr the longsword feat. Though I'm afraid I'll never meet the pre-requisites for the better version of the feat..

"Optional Replacement: A paladin of at least 9th level who worships Iomedae can replace a mercy with the following advanced benefit, even if she doesn’t meet the benefit’s prerequisites."

So you don't need the prerequisites =D

(If you want to read from the source, you can find Iomedae and all her info HERE, and you can find the info for Divine Fighting Technique HERE - with every deity's DFT).

Kaboogy wrote:
Just noting that a paladin still needs to take the Divine Fighting Technique feat, even if they give up a mercy to qualify for its benefits.

Nope.

If you read the initial benefit, it says you can take the initial benefit without the prerequisites. Since the initial benefit has no prerequisites, the only possible way to read that is that they don't need the feat to begin with. There are a number of deities with optional replacements that clearly don't include taking the feat. You can look at them here: DIVINE FIGHTING TECHNIQUE.

Then if you read the optional replacement for the advanced benefit you'll notice it's worded in exactly the same way.

I'll note that I COULD be wrong about this, but the language is very clear. The only way I'd be wrong is if the people writing it didn't write it clearly at all, or - more likely - that the paizo team decided it was overpowered and issued an eratta/faq clarifying that it doesn't work the way I think it does. Without a...

im reading the feat now and im simply baffled, a feat that you dont NEED TO TAKE TO HAVE. Im not sure if thats the intention, im pretty confused to say the least.


ViConstantine wrote:
im reading the feat now and im simply baffled, a feat that you dont NEED TO TAKE TO HAVE. Im not sure if thats the intention, im pretty confused to say the least.

So normally people do have to take the feat(s), but a bunch of the gods have favoured-people who can get the benefit(s) of the feat(s) by giving up a certain aspect of their class instead. You still give something up, so there is an opportunity cost, it just happens that this one is perfect for your character.

I should also note that at the top of the page for DIVINE FIGHTING TECHNIQUE it says:

Quote:
Special: A cleric, inquisitor, or warpriest who worships a deity can choose to give up either the first power of one of her domains or a minor blessing benefit to gain access to her god’s divine fighting technique without having to meet the technique’s prerequisites (including the Divine Fighting Technique feat). In addition, a warpriest can give up a major blessing to gain the advanced benefit without meeting its prerequisites.

This part gives another optional replacement for the feat, and it specifically says you don't need the feat to begin with.

If you're worried, show it to your GM and see what (s)he thinks.


I think furious focus is a garbage feat. My characters often reach the point where their first attack hits on a 2, making it worthless.

At your level it's giving you +2 to hit on your first attack, while weapon focus gives +1 hit on all attacks.


MrCharisma wrote:
ViConstantine wrote:
im reading the feat now and im simply baffled, a feat that you dont NEED TO TAKE TO HAVE. Im not sure if thats the intention, im pretty confused to say the least.

So normally people do have to take the feat(s), but a bunch of the gods have favoured-people who can get the benefit(s) of the feat(s) by giving up a certain aspect of their class instead. You still give something up, so there is an opportunity cost, it just happens that this one is perfect for your character.

I should also note that at the top of the page for DIVINE FIGHTING TECHNIQUE it says:

Quote:
Special: A cleric, inquisitor, or warpriest who worships a deity can choose to give up either the first power of one of her domains or a minor blessing benefit to gain access to her god’s divine fighting technique without having to meet the technique’s prerequisites (including the Divine Fighting Technique feat). In addition, a warpriest can give up a major blessing to gain the advanced benefit without meeting its prerequisites.

This part gives another optional replacement for the feat, and it specifically says you don't need the feat to begin with.

If you're worried, show it to your GM and see what (s)he thinks.

I still find it super weird that the palidan glass isn't mentioned in the special as it's actually a core class unlike the inquisitor and warpriesst..


The Stryx hating humans to a level of open hostility is good role playing. It's built into that race. So much so that they don't start speaking common unless they have high intelligence and choose it as a bonus language. They really hate people.

Not to say that the gunslinger in your party isn't also kind of a bully, but he is at least accurate.

You should have fought him for dropping the kid. Buy a dagger of Anchoring, stab him in his sleep (he will be fine, it's just a dagger, you can heal him), have a little heart to heart about how evil creatures and Paladins interact.


VoodistMonk wrote:

The Stryx hating humans to a level of open hostility is good role playing. It's built into that race. So much so that they don't start speaking common unless they have high intelligence and choose it as a bonus language. They really hate people.

Not to say that the gunslinger in your party isn't also kind of a bully, but he is at least accurate.

You should have fought him for dropping the kid. Buy a dagger of Anchoring, stab him in his sleep (he will be fine, it's just a dagger, you can heal him), have a little heart to heart about how evil creatures and Paladins interact.

Im aware the strix hating humans thing is good rp, i get that, but there is a separation between good rp and being a dick.

i feel like stabbing someone in their sleep is pretty dishonorable and would be against my vow to iomadaie. I have spoken to him about it and got nothing but "well if im not openly breaking laws and such it shouldnt be an issue"


Throwing children in troll caves should always be an issue with a Paladin, and anyone else who isn't evil. It doesn't matter if it's against the law, it's evil and immoral. Anyone pretending to be a good guy should immediately take issue with it.

If you are the only one in the party who was angry with him for doing that, then you are in the wrong party, plain and simple.

At some point you are breaking your code by allowing this evil party to continue their quest without you trying to stop them. Or just be an evil antiPaladin and start throwing kids in caves with the rest of the party. It's your choice.

A Paladin that doesn't stand up to evil is a coward, and no deity wants to be represented by a coward.

Dump holy water on his gun as he sleeps, hit him smite evil to remind him who has god on their side, heal him and do it all again if he doesn't say thank you.

When I was a Paladin there was a werewolf in my party. Our characters hated each other. And we ended up going toe to toe because of it. He killed me, or reduced me to 1 hp, anyways. He helped me up and offered me one of his health potions. We got along fine after that. He knew I would stand up to him even if it cost me my life. He was well below half health himself at the end of our fight, and knew it is not sustainable to keep fighting me every step of the way. The rest of the party literally watched up beat the h3ll out of each other as dinner time entertainment. I healed both of us, all was good.


VoodistMonk wrote:

Throwing children in troll caves should always be an issue with a Paladin, and anyone else who isn't evil. It doesn't matter if it's against the law, it's evil and immoral. Anyone pretending to be a good guy should immediately take issue with it.

If you are the only one in the party who was angry with him for doing that, then you are in the wrong party, plain and simple.

At some point you are breaking your code by allowing this evil party to continue their quest without you trying to stop them. Or just be an evil antiPaladin and start throwing kids in caves with the rest of the party. It's your choice.

A Paladin that doesn't stand up to evil is a coward, and no deity wants to be represented by a coward.

Dump holy water on his gun as he sleeps, hit him smite evil to remind him who has god on their side, heal him and do it all again if he doesn't say thank you.

1: I really hate pvp, "you cant play your character because i want to play mine!" Is the personality of an a@&!@&$. If he wants to play an evil character and the gm is cool with it, its not remotely my right to say he cant JUST BECAUSE im playing the opposite. The kid didnt die, we healed him up and sent him home, my character was pissed at him and wont be healing him anytime soon, its easier for me to punish him slowly every time he does something f~%+ed up than it is to be lawful stupid and go "alright, better kill this character" Though honestly as it stands this early in the game, i probably CANT KILL HIM ANYWAY even with smite, he has wings and guns.....i have a sword and smite..... ranged>melee hands down in this game. I cant stay on him if he is flying and i have no ranged weapons or any aptitude with them anyway.

The party isnt evil just because they see something bad being done and dont jump up to stop it. That sounds incredibly stupid.

They 1: Dont want anything to do with conflict between the two heaviest hitters in the party

2: have neutral characters that dont think its their place to do anything about it (though my party members are the ones who healed the boy, not me)

3: ARENT LAWFUL GOOD

or 4: Are just here to play the game and really just want to get on with it past the shenanigans of one dick and the paladin.


I'm going to say it, Paladins have a DUTY to stop children from being thrown into troll caves, even if it's horrendously inconvenient due to the culprit being a party member.

If a Paladin doesn't stop the behavior, you're absolutely right, nobody else in the party is obligated to just because the Paladin failed to act in a time of need.

The boy didn't die. So what? The act, itself, is evil. The outcome is ultimately irrelevant. You witnessed an evil act as a Paladin and did nothing. Oh, sorry, you rolled Diplomacy, or whatever. Preachers don't need swords to talk at evil. You have a sword for when evil doesn't pay attention to diplomatic solutions.

Please don't throw the helpless child into the troll cave.

Grr, I want to. (Or whatever Stryx say to intimidate Paladins)

Oh, ok then, I'm not bound by an oath or anything, so I will do nothing even though I don't agree with what you are doing.

Sounds like he is going to walk all over your spineless code of conduct and he deserves to do it, too, if you let him get away with it.

Iomedae's Paladin code says to never refuse a challenge from an equal, and to suffer death before dishonor. Sounds like you are afraid of the Stryx and would rather live with the dishonor of watching the Stryx throw a child into a troll cave against your will than to face him like an equal.

No amount of gear will make up for not having the spine to fight.


VoodistMonk wrote:

I'm going to say it, Paladins have a DUTY to stop children from being thrown into troll caves, even if it's horrendously inconvenient due to the culprit being a party member.

If a Paladin doesn't stop the behavior, you're absolutely right, nobody else in the party is obligated to just because the Paladin failed to act in a time of need.

The boy didn't die. So what? The act, itself, is evil. The outcome is ultimately irrelevant. You witnessed an evil act as a Paladin and did nothing. Oh, sorry, you rolled Diplomacy, or whatever. Preachers don't need swords to talk at evil. You have a sword for when evil doesn't pay attention to diplomatic solutions.

Please don't throw the helpless child into the troll cave.

Grr, I want to. (Or whatever Stryx say to intimidate Paladins)

Oh, ok then, I'm not bound by an oath or anything, so I will do nothing even though I don't agree with what you are doing.

Sounds like he is going to walk all over your spineless code of conduct and he deserves to do it, too, if you let him get away with it.

Iomedae's Paladin code says to never refuse a challenge from an equal, and to suffer death before dishonor. Sounds like you are afraid of the Stryx and would rather live with the dishonor of watching the Stryx throw a child into a troll cave against your will than to face him like an equal.

No amount of gear will make up for not having the spine to fight.

......You do realize this is a game of pretend with pieces of paper and pencils and little geometric shapes on them with numbers right? Or are you just an a@%@$$~? Sure i want to play my character but having a bit of conflicted feelings about starting something with a player at a table in a group ive literally just joined just because of how his character is acting in a game of pretend and what my imaginary character is morally obligated to do, even after talking it out with the player and the rest of the group during the interaction.....You're really going to sit here and insult me and my character because of that? Seriously?


ViConstantine wrote:
......You do realize this is a game of pretend with pieces of paper and pencils and little geometric shapes on them with numbers right? Or are you just an a+*%*~#? .....You're really going to sit here and insult...

Honestly ViConstantine, I'd just ignore VoodistMonk.

ViConstantine wrote:
I still find it super weird that the palidan glass isn't mentioned in the special as it's actually a core class unlike the inquisitor and warpriesst..

I think the main reason for that is that Paladins have to be LG. This means not every deity has Paladins, whereas the other classes can all belong to any deity. The rule at the top is something that pertains to ANY deity, so it can't be alignment restricted (not every deity has a DFT, but this rule would have been written with the idea that more deities would get a DFT in the future).

ViConstantine wrote:
I really hate pvp, "you cant play your character because i want to play mine!" Is the personality of an a%&#&~%. If he wants to play an evil character and the gm is cool with it, its not remotely my right to say he cant JUST BECAUSE im playing the opposite.

I'm going to disagree with you here. I think what the other player is doing is stopping you from playing your character, not the other way round. The fact that he asked you what you were making first is what turns this from "sucks for you, get over it" to "He's being a bully". My group had a session 0 for our current campaign, and while a session 0 is usually a good idea, the main reason we did this was specifically to avoid a scenario like the one you've described.

There's a couple of ways you could handle this:
1. Keep playing as you are, it doesn't sound like it's the best but it's something. Eventually you'll probably get strong enough to kill the gunslinger if you want to, but you'd probably have to talk to the group about PVP before you do that.
2. Fight the gunslinger now. The game is dice dependant, so you might win, but there's a good chance you'll die. This may not be the end of the world as it'll let you roll up a new character anyway.
3. Just roll up a new character. Save your Paladin for another game with a more receptive group.


I think it's proper role playing to have the Paladin confront the Stryx.

When I was a Paladin, Oath of Vengeance even, I fought the werewolf in my party and it made for a fun interaction, we got along great afterwards.

I may have been a little blunt earlier, but the fact remains that a Paladin would do something, in my opinion.


MrCharisma wrote:
ViConstantine wrote:
......You do realize this is a game of pretend with pieces of paper and pencils and little geometric shapes on them with numbers right? Or are you just an a+*%*~#? .....You're really going to sit here and insult...

Honestly ViConstantine, I'd just ignore VoodistMonk.

ViConstantine wrote:
I still find it super weird that the palidan glass isn't mentioned in the special as it's actually a core class unlike the inquisitor and warpriesst..

I think the main reason for that is that Paladins have to be LG. This means not every deity has Paladins, whereas the other classes can all belong to any deity. The rule at the top is something that pertains to ANY deity, so it can't be alignment restricted (not every deity has a DFT, but this rule would have been written with the idea that more deities would get a DFT in the future).

ViConstantine wrote:
I really hate pvp, "you cant play your character because i want to play mine!" Is the personality of an a%&#&~%. If he wants to play an evil character and the gm is cool with it, its not remotely my right to say he cant JUST BECAUSE im playing the opposite.

I'm going to disagree with you here. I think what the other player is doing is stopping you from playing your character, not the other way round. The fact that he asked you what you were making first is what turns this from "sucks for you, get over it" to "He's being a bully". My group had a session 0 for our current campaign, and while a session 0 is usually a good idea, the main reason we did this was specifically to avoid a scenario like the one you've described.

There's a couple of ways you could handle this:
1. Keep playing as you are, it doesn't sound like it's the best but it's something. Eventually you'll probably get strong enough to kill the gunslinger if you want to, but you'd probably have to talk to the group about PVP before you do that.
2. Fight the gunslinger now. The game is dice dependant, so you might win, but there's a good chance...

Honestly...the first option is probably my best option. I really dont want to fight people because i feel like pvp is stupid in a game about fighting mobs and collecting loot, there are very few reasons i can justify murdering a character another player has worked on. I also really dont want to get in my own way of playing with this new group because trust me, where i live its virtually impossible to find a pathfinder group, everyone plays 5e collectively instead and personally......5th edition is a vomit inducing snore fest to me. id rather have a group with 1 dick player than no group at all. That, and ive been sitting on this character concept for a long time and really want to play this character.


I guess it's quite possible to role play that the Paladin finds the antics of the gunslinger below him. The Stryx is not an equal. He is petty and pathetic, undeserving of your time or energy.

He is a pest, vermin underfoot, simply a buzzing nuisance to be brushed away as you read the Sunday paper.

Go ahead, throw the kid in the cave, I have bigger fish to fry, sort of thing.


MrCharisma wrote:
ViConstantine wrote:
im reading the feat now and im simply baffled, a feat that you dont NEED TO TAKE TO HAVE. Im not sure if thats the intention, im pretty confused to say the least.

So normally people do have to take the feat(s), but a bunch of the gods have favoured-people who can get the benefit(s) of the feat(s) by giving up a certain aspect of their class instead. You still give something up, so there is an opportunity cost, it just happens that this one is perfect for your character.

I should also note that at the top of the page for DIVINE FIGHTING TECHNIQUE it says:

Quote:
Special: A cleric, inquisitor, or warpriest who worships a deity can choose to give up either the first power of one of her domains or a minor blessing benefit to gain access to her god’s divine fighting technique without having to meet the technique’s prerequisites (including the Divine Fighting Technique feat). In addition, a warpriest can give up a major blessing to gain the advanced benefit without meeting its prerequisites.

This part gives another optional replacement for the feat, and it specifically says you don't need the feat to begin with.

If you're worried, show it to your GM and see what (s)he thinks.

The way I read the feat (which you should feel free to disregard with if that’s fine with your GM), is that the exceptions given in each individual style are exceptions to the prerequisites given in the style itself, not to the actual feat, Only clerics, inquisitors and warpriests don’t need the actual feat (as per the general special text).


Honestly I would hang up the paladin. This player seems to WANT to fight you. Yes this is a game...but what makes it so we invest into it is the role playing aspect. Now I think the GM is at fault here, he should have explained how terrified that kid was...not only was he thrown into a cave of monsters but he broke his neck...so he was in the dark paralyzed while you stood above, climbed down patted him on the head to heal him...and everything was fine?? I don't consider myself to be that much of a roleplayer but even I can see that what he did was EVIL. Granted you dont want to pvp...make another character. I'm sure if you explain that to the gm he might be willing to. If you decide the pvp route there is a level 2 spell called bullet ward that you can get. Also get a composite longbow (+4 str) smite works with it and you will make a good archer in a pinch (in general not just pvp)

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