Rwby scythe build advice or help welcome


Advice


As title says I'm looking to put together a scythe build with a lot of mobility so far I've gotten the idea of a cleric turned unchained monk this is some of what I've looked at so far

Race: Human Deity:Svarozic
Lvl1: Cleric
Domains: Smoke and Community
Feats: Channel Smite Guided hand

Lvl 2- : Unchained Monk
Bf: Dodge

Lvl3:
Bf: Combat reflexes
Feat: crusaders flurry

Lvl5:
Kipower: Empty body
Feat: Asentic Form


That's about as far as I've had the time to look into and actual build. I plan on trying to get to use my scythe with flurry of blows also just realised I need weapon focus in order to get Ascentic style which is unfortunate

Grand Lodge

Why not Warpriest? You get Weapon Focus as a free feat, and if you proceed deeper you get Fervor, and eventually Channel at 4 lvl Warpriest, so it would take a while for you to get your Channel Smite/Guided Hand to give you that bonus.

1 Warpriest> Dodge, Combat Reflexes, Weapon Focus (Scythe)*
2 W> Fervor
3 W/Monk> Crusader's Flurry, (BF?)*
4 M1/W3> Ascetic Style*
5 M1/W4> Channel Smite
6 W4/M2> (BF?)
7 W4/M3> Guided Hand

Too bad you can't figure in Ruby's 50-cal Rifle into the Scythe build; unless, if this is a home game, you can convince your GM to play it off as an Axe-Musket.


I was trying to avoid taking more than 1 lvl in order to get the crusaders flurry but it might not be a bad idea though I think I'll end up rearranging those feats oh btw BF were bonus feats that you get through unchained monk


would recommend the travel domain instead of the community domain for a 1 level dip it increases your base move speed by 10 also why do you need asentic style?


Selvaxri wrote:


Too bad you can't figure in Ruby's 50-cal Rifle into the Scythe build; unless, if this is a home game, you can convince your GM to play it off as an Axe-Musket.
Transformative, Greater wrote:

Price +15,000 gp; CL 15th; Aura strong transmutation

DESCRIPTION

A greater transformative weapon becomes any other weapon the wielder desires when a command word is spoken. The weapon cannot become ammunition, but can freely change between simple, martial, exotic, light, one-handed, two-handed, melee, and ranged. The weapon retains all of its enhancement bonuses and weapon special abilities.

My daughter plays a Ruby Rose build.

She's going straight fighter with Cleave + Vital Strike


Unfortunately can't go travel domain due to god (also ruby is defiantly lawful in my opinion which there are no non evil deities with that) also thanks for the tip on the weapon enhancement
And as for Ascentic style I wanted to flurry with the weapon which unless I missed something I can not do without that style


Also any chance you'd be willing to share that build or at least the feats?


Darc1396 wrote:

Unfortunately can't go travel domain due to god (also ruby is defiantly lawful in my opinion which there are no non evil deities with that) also thanks for the tip on the weapon enhancement

And as for Ascentic style I wanted to flurry with the weapon which unless I missed something I can not do without that style

unless its for pfs clerics don't need gods


Darc1396 wrote:
And as for Ascentic style I wanted to flurry with the weapon which unless I missed something I can not do without that style

crusaders flurry will allow you to use your favored weapon to flurry.

Grand Lodge

Darc1396 wrote:

Unfortunately can't go travel domain due to god (also ruby is defiantly lawful in my opinion which there are no non evil deities with that) also thanks for the tip on the weapon enhancement

And as for Ascentic style I wanted to flurry with the weapon which unless I missed something I can not do without that style

All Ascetic Style does, is allow you to treat the weapon you're using as if it's an unarmed strike and thus it gains the bonus of the monk's unarmed strike- as in it's treated as Magic at 3rd, et al and apply effects of IUS feats to your weapon- like several Style feats, which won't stack with Ascetic Style.

Honestly, the feat doesn't do anything for this build, especially since you have to choose from the Monk Weapon group- of which the Scythe isn't part of, so you'd need the second step: Ascetic Form to apply the bonus to your scythe.
as you have Crusader's Flurry, the ascetic style is moot- especially since you could by a magic and/or cold iron and/or silver weapons.

You said you didn't want to take more than one level, you could just dip into Monk for the Flurry of Blows.
Warpriest is a very solid class. At fourth level, when you have access to second level spells- you can as a swift action, cast Bull's Strength/Owl's Wisdom on yourself.
At fourth level, you have access to Sacred Weapon, which allows you to apply a weapon enhancement to your weapon as a swift action.

If you get the bonus feat at 6th Warpriest, you could get Weapon Specialization, since you'd count as a fighter for the purpose of combat feats.

You're turn would look something like this-
T1> Swift- apply Sacred Weapon bonus
Standard- apply Blessing
Move

T2> Swift- Fervor
Standard- Attack

Maybe look at the Dragon Style feat for charging through difficult terrain and allies. That sounds very Ruby Rose-ish.


I was talking about not wanting to take the 4 lvls in Warpriest needed for crusaders flurry also the sacred weapon bonus won't do much till higher lvls for a scythe might just see about my dm allowing me to take crusaders flurry without needing to have channel energy seeing as the feats effects have nothing to do with channel energy the only down side to choosing to cut channel energy means I can't get guided hand

The real reason I wanted unchained monk was due to the scaling movement bonus as well as the flying kick as part of the flurry but I might start looking over other things to make the character flow a bit better

Grand Lodge

Just as a side note...One thing to remember with Flying Kick, your first attack with it always has to be just that...a kick, so you'll do unarmed damage on your highest bonus attack, making it slightly less useful to a weapon based monk.

Grand Lodge

If you go Dragon Style, you're Flying Kick- an unarmed strike would get a slight damage boost.

You charge into their face, then just unleash heck on your next turn.


Is third-party content allowed in your game? If so, playing an Armiger with the Battlefield Tinker archetype can let you slap a gun and a scythe together, and you can go from there to build out the actual combat style through Spheres of Might. ^^

(I think it's compatible with the Bladewalker archetype, too, if you want that sweet teleporting action... XD)

Grand Lodge

Now I kind of want to build a scythe focused character myself...though I'm leaning a different way. Thinking of just going for a straight forward 2-handed Warpriest build, maybe with the Molthuni Arsenal Chaplain archetype. Probably Half-orc to take extra advantage of Fate's Favored and still have access to the human FCB for more bonus feats.


Question about that Transformation weapon enchantment..

Is there any way to make the command word faster than a standard action?
its awesome being able to switch the weapon forms, but as a standard action... i can't see it being advisable quite often.

If one could lessen it to a move action.. or even a swift eventually. That would be very Ruby Rose.

Though that also sorta fits her.. her speciality is that hyper speed nature of her's... so being able to do special things faster and haste makes sense.

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