| Darc1396 |
As title says I'm looking to put together a scythe build with a lot of mobility so far I've gotten the idea of a cleric turned unchained monk this is some of what I've looked at so far
Race: Human Deity:Svarozic
Lvl1: Cleric
Domains: Smoke and Community
Feats: Channel Smite Guided hand
Lvl 2- : Unchained Monk
Bf: Dodge
Lvl3:
Bf: Combat reflexes
Feat: crusaders flurry
Lvl5:
Kipower: Empty body
Feat: Asentic Form
Selvaxri
|
Why not Warpriest? You get Weapon Focus as a free feat, and if you proceed deeper you get Fervor, and eventually Channel at 4 lvl Warpriest, so it would take a while for you to get your Channel Smite/Guided Hand to give you that bonus.
1 Warpriest> Dodge, Combat Reflexes, Weapon Focus (Scythe)*
2 W> Fervor
3 W/Monk> Crusader's Flurry, (BF?)*
4 M1/W3> Ascetic Style*
5 M1/W4> Channel Smite
6 W4/M2> (BF?)
7 W4/M3> Guided Hand
Too bad you can't figure in Ruby's 50-cal Rifle into the Scythe build; unless, if this is a home game, you can convince your GM to play it off as an Axe-Musket.
| Volkard Abendroth |
Too bad you can't figure in Ruby's 50-cal Rifle into the Scythe build; unless, if this is a home game, you can convince your GM to play it off as an Axe-Musket.
Price +15,000 gp; CL 15th; Aura strong transmutation
DESCRIPTION
A greater transformative weapon becomes any other weapon the wielder desires when a command word is spoken. The weapon cannot become ammunition, but can freely change between simple, martial, exotic, light, one-handed, two-handed, melee, and ranged. The weapon retains all of its enhancement bonuses and weapon special abilities.
My daughter plays a Ruby Rose build.
She's going straight fighter with Cleave + Vital Strike
| Darc1396 |
Unfortunately can't go travel domain due to god (also ruby is defiantly lawful in my opinion which there are no non evil deities with that) also thanks for the tip on the weapon enhancement
And as for Ascentic style I wanted to flurry with the weapon which unless I missed something I can not do without that style
| Lady-J |
Unfortunately can't go travel domain due to god (also ruby is defiantly lawful in my opinion which there are no non evil deities with that) also thanks for the tip on the weapon enhancement
And as for Ascentic style I wanted to flurry with the weapon which unless I missed something I can not do without that style
unless its for pfs clerics don't need gods
Selvaxri
|
Unfortunately can't go travel domain due to god (also ruby is defiantly lawful in my opinion which there are no non evil deities with that) also thanks for the tip on the weapon enhancement
And as for Ascentic style I wanted to flurry with the weapon which unless I missed something I can not do without that style
All Ascetic Style does, is allow you to treat the weapon you're using as if it's an unarmed strike and thus it gains the bonus of the monk's unarmed strike- as in it's treated as Magic at 3rd, et al and apply effects of IUS feats to your weapon- like several Style feats, which won't stack with Ascetic Style.
Honestly, the feat doesn't do anything for this build, especially since you have to choose from the Monk Weapon group- of which the Scythe isn't part of, so you'd need the second step: Ascetic Form to apply the bonus to your scythe.as you have Crusader's Flurry, the ascetic style is moot- especially since you could by a magic and/or cold iron and/or silver weapons.
You said you didn't want to take more than one level, you could just dip into Monk for the Flurry of Blows.
Warpriest is a very solid class. At fourth level, when you have access to second level spells- you can as a swift action, cast Bull's Strength/Owl's Wisdom on yourself.
At fourth level, you have access to Sacred Weapon, which allows you to apply a weapon enhancement to your weapon as a swift action.
If you get the bonus feat at 6th Warpriest, you could get Weapon Specialization, since you'd count as a fighter for the purpose of combat feats.
You're turn would look something like this-
T1> Swift- apply Sacred Weapon bonus
Standard- apply Blessing
Move
T2> Swift- Fervor
Standard- Attack
Maybe look at the Dragon Style feat for charging through difficult terrain and allies. That sounds very Ruby Rose-ish.
| Darc1396 |
I was talking about not wanting to take the 4 lvls in Warpriest needed for crusaders flurry also the sacred weapon bonus won't do much till higher lvls for a scythe might just see about my dm allowing me to take crusaders flurry without needing to have channel energy seeing as the feats effects have nothing to do with channel energy the only down side to choosing to cut channel energy means I can't get guided hand
The real reason I wanted unchained monk was due to the scaling movement bonus as well as the flying kick as part of the flurry but I might start looking over other things to make the character flow a bit better
| GM Rednal |
Is third-party content allowed in your game? If so, playing an Armiger with the Battlefield Tinker archetype can let you slap a gun and a scythe together, and you can go from there to build out the actual combat style through Spheres of Might. ^^
(I think it's compatible with the Bladewalker archetype, too, if you want that sweet teleporting action... XD)
Slyme
|
Now I kind of want to build a scythe focused character myself...though I'm leaning a different way. Thinking of just going for a straight forward 2-handed Warpriest build, maybe with the Molthuni Arsenal Chaplain archetype. Probably Half-orc to take extra advantage of Fate's Favored and still have access to the human FCB for more bonus feats.
| Zwordsman |
Question about that Transformation weapon enchantment..
Is there any way to make the command word faster than a standard action?
its awesome being able to switch the weapon forms, but as a standard action... i can't see it being advisable quite often.
If one could lessen it to a move action.. or even a swift eventually. That would be very Ruby Rose.
Though that also sorta fits her.. her speciality is that hyper speed nature of her's... so being able to do special things faster and haste makes sense.